[Feedback] Uroborruk's Reaping Arc

There is but one truly serious gamedesigning problem, and that is Reaping Arc. Judging whether the relic is or is not been balanced amounts to answering the fundamental question of patch 1.1.9.1. All the rest— whether or not the Dreeg's Evil Eye became viable, whether the stun jacks are still clunky — comes afterwards. These are games; one must first answer.

Albrecht Camil: The Myth of Scorvius

And so we (mainly @banana_peel) did all possible damage types RA to compare its strength to other 2H melee builds. Whilst we indeed faced some complex issues, the process of creating was rather an easy one. The grind was as tiresome as usual, ofc.
The main goal of the “”“research”"" is to understand the reality of 2H melee meta, compare it to other archetypes, mainly DW, suggest what can be done about it and to answer the question: "Does RA break or fit game’s

Aether Spellbinder - 4.05 CR
GT


Obvious synergy, insane damage, immortality. Can be grinded lower but look at the video title.

Elemental Warlock - 4.27 CR
GT


Fasters elemental melee ever, though this type of damage is rather weak when it comes to melee. Very sturdy. Banana got rid of two items with knockdown (pants and torso), so “altered”.

Chaos Deceiver - 4.26 CR
GT


More or less reliable, clunky, yet also has some absurd damage. RA is so strong it can make deceiver look good.
credits for the build to @supertolik

Cold Reaper - 4.06 CR
GT


Same story as binder i guess, maybe not so immortal.
Pierce Infiltrator - 3.52 CR
GT

Build is capable of achieving the WR. Doesn’t even convert Aether&Vitality. Understandable, given that pierce is the strongest melee damage type.

Acid Dervish - 4.29 CR
GT


Firstly rolled with similar WH - https://youtu.be/LT0--X5yA5E, but despite seemingly superior stats build was rather terrible at surviving and had low damage output. My only explanation is CoF.
And yes, i believe in dervish supremacy.

Vitality Cabalist - 4.30 CR
GT


As all vitality builds has problem with clearing thrash, so bloodknight’s summons really help. Also the fastest melee vitality build ever.
Physical Deathknight - 4.31 CR
GT

Feels a bit faster than usual BA DK, but might be on par.
Lightning&Fire
0 * 245% = 0
Obvious ones - both have no flat damage to begin with, no way to convert vitality damage, poor itemization, grava sending his best regards and etc. Garbage remains garbage. Banana did assemble the fire one though.

Summary
So in our mind RA’s %WD should be nerfed. Here’re the reasons.

  1. It completely overshadows any 2H with WPS. They are already in a bad spot due to the fact, that most animations there are abysmal, the only exception being Zolhan and to a lesser extent Ferral Hunger. WPS’s animation for 2H weapon should be improved along the board and RA/BA just hide the problem, rather than solve it.
  2. There’s a reason why beronat’s %wd is relatively low - to prevent classed like binder/reaper stacking max flat damage (which they’re totally capable of) or in infil’s case to utilize double pierce rr with maximum utility. Those classes been balanced around the fact, that they don’t have acces to spam skills with stupidly high %wd.
  3. It’s virtually free. No point investment, no need for modifiers or even to pick a certain mastery.
  4. It doesn’t help weak melee damage types (with the exception of vitality, where it solves its main problem - lack of aoe). And again, types that are predisposed to high weapon damage gain to much of it, (because in the first place they’ve been balanced in a different way).
18 Likes