FoA 1.3.1.1 Skeleton Hall of Bones

Ghol’s set pet survivability is comparable to skeletons, and when it comes to fighting Celestials, it can even perform worse than skeletons. The reason is that Ghol’s pets have ridiculously low physical resistance, DA, and health — even lower than Cabalist skeletons. It’s honestly quite frustrating.

^ Cold Skellies were lumped in with the Lightning Skellies. If you’re using the Cold Raven off-hand, you’d have to find a really good reason to give up on using the Bysmiel’s set for that double Raven.

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I was waiting for someone else to answer these since my current experience with skeletons is lacking, but I shall try to answer them regardless -

Leveling phase should not cause any issues since this patch was an overall buff to builds with low pet resistances. I say should not, because I am not 100% certain and haven’t leveled with skeletons in the current patch.

For someone new to pets, I think the new Awakened Desecrator Covenant Skeletons would be the best choice to go for if you want a Skeleton pet build. I say this because the QoL from having such a cooldown for them is pretty neat since they are pretty fragile at endgame. So, something like this should feel pretty nice to play - [1.3.1.1] [HC] Desecrator Covenant - Infinite Skeletons Chaos Pet Cabalist(Cairn World、Dungeon、Celestials、SR、Crucible)

Regarding Cabalist over other options for Skeletons - Occultist simply feels like the best support mastery for them over others.
With Shaman for example, Wendigo totem won’t really do them much good given their fragility and Primal Bond is not necessarily a must have, especially when it comes at the cost of Bysmiel’s Bonds + Manipulation and no Master of Death either.
Curse has Chaos RR support as well, which Shaman can’t provide and Blood of Dreeg is comparable in Utility to Mog’s Pact line.
Occultist pets also seem to have better pairing support from items compared to Shaman ones when it comes to Skeleton based setups.

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It’s actually worse when fighting cally tbh, but not when fighting others if you use unstable anomaly node

Hmm, after seeing the mogdrogen’s DA and HP regen ascended affix, I have to disagree with this. You can have 6 of them in your armor slots, making your skeletons actually a lot tankier.

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It’s because cabalist has more diversity than ritualist. Cabalist has cold bysmiel archer, vitality lost soul, fire skeletons (due to hellhound), lightning bysmiel skeleton, chaos skeleton (2 builds currently), aether renevant. Ritualist only has vitality and aether cryptstalker. But from numerical testing so far, vitality ritualist is actually the best.

I am not sure if I am choosing the wrong spec for chaos mage but as you can see, they are currently the most likely to die one against ravager.

Finally, my initial point for skeleton is that, they cannot stay the same in their current state. Something must be done to them. Otherwise, they will just have poor performance against all contents compared to beastcaller.

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I am still running my builds without ascendant bonuses :sweat_smile:.

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Not sure what was the problem of infinite horizon dots, do you mean when we change the “dot duration” to 1 sec, but in calculation, it seems like the dot was always there. The dps tool treat dot like: pet normal attack in 1:05 deal 60% weapon damage, with a global dot of 300 poison damage over 3 sec, then the global dot will be applied by 60% , its start time is 1:05, end time will be 4:05 (3 sec later). used this information to overlay dots (same source apply the highiest, different source add directly). Dot damage happenned outside combat simulation time will be cut off

Because pet attacks are frequent, so the dots normally covers the whole combat, like: I have a global burn dot over 3 sec, but I attack every 0.8 sec with 100% weapon damage, burn dot always alive.

There do have a known small issue on dot duration, dot durations in “skill modifier base damage”, they actually use values from “Global Damage, Modifier and Transfer” page. This is a simplification, because most Dots have fixed durations — for example, bleed is often 3 seconds, and poison is often 5 seconds.

About new version: Release GrimPetCalcv1.8 · NavingLord/GrimPetCalc · GitHub if you have the 1.7 version, you can only download the new exe file and replace the old one.

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Woops, sry, I mean verticle dots, which you have already seen people reporting it in the GrimPetCalc thread. Instead of calculating the dps, it just spam dots infinitely.

Nice, it works now.

@NavLord woops, it’s still broken too, not only with the covenant set. This one does not calculate the dmg of great while wolf

I think it still only calculates the dmg of the default link

Already fixed

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Added a Vitality Skeletons build based on Scorv’s helmet to turn the Hellhound into a Wendigo.

Even with the equivalent of a Hellhound with double the damage, the build falls just short of the top 3. It’s still a great build, but was expecting better from it.

EDIT: Also added Acid Skeletons to the Gold Standard builds. You can make the argument that a lot of that DPS is coming from the Awakened Blightshard pets instead of Skeletons, meaning that no other build has access to this sort of DPS. Even then, the Ghol’s Cabalist I posted also used the Blightshard pets and the DPS of the Skeletons are only very slightly below that of Ghol’s Blight Fiends.

Also, praise to @NavLord for the GOAT Pet Calc application.

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This isn’t my experience, in 1.3.1 my chaos skeletons still drop any of the super bosses in 2 minutes or so. I mean, they do die, but their dps is so absurd that even summoning 3 at a time is enough to get it done.

Hi, Im new to the game. Do you have any recommended build guide for leveling before chaos skeletal mage cabalist?

Well they can kill ravager in 30-40 sec but I doubt they can kill uber nerf in that time. If they can, I want to ask the following:

  • Do they require micromanagement (moving pet out) vs these bosses? If yes then it’s a no for me. You have to resummon them a lot already and now you have to pay attention to move them. That’s bad qol compared to conjurer and non pet builds
  • How fast can they kill ravager? All skeletons builf I tried can kill it in sub 30 sec. So being able to kill ravager in exactly 30 sec is bad for me and I have to run around in fear. Maybe it’s because I dont have ishtak? Or maybe because I don’t have the mogdrogen affix that sustains them? Idk but I really to see a video of them killing ravager in faster time. 30 sec ravager in a skeleton build is bad for me. Other skeletons can do better. I expect better number.
  • Finally can you show me the video of chaos mage skeletons killing uber in 2 mins as claimed? I am really interested to see how they do. Thank you very much.

Sure, I’ll try again and get some measurements.

Just to be clear, we’re talking ultimate difficulty with nothing in the altar?

Yes, no altar, only ultimate difficulty

On a tangent, does anyone happen to know why my skeletons/pets are suddenly vastly more resistant to chupacabra’s red floor puddles?

Last patch I’d have to constantly reposition because as soon as the red puddles started appearing my skeletons would go from 11 to 0 in like 5 seconds or less, but now they more or less just stand in them the entire fight without much happening to them.

I suppose the most obvious answer is that previously I had less than 80% pet bleeding res from items and now the new patch bumped me up to 80?

Updated the OP with a Lost Souls build; it’s not in the top tier in terms of speed, but the additional survivability modifiers should help a lot against Celestials. Though with the numerous Skeleton builds I’ve tested, though, it’ll take a while before I can get suitable metrics to judge superboss battles by.

Welcome to forums @Ozan_Alpan !

I’ve benefited greatly from @Maya 's guide and it gives a nice overall pet advices and thought itd be a good place for ya to browse some suitable builds that can transition to your eventual endgame build!

Heres the link:

Good luck!

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