Forgotten Gods Development FAQ

This is my first post in this forum. I just bought Grim Dawn 4 days ago, and Ashes of Malmouth 3 days ago, having a blast. Although I have beaten only normal and don’t know much yet about the mechanics (cause I keep creating new chars and leveling them to 20), I thought I give my 2 cents about the 3 difficulties anyway because I’m such a talkative person. :rolleyes:

When Diablo or Titan Quest added a new expansion, as soon as one entered the next difficulty the player was too strong because he had leveled in the new acts above what was planned originally without the expansion. And so it wasn’t much of a challenge. I expect the same with Grim Dawn, so I thought, at some point with the release of more expansions it would be better to reduce the amount of difficulties to just 2 and adjust the monster levels in elite. If ultimate were to keep it could have flatout max level monsters everywhere, one could hunt items throughout the whole game and not only the last act.

I think the approach Path of Exile has taken is awesome. Though also a lot of work as well, I guess? If Grim Dawn would slap a new story on elite (and new weather), and shuffle around a few locations of camps, even though no areas are gonna be changed, it would make playing the second playthrough much more interesting.

These 2 suggestions combined sound to me like they would have the most impact with the least effort. And they wouldn’t be “overwhelming”, like some players complain when faced with too much content they have to play through (everybody has to whine about something). Maybe this could be added someday in a future expansion, I’d love to see it. But as I said, I haven’t started elite yet so it’s an uneducated opinion.

Btw, I’m not disappointed to wait for an expansion, rather excited. It usually means the time is used to make it better, so I take it as good news. :slight_smile: