So new patch, new power creep. The amount of new monster infrequents injected into the game is massive, kudos to Crate for doing this and refreshing a bit stale item meta. However, when all dust settled I found out that not all of the m.i. amulets were created equal. Here is some feedback on m.i. amulets that I found particulary op or particulary underwhelming, both categories could use some re-balancing.
Overpowered M.I. amulets:
It’s clear that amulet is insanely op. With just one rare affix and one magical affix it absolutely trumps any other option for cold Nightblade. Night’s Embrace looks like a child’s toy compare to this monster.
Suggestion: reduce passive RR to 4%
It doesn’t look like much on paper but it is absolutely massive for any AA Dervish. The conversion alone makes it insanely valuable. Moreover, this item just furthers the gap between double Misery AA Dervish and full Venomblade Dervish. Horn of Gandarr mod is completely useless tho because, well, it’s for an Acid version of the most useless skill out of Inquisitor’s arsenal which is mostly Elemental/Pierce mastery. And most importantly it blocks Radaggan’s gem - the only sensible way into Inquisitor’s Acid builds.
Suggestion: Reduce conversion to 15-25%, remove flat damage. Change Horn of Gandarr mod into anything else
Underpowered M.I. amulets:
Amulet offers a quite common and one of the less useful type of conversions (can be found on a ring, gloves and a belt), plus one of the mods is meant for a Fire Sabouter - a class that will never properly work outside of Main Campaign. Ring of Steel mod is useless without cooldown reduction and fire RR to NB’s mastery, Grenado mod - can’t say much, never played Fire Grenado builds but from what I know it’s the weakest offensive spell in Demolitionist’s arsenal.
Suggestion: Move Ring of Steel mod to a medal or gloves, it’s too small to occupy a slot on an amulet. Possible mods: -15% Fire RR to Veil of Shadows, 100% Physical converted to Fire to Flame Touched (can be adjusted to 50%).
This one is completely underwhelming. No +skills to mastery, blocks Bloodrager’s Gem, offers weak support to a mediocre (RoS) and a weak (Blitz) skill.
Suggestion: Add + to Nightblade or Soldier. Rework mods into -CD mods. Add a cdr roll and %Pierce damage roll.
Retaliation bonuses with no retaliation damage on the amulet. No +to masteries.
Suggestion: Add + to either one of masteries. Add %retaliation damage and flat %retal.
Have you had experience with new monster-infrequent amulets? What are your thoughts and suggestions on the matter. Discuss.