Stormrend allows to use Thunderous Strike while dual-wielding, and both hands hit on every strike.
Making a DW build around this weapon, you run into two major issues:
- weak stats on the weapon itself
- peculiar support of lightning melee in general
The weapon itself, aside from common +%dmg, only has 4% cdr and +1 to two masteries both of which aren’t the best support for lightning DW: NB doesn’t have lightning RR and its WPS potential is wasted, Inquisitor’s only perk is Censure which blocks Shaman exclusive, and it doesn’t have attack speed.
Usually having low bonuses on one mandatory weapon is not fatal for DW. But here the second issue comes into play: it’s very hard to accumulate enough lightning flat for 1H. Not just with Shaman or any particular class, in the whole game.
On top of that, all the lightning flat and many +%dmg bonuses look like 1-XX and X% chance to deal Y% dmg which makes the dmg output very unstable. Your hits often make a series of low RNG rolls, which means you have periods of very low leech rate, and no amount of safe abilities can save you.
For reference, this is the only stable and competitive lightning DW char i was able to make:
https://www.grimtools.com/calc/JVlGYBj2
And i tried A LOT of items and class combos. It took 21% leech rate, very odd skillset and 4 MI items (with one mandatory rare suffix) to bump flat output to the point where you can tackle the hardest content without high risk of dying. None of the combinations with the main lightning mastery, Shaman, worked for me.
Back to Stormrend. The easiest way to show that this weapon probably isn’t working for DW as intended is these two builds:
https://www.grimtools.com/calc/d2joKAqV
This one is a product of long optimization. Tried Vindicator, Elementalist, Warder. Conjurer is better due to healing ability and strong res boosts. Still it’s very unstable, hardly survives in Crucible. I also tried this version: https://www.grimtools.com/calc/0V0LP6RV with strong MIs to cap AS and increased defences at a cost of % dmg. Somehow it dies even more often.
And here is a wacky cold build, on the base of my other build.
https://www.grimtools.com/calc/lV7lXawZ
It’s unoptimized (the set is meant for AA build), it doesn’t have capped PS and Torrent conversion. Health is low, phys res is low, AS is low and tooltip dps is good deal lower than its lightning counterpart. Yet it’s faster and survives better.
So unoptimized cold build which uses a lightning dedicated weapon is better than lightning build made around this weapon. Both are tuned to have competitive dmg output. The cold one has more wiggle room to boost defences.
Both builds show that DW PS spam allows for high dmg output. The strikes feel strong. But it’s melee, it needs sustainability. Even 20% leech is not nearly enough to make a sturdy lightning build.
In my opinion, Stormrend in vacuum is almost good for its unique perk (the Stun Jacks mod is useless though, there are much stronger weapons for it). Maybe 10-14% additional AS will do. But 1H lightning melee in general needs uplifting. I suggest the following:
- split flat and dots between Brute Force and Stormcaller’s Pact to have no impact on 2H build but boost 1H with smth to leech off
- boost flat on Flame Touched and maybe on Steel Resolve with the same lightning value as fire/phys
- add a Shaman amulet with good flat bonus. Currently there is zero leg. lightning amulets with +1 to Shaman skills
- Review some of flat bonuses on gear to make the values more stable. I understand it’s thematic for lightning dmg to be unstable but for melee it just makes lightning 1H unplayable
Share your opinions on the matter. Do you have strong and sturdy 1H lightning melee builds? Or do you think there must be other changes?