About year 54
I have a massive ocean of a lake around town.
Yet, it can only supply fish for 3 fishing shacks, before the icon pops up that fish is exhausted or is at its limits.
Fishing caps far too early on in the game and is not sustainable or feasible late game as it stands.
The amount of fish caught per fisherman is all fine as it stands (200-300 a year, no problem).
There could easily be a couple more fishing shacks around the shoreline with plenty of fishing spots.
It’s just that we can only have so few fishermen since the total fish count seems to be capped per size of the body of water. Which is a little low.
Soon as I toggle on building production or assign a fisherman on a 4th fishing shack, the total production is not increasing past the fishing caps that can be done.
Some upfront info for resource totals when generating new maps would be a great way to estimate where we can have our focus in game, for that map.
Oha forgot to mention:
Info on Fishing Shack mentions tools are required for fishing (which totally makes sense).
Never seen a fisherman have any tools equipped on them.
Maybe this could be added and we can have a better yield for fish?
This was my take on it as well. I had bodies of water that were massive, so much so that they would block large city builds, yet there were limited spots available.
I’d love to see some boats, we have wainwrights already in game for our wagons, we could have boatbuilders that make boats.
This would allow us to use more of the water ways, and have ‘deep water’ fishing. Extending the practicalities of the fishing mechanism.
Except devs said some time ago that bridges, etc, are not coming with the base game due to technical difficulties in the way they’ve set things up. They may revisit the tech later, but it would need a major overhaul to add these so if they do manage to do it it’s most likely come as a later DLC.