[Feedback] Weaker flat damage jewellery augments: Fire and Physical

i don’t think it’s ineffective. i just think it’s more ineffective than finding ways to do a cunning dump.

I would rather stack %damage on a physical build than flat damage because of how the armor mechanics work.

Assuming i am indeed able to pull off a 107 cunning dump, i’ll then turn to look at ways of increasing flat damage

What’s not true? Phys builds do have generally higher wpn dmg.

The game might have been “balanced” around it but this thread argues it’s balanced poorly, and imo the augment is evidence to that, together with the fact that physical damage is hardly competitive with powerhouses such as lightning, fire, cold, pierce, aether, vitality, etc.

Check records/game/balancingadjustment_mp+difficulty_enemies01.dbr, DefensiveAbsorptionModifier parameter.

I get your point, but your math is wrong. It’s supposed to be DMG - 0.7*Armor.

Then, in Ultimate, the 3 physical damage Spanks mentioned above really should be 2.25 physical damage.

I agree with everyone who posted that while physical damage may have been balanced in the past, keeping it balanced in the future requires the devs to be aware of the armor bug and work around it or compensate for it. As evidenced by how weak Steelbloom Powder apparently is, this hasn’t happened (at least not perfectly).

As a constructive suggestion, I propose eliminating the flat damage bonus on Steelbloom Powder altogether and boosting the OA bonus to 4%.

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I am also not sure in what way game is “balanced” around this stupid bug. From my experience of playing physical builds in end-game - it’s one the weakest damage types currently.

I hate to necro this but @Zantai, have you decided against buffing Fire and Physical jewellery augments in the end?

Seems like a non-issue to me. Fire is one of the (if not most) common dmg types, therefore there are inherently more places to get % to fire/burn convert to fire and flat fire damage.

Have you read the op post, mate? And no, you are wrong, I am afraid, flat fire sources are hard to come by and it’s not about %damage (it’s the same 50% on every augment, it’s just some augments are better than others).

You reminded Z to lock the thread for good :stuck_out_tongue_winking_eye: