Hi, i want to suggest some ideas/tweaks to the flattening tool that doesn’t impact the medial immersion.
Flattening tool changing to Elevation tool:
- This tool permits Grading, Subsidence and Uplift
- Grading | makes levelling or reshaping the ground
- Subsidence | sinks the ground (decrease in elevation), possible to bellow sea level, can make the lakes/rivers/etc… change direction or expand. I know its very complex feature on the game engine, but would be so cool to have and expand creativity and survival situations.
- Uplift | rising of the ground (increase in elevation on a reasonable amount)
Also some suggestion of farms and fertility, maybe have a new profession called Agrarian that helps fertilises arid camps like the high mountains map, or the dung collector have additional abilities with the building upgrade that helps fertilises these kind of camps.
I know these features makes farming extremely more complex, but having more medieval tools to make these camps more farm efficient like Terracing, Fallow the fields, Ash and Charcoal fertilisation or make crop rotations better. For me the best thing about this game is making everything efficient while have the tools that were available during those times.
Thank you for the amazing game!