Right now food production is balanced around ~250 units per worker which means that as your town grows you need to increase the amount of labor force engaged in food production linearly.
The problems with this approach:
- As the town grows solving the same food problem time over time just by adding a new field/orchard/barn becomes boring.
- It takes out labor resources from more fun late-game activities like scaling the production of end-game goods or equipping a huge army.
- Not historically accurate
The solutions could be:
- Fields:
- allow the involvement of horses/oxen in field labor to free up some farmers
- special farming tools to increase productivity
- irrigation system? let’s wait for a water DLC
- Barns/coops:
- should require significantly fewer people to maintain (atm it makes no sense tbh)
- scales better: no longer needs 2x people to maintain 2x flock
- to counterbalance: requires much more fodder (at the mid-late stage meat should become a diversity food source, not a primary one)
- Orchard - maybe level 2 orchard with bigger area / higher yields?