Flawless Victory No Longer Attainable

Title.

The match is called immediately upon the Raiders giving up, not when the last one is dispatched.

This prevents any chance of attaining a Flawless Victory, or correctly accounting for goods lost and recovered from a fallen raider.

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Is it flawless if they did loot though?

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Good point, and true.

But even without looting, the match is still called before the last raider is dispatched.

I don’t see the problem. Flawless victory is achieved when you defeat a raid of size 200 or more with minimum loses. It doesn’t matter whether they were dispatched or not.

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:face_with_raised_eyebrow:
How can that be ‘flawless’?

That’s just a victory.

Zeros across all stats (Buildings, Items Losses) used to deliver the Flawless Victory, regardless of size.

Because a 200-unit raid does not go up against a 30-unit town.

It’s all relative.

Sure, you cannot achieve flawless victory in 30-unit town. Because 200 raiders - is minimum condition for the flawless victory. Otherwise it will be resounding victory.

You miss the point.

Raids are scaled to the size of town being attacked.

Meaning that at every level, the danger of loss is equal.

So, why does, or should, it matter if the raid is 10 or 200?

The number and danger level of raiders depend on the population of the settlement.

When the number of raiders is very small, meaning the population is very low, the danger level of the raiders is very low. This obviously means that the danger level of 30 raiders is much lower than that of 200 raiders.

Therefore, defeating an attack by a small number of raiders is not considered a flawless victory, which is perfectly reasonable.

Details here: Raider Incursions - Farthest Frontier

By the way: my settlement has a population of 1960, and for hundreds of years, every time a Raider attack comes around, I’ve achieved a flawless victory.

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