Another funny thing about those builds is that Warlord feels squishy despite War Cry and armor and whatnot. And Dervish feels like a wall, almost, lol.
I have quite a bit of experience with melee Nightblades and with gimmicky melee Nightblades as well. Gimmicky ones always felt squishy, irregardless of damage output (like fire Dervish with two Souldblades and Justicar or custom Pierce Trickster).
Heck, I remember playing a tankier spec of Venomblade Dervish and it didnât really feel as tanky.
But this Warborn Dervish feels very solid despite mediocre damage output, all while Warlord feels super shaky despite more fat on paper.
if there is a good core, NB is a great defensive mastery. In your case your dervish has War cry basically so doesnât need much soldier and gets nice stuff like Shadow dance. Not a bad trade at all, for this or other builds really
Yeah, my guess is that Physical devotions/items synergize very well with Nightbladeâs defenses. Like usually Nightbladeâs dodge/evade/fumble alone are not enough to make a solid tanky melee char, but as soon as you add high armor + hp + damage reduction that comes together with Physical damage it becomes really really solid.
Eh, if only Physical damage wasnât gimped by armor bug so much.
Physical Forcewave Warlord is more like 7 minutes in my playing but spamming skills are not my strong side, so probably should be little bit faster. Forcewave feels little weak compared to BA for physical but still you have better AoE.
Back with more feedback on the two requested setups. The dervish indeed feels tankier due to the avoid and fumble. The warlord is tanky too, the problem is he kills stuff around way too slow thus you get hit more and leaves the impression he is not tanky when he in fact is.
Maul hits pretty hard and procs fairly often and helps with consistency as an extra layer of damage. Yeah the amulet is pretty BiS for maximizing cadence. I picked up double seal of blades mostly for the life leech and pierce rr, so i can further replace the life leech component on gloves with whatever was needed between ugdenbog leather or spellscorched.
Would it be possible to add a debuff to cadence or as a proc for set completion? Something that could provide -%phys resistance for attacked targets (i.e. that couldnât be applied aoe) would improve single target damage without increasing aoe, doubling down on the setâs strengths and making it more competitive in MC and crucible. It would also open more build diversity, maybe encouranging non phys rr classes to build this way.
This is mechanically impossible. You need an actual debuff to apply -XX% RR. As in the game engine simply canât do it. You can get -XX RR, but not -XX%
Extremely unlikely if not impossible given it already has a player buff as itâs set completion bonus. At most, it could get it on one on the weapon or head but again, I doubt itâs going to happen.