Game mechanics:
- Storage Cart:
Should: Add ability to unload all items/a selected item from the storage cart into another storage (Stockyard, Storagehouse, Root Cellar)
(If the action cannot be performed, e.g. attempt to unload Wood/Stone into the Root Cellar, display an info message) - Buildings:
Should: Add ability to repair buildings (with priority) - Weapon Priority:
Current: Hunter takes “Crude Weapon”, recruited Soldier has to equip normal Weapon
Should: Soldiers always have priority on better Weapons/Armor.
E.g.: Hunter carries a normal/Cruel Weapon. A new Soldier is recruited and no Weapon is available, therefore the Hunter should drop his Weapon, such that the Soldier can equip it.
E.g.: Hunter carries “Cruel Weapon”. A new Soldier is recruited and a normal Weapon is available, then the Hunter should swap the “Cruel Weapon” for the normal Weapon, such that the Soldier can equip the “Cruel Weapon”. - Manage Walls:
Should: Add ability to increase workerforce/prioritize for multiple walls - Trading Post:
Current: When Trader 1 leaves, no trader is selected
Should: When Trader 1 leaves and Trader 2 is available, make Trader 2 the active trader - Guards:
Current: Guards released from duty loose all their gear (Weapons, Armor)
Should: Guards released from duty return some of their gear (maybe 33%, so either the Melee/Ranged Weapon or Armor would be returned/not lost)
Event notifications:
Should:
- Incoming Trader: “A trader is arriving/has arrived in town”
- Departing Trader: E.g. “Trader ‘Scarv the butcher’ is departing in 7 days”
- Resource Depletion:
- E.g. “An iron mine is about to be depleted”
- E.g. “A well is about to run dry”
Detailed information:
Upgrade Bonuses:
-
Stockyard
Current: Upgrade text: “Increased Storage Capacity”
Should: Upgrade text contains detailed information: “Increased Storage Capacity by 1000” -
Hunter Cabin
Current: Upgrade text: “Additional Item Recipes”
Should: Upgrade text contains detailed information: “Additional Item Recipes: Animal Traps” -
Crop Field:
Current: “Late Harvest”
Should: “Late Harvest: <some detailed description (cause and effect)>”Current: “Failed to begin planting”
Should: “Failed to begin planting: <some detailed description (cause and effect)>” -
Decorations:
Should: Display how much a decoration contributes in terms of desirability
Bugs:
- Crop Fields:
- Can overlap if the field is increased with “Expand Crop Field”
- Field Status Infected Icon is sometimes not displayed
- Mineral Deposit - Iron Ore: Iron Mine → Available Resources shows different value than Iron Ore Resource
- Barn:
- Upgrade to Large Barn disables Milking
- Barn didnt produce anything/unable to Slaughter. After relocating the barn the bug was fixed
- Trading Center: Traders clip into Trading Center and are barely visible
- Hunter Lodge: Using animal traps produces less Hides and Tallow instead of more
- After flattening ground multiple times, it still says that slope is to steep
- Buildings: All of a sudden a lot of buildings structuring integrity dropped to 33%, without any early warnings
Optimization:
- Overall low FPS
- Trading Post:
- Open Trading Post drops FPS
- Scrolling in Tradin Post drop FPS significantly, even down to single digit