Hi I initially made this post to ask for feedback and improvements - and still welcome suggestions! However if you would appreciate more of a guide on what I’ve put together (I’m attempting) to put it together here.
Current Build - click me

(Rallying cry turned on)
Ascendant affixes include three re-rolls to remove things like smite/shattering smash.
- the build performs solidly in SR 30 - 31
- has killed Ravager of flesh (had to kite but not tried for a while)
- new mog
- ascendant Beronath (pre patch notes)
Issues:
- I’d like more speed for nemesis, celestials and the guardian rooms
- Lowish crit (somewhat solved by investing into divine mandate)
- Untamed rage doesn’t proc reliably (bit sad as it inflates our OA significantly)
- Some guardians are significantly rippy - Shriek can cause issues and a few that seem to do vitality TSS/devastation?
Equipment
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Stormfang: Does what it says on the tin, significant DoT to judgment, + Onslaught stacks to winds, +RR, Weapon damage (which means it can leach via ADCtH), physical resist
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Conduit of divine whispers: (converts fire portion of judgment). Budget alternative Heart of Malmouth
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Gloves: dot to judgment + add weapon damage to both winds and judgment, also provide skill disruption protection to help sustain channel
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Took Morgoneth’s boots: provide passive adcth (small) + a few point in form of the beast as well as physical resist. Over galewind treads - could drop physique requirement this way
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Calcified sash (+1 to all skills in Berserker) + partial conversion to ring abilities
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Reaper’s Legwraps : skill points in relevant skills + % to healing effects
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Shard of asterkarn: convert a portion of our lightning/electrocute (judgment + devotions) +3 onslaught stacks, +1 metre to WoA
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Groble Frost Effigy: Most importantly adds sustain to our channelled ability WoA, converts physical component of Judgment; look for ‘glacial’ and or of corrupted peaks, celerity is also good to bring to cast speed cap.
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Rings: Mythical Band of the Eternal Haunt & Mythical Screams of the Aether: cold resistance reduction, casting speed, %cold, racial passive
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Icebreaker: health, OA and importantly source of reduced damage taken
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Augments: fill resistances and look for health
Skills
- Winds of Asterkarn is a channelled 10m radius attack that scales from cast speed - for our build it’s the consistent source of dps and sustain and receives +1m range
- Judgment: at 12 points shares similar range to our WoA, will pull in enemies suspectable to its disruption (typically small mobs) and knock them down, it is the skill we aim to dump our onslaught stacks on due to its significant dot/duration and large aoe. Judgment layers damage over our channel and also shreds DA thanks to it’s second node
- Wereraven is a stat stick taking advantage of ‘everwinter’ cold damage% and ‘form of the beast’ max casting speed + total damage modified
- Haven 18% health
- Ascension, use it sparingly in large groups of elites or during nemesis/boss encounters, it’s a defensive layer giving damage absorption + all damage, its second node brings up stun resistance and adds OA. Unfortunately it has a short(ish) duration and long cooldown
- Divine mandate (the elephant I missed - recently recognised this line for its significant crit damage modifier). I think it performs better than the Berserker exclusive heart of asterkarn which has OA + % cold damage
- Battle surge and untamed rage are our defensive layers, giving sustain + conditional (50 health) OA and absorption
- Rallying cry + impulse: 60s buff and an on demand heal if needed, OA, crit damage, move speed slow resist
- Amatock’s pact, armour, resists, +cold, and some flat, (we only make use of ~ 40% of flat damage)
- Bone chilling cry / guardians of empyrion are for resistance reduction and can proc devotions
Devotions
- Bards Harp + Chariot of the dead are there for sustain (both mana and life restored) as well as page three resists and offensive ability
- Hyrian helps with healing, and armour, has relevant damage modifiers and a reasonable proc
- Murmur for cold resist reduction
- Toad, beast racial
- Scythe, sustain
- Spider/hawk/harpy, offensive reason (cast speed, OA, crit etc)
- Blind sage, probably most controversial, took it when I had far lower crit modifiers. But…skill disruption is nice, good chunk of OA and %cold, I think I make use of the proc quite well, winds procs it often and if my understanding is correct a good chunk is converted to cold
Hyrian is easily swapped for Amatok if you prefer. Removing blind sage frees up other paths well. We don’t need elemental storm as we have Stormfang effect.
Factions
- friendly with Kymon’s chosen to farm Death’s Whisper Hood: helps with leveling
- Barrowholm: If you are friendly with Barrowholm you get access to there %health augments most importantly; however you can’t fight the nemesis that drops Reaper’s Legwraps and instead have to find them in the shattered realm. If you do decide to go hostile with Barrowholm this augment is a good alternative Kurn Yeti Horn
Untested Aurora version - possibly tankier
Shoutout to GIJW and his awesome guide and build suggestions;
Performance
If you want more please let me know; If you want to see failures can add that to.
SR 31 - slightly different augments/potions
4 boss pull - SR
Mogdrogen
Ravager of flesh (yes I know I am bad) - advice welcome!
