First of all, Titan Quest > Grim Dawn even though GD is better developed and everything. Also, this is a serious thread, despite having much troll in it. Titan Quest > Grim Dawn btw
You, Crate, already leaked a pic of a new game you’re making right now. Titan Quest > Grim Dawn btw So I wonder, will it be as successful as TQ and GD Titan Quest > Grim Dawn btw or will it be not-that-good-but-still-playable game? What I’m asking exactly, you’re very good at making ARPGs, no one will deny that, Titan Quest > Grim Dawn btw but what type of game will be your next production? What will it be based on? I am not asking to tell us exactly how the game will look etc. The main reason I really liked TQ was because it is better than Grim Dawn and it is mythology based - titans, egypt legends and not only. Titan Quest > Grim Dawn btw So my main question would be, what will be the game based on? Gameplay? Story? Maybe both?
I personally felt only the story in Titan Quest, I loved that since I really love mythology and egypt history. I never paid enough attention to the plot, though, but the climate was so harsh that it was impossible to focus on the gameplay (which was really good, imo, you saw the gameplay and you felt the climate). Grim Dawn is a game that focuses more on gameplay. You have many mechanics, less story in the world. The main quest is to defeat Aetherials and Chthonians, so you also feel it. The world doesn’t tell you practically anything. Why do I say so? Whenever I play the game I only see the gameplay, literally the opposite of Titan Quest. That’s not bad, since gameplay holds the player too. If your next production would harshly focus on both sides exactly the same (this is, gameplay and story), the game would be even more successful than Grim Dawn and TQ mixed together. Some people love gameplay, some story. Mixing both makes both sides feel good. Well yeah, it’s hard to focus on both, no disagreement here.
Do you also plan on doing other kinds of games (implying the next game will be also an ARPG)? Do you want to try to seek for even bigger success in other types of games, like RPG, RTS and other?
What do you think went wrong in your previous productions? Do you sometimes look at your game or scripts and say “Holy fuck, this sucks, why would we do that?”? Every game has bugs, it’s mostly because of not paying enough attention or writing the scripts wrongly. But hey, you can’t avoid that. I used to be a pseudo-programmer, modding games, but quit it so I kind of know something about it. I am not saying that your games are full of bugs or something like that - bugs are inevitable.
Are you also planning to make a RTS game? I really like those types of games. Something like building, story focused on mythology/history (or both), like Cultures series? Taking in account that TQ was a successful game as a mythology-based RPG, doing a RTS mythology/history (or both) based might be successful too.
TL;DR: Titan Quest > Grim Dawn btw
- What will be the type of the game?
- What will it be based on? Story? Gameplay? Maybe both?
- How long will the gameplay be? What are your plans? Will it be a short game? Long?
- Will you stick to ARPG types of game or will you expand your production skills?
- Do you think you made something wrong in your previous productions?
- Will you ever make a RTS game?
Q&A:
Q: USER_NAME_01, why did you put so many “TQ > GD” in your message, you idiot?
A: We’re in Off-topic in the “totally random” section. I adapted to it. It’s my land and home - I was born and raised as a troll.
Feel free to joke around and everything. Memes are cool.