So I finally, for the first time ever, had a character die in HC. My level 62 Elementalist kicked the bucket, as I was playing him too lazily and didn’t really bother to take my enemy seriously. The end result - expectable.
That was indeed the first time I’ve ever died in HC, though I haven’t yet finished Ultimate on HC which I am looking to do.
My Elementalist was a bit of an easy mode, so to speak. Between Alchemist’s Belt, Sanctuary, devotions like Ghoul, Shaman’s passives, Demolitionist’s Blast Shield and so forth, there was more than enough health regen and circuit breakers. As a result I ended up playing quite lazily and not taking most encounters seriously.
I want to change that a little and get into a more active build.
What do you guys suggests? I’m looking for something that would require a bit of active situation assessment to get the most out of its damage potential. It’d be nice if there was more active skills in use than my Elementalist, which was primal strike + flashbang + thermite mine + wendigo.
Something based around shadow strike could be fun. But I wonder if the Dervish and Inflitrator builds weren’t a bit heavy on specific gear due to needing to convert damage types?
Might Forgotten Gods mobility skills have something to build around of that was relatively easy to get?
Spellbreaker could be interesting, too, but then, it’d be nice to try out one of the masteries from AoM or FG, which I haven’t played with yet.
So yeah, TL:DR; looking for a moderately active build, that isn’t too gear-bound, with nice damage potential and some circuit breaking/other survivability for HC.