Feedback: Some notes I took while playing

Game mechanics:

  • Storage Cart:
    Should: Add ability to unload all items/a selected item from the storage cart into another storage (Stockyard, Storagehouse, Root Cellar)
    (If the action cannot be performed, e.g. attempt to unload Wood/Stone into the Root Cellar, display an info message)
  • Buildings:
    Should: Add ability to repair buildings (with priority)
  • Weapon Priority:
    Current: Hunter takes “Crude Weapon”, recruited Soldier has to equip normal Weapon
    Should: Soldiers always have priority on better Weapons/Armor.
    E.g.: Hunter carries a normal/Cruel Weapon. A new Soldier is recruited and no Weapon is available, therefore the Hunter should drop his Weapon, such that the Soldier can equip it.
    E.g.: Hunter carries “Cruel Weapon”. A new Soldier is recruited and a normal Weapon is available, then the Hunter should swap the “Cruel Weapon” for the normal Weapon, such that the Soldier can equip the “Cruel Weapon”.
  • Manage Walls:
    Should: Add ability to increase workerforce/prioritize for multiple walls
  • Trading Post:
    Current: When Trader 1 leaves, no trader is selected
    Should: When Trader 1 leaves and Trader 2 is available, make Trader 2 the active trader
  • Guards:
    Current: Guards released from duty loose all their gear (Weapons, Armor)
    Should: Guards released from duty return some of their gear (maybe 33%, so either the Melee/Ranged Weapon or Armor would be returned/not lost)

Event notifications:
Should:
- Incoming Trader: “A trader is arriving/has arrived in town”
- Departing Trader: E.g. “Trader ‘Scarv the butcher’ is departing in 7 days”
- Resource Depletion:
- E.g. “An iron mine is about to be depleted”
- E.g. “A well is about to run dry”

Detailed information:
Upgrade Bonuses:

  • Stockyard
    Current: Upgrade text: “Increased Storage Capacity”
    Should: Upgrade text contains detailed information: “Increased Storage Capacity by 1000”

  • Hunter Cabin
    Current: Upgrade text: “Additional Item Recipes”
    Should: Upgrade text contains detailed information: “Additional Item Recipes: Animal Traps”

  • Crop Field:
    Current: “Late Harvest”
    Should: “Late Harvest: <some detailed description (cause and effect)>”

    Current: “Failed to begin planting”
    Should: “Failed to begin planting: <some detailed description (cause and effect)>”

  • Decorations:
    Should: Display how much a decoration contributes in terms of desirability

Bugs:

  • Crop Fields:
    • Can overlap if the field is increased with “Expand Crop Field”
    • Field Status Infected Icon is sometimes not displayed
  • Mineral Deposit - Iron Ore: Iron Mine → Available Resources shows different value than Iron Ore Resource
  • Barn:
    • Upgrade to Large Barn disables Milking
    • Barn didnt produce anything/unable to Slaughter. After relocating the barn the bug was fixed
  • Trading Center: Traders clip into Trading Center and are barely visible
  • Hunter Lodge: Using animal traps produces less Hides and Tallow instead of more
  • After flattening ground multiple times, it still says that slope is to steep
  • Buildings: All of a sudden a lot of buildings structuring integrity dropped to 33%, without any early warnings

Optimization:

  • Overall low FPS
  • Trading Post:
    • Open Trading Post drops FPS
    • Scrolling in Tradin Post drop FPS significantly, even down to single digit

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