[Feedback] Wildblood nerfs were a bit too much

I will add that this thread, for example, is a tremendous resource not just for the players but for us as well.

It’s a running joke that we go through the build forum looking for things to nerf, but I honestly don’t know who has time for that. This compilation on the other hand offers a broad view into hundreds of builds and class combinations and having personally gone through every single one of them, I can tell you that changes have been made for the next update.

Before people panic that everything under 6 minutes or something is going to get DESTROYED, we are keenly aware that standards change over time and power creep is a natural part of the game growing and the player base optimizing not just their gear but also their knowledge and expertise.

We looked at the spreadsheet with an eye of…ok, let’s try to leave what’s doing well as is, but if we need to buff something else that inadvertently also affects the well-performing builds, that gives motivation to also make targeted nerfs. In some cases, whether this thread existed or not, some playstyles need to realistically expect some nerfs.

That said, there has never been an update that wasn’t heavily skewed towards buffing what sucks or needs a bump to become relevant. And v1.1.9.0 is going to be no different. It is already at nearly 200 entries related to balance and will certainly grow before it even enters testing.

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