Forgotten Gods Theorycrafting Thread

Okay!

Physical Fire using Octavius and Stronghold sets with Conduit of Runic whispers to convert Kalastor and Storm Spread to Physical damage.

No greens and still plenty of RR.

https://www.grimtools.com/calc/dVbO85kZ

Better?

Here’s another Paladin build running Octavius set for Physical Aegis of Menhir and Rune of Kalastor and running Conduit of Runic whispers with Storm surge modifier and Mythical Havoc for shooting in the downtime between shields or runes

https://www.grimtools.com/calc/q2Mz6A7V

I could swap out gloves to hard cap Aegis, but the Colossal grasps have that nice passive bonus…

EDIT: Did another version but with melee and no Storm surge, picked up smite and shattering smash instead.

Can anyone suggest a better Amulet for a pure Physical Paladin?

https://www.grimtools.com/calc/xZyY3DeZ

Aha! very exciting, looking forward to see the details on how this works if true.

This build looks very strong to me, props to you :smiley:

Not sure if its better, but here are my tweaks for consideration:
https://www.grimtools.com/calc/RVvE3vG2

Big Changes:

  • [li]Replaced Scorchrune Legwraps with Grava’thuls legguards.[/li]Even with no affixes, seems like the perfect build for Grava’s legs as it buffs two RR skills. I just have the base item (no affixes) in my grimtools page and our stat sheets are very close. I understand if you don’t want the green though.
  • Replaced Serenity relic with Necrosis. Lose the + to all skills but gain more RR.
  • Replaced Dying God for Ulzuin’s Torch, and shifted some devotion stuff, was able to pick up Eldritch Fire for more fire RR, but lost Behemoth. A lot of this is prolly preference.
  • I also tweaked a lot of the components and switched the boots. Again prolly preference, I love Runeguard Greaves lol.

Overall our pages are similar, I think my page might lose a bit of base damage but it adds more RR and a liiittle more crit damage. However stun resist might be an issue for my page.

Anyways thanks for sharing the build :smiley: looks like a ton of fun. Full Blightlord might take a while to get tho.

EDIT: Might be some overlap between %Reduced Target’s resistances from Open Hand of Mercy & Viper devotion if my understanding is correct. I think Viper wins out (20% elemental) vs the 10% all res. Please correct me if I’m wrong here, but opening up the ring slots would be very interesting. With Combustion Band and Signet of the fallen you would get even more RR, -8% fire and -15% vit respectively

No default attack, nor RF nor Beronath component. You don’t take the skills that add flat physical: Rebuke, Safeguard. You also need more AS, 150% isn’t enough. Essence of beronath for amulet; spellscourge shoulders for more elem to phys conversion (edit), Ignaffar Relic is mandatory, etc. And your devotion path has not the good new physical devotions (Ulzaad and Sands). You can’t go both physical and fire. You have to chose one damage type and commit to it. And I think going fire (Justicar, Ulzuin or Virtue Set) would be better.
For inspiration:Purifier from 1x1x1x1x2

Nice, looks good, hard to say which would be better - I went for dying god to get the +35% crit damage mainly but I think playing around with Devotions is going to be a necessity.

Yeah the Blightlord set will take a bloody long time to acquire haha the build I just posted should be pretty easy to run since it’s all existing items except for relic and amulet…

All good points, I might try fixing it up at some stage, but this was just a test really. Although I now have to fix up some other builds cos I have completely overlooked Rebuke AND Safeguard on my other pure Physical Paladin…

Wrote this in an edit but wanted to make sure you saw, partly cuz I wanna lock down how this works:

Might be some overlap between %Reduced Target’s resistances from Open Hand of Mercy & Viper devotion if my understanding is correct. I think Viper wins out (20% elemental) vs the 10% all res. Please correct me if I’m wrong here, but opening up the ring slots would be very interesting. With Combustion Band and Signet of the fallen you would get even more RR, -8% fire and -15% vit respectively

Perhaps, but I run the rings mainly for the proc buff and high stat bonuses which allow you to get much higher OA/DA than other builds - depends how it copes with the amount of RR it already have, if it needs more then those rings would be good options

I have updated Physical Retal WL. https://www.grimtools.com/calc/O2GD9WGV

Focused on AS and CD, changed equipment and constellations.
The armor used Azragor so that it can average out damage even if it can not block an attack.
Theoretical physical Retal has dropped, but on average it should be improved.
Because I wanted DA debuff, Shield adopted Final stop, but I am wondering which is better, Zolhan or Faial stop.
If you have any comments, thank you. :wink:

https://www.grimtools.com/calc/RVvE3dG2

Lightning Cadence Warder

Likely not too much difference between this and full Ultos Warder, but I wanted to combine Cadence’s nuke and Primal Strike’s nuke, and FG legs, boots and pants help to flesh out the concept. Wish I can get more Attack Speed, but with Squad Tactics, Kraken, Jackal, Revenant, and Ghoul taken, I’m not sure where I can get more Attack Speed.

-X% reduced resistance stack; X (flat) and X% don’t. LINK.
Regarding the build, same issue as the paladin: going double damage, Fire and Vitality, and being efficient is very hard.
And you’re right about the rings, not only for the %RR part. These rings are only good in Crucible and that’s debatable. There are so many interesting choices now depending on your build.

It’s more about making use of the sets and the bonuses they provide, I still think it will be effective.

Also saying they are ‘only good in Crucible and that’s debatable’ is a bit of a stretch? They’re a great pair of rings that provide good bonuses. Yes there are a lot of other good rings to play around with, but these are still solid rings and perfectly viable for most builds.

Looks really neat. Seems like it might be worth to one-point Markovian’s Advantage (and maybe Zolhan’s Technique), cuz of your +skills & skill modifier for Advantage. Also might be some overlap in reduce targets physical resistances from break morale and shattering smash.

My question was more about if x% elemental and x% all stack. But the link is very in-depth, thank you.

They’re OK rings but suboptimal. No %damage, no +%RR, no proc, no conversion, no %crit etc. And the bonus “on enemy death” is useful in Crucible and useless in Campaign. That won’t help you against Grava or Lokarr.

thanks owl

I did not take it because someone used to say that MA has a large number of frames and DPS gets worse. If it is worth, I will move 1p from the veteranancy or field comand.
The purpose of 1p Break moral is to destroy the physical debuff and enemy skills until SS is triggered.
If you set the shoulder to Mythical Dawn Breaker ’s in order to set Counter strike to 25, damage may be improved.
https://www.grimtools.com/calc/62axnOmN

Very valid points, I think they’re solid rings to use if you have nothing else, but not as fun as rings with fun procs…

Thanks for the suggestions. I implemented some to try out. This is how I have the build set now. https://www.grimtools.com/calc/qNYYGJlN
I think I have some fairly good survivability . And with the passives the dmg seems like it would be pretty high.

Will have to test it out for sure. I will be playing with a few other oathkeepers as well.

Have you looked in my summary thread?

https://www.grimtools.com/calc/62axn1BN

So I’m pretty sure this is a 0CD 194% cast speed Aegis of Menhir Warlord. Pretty cheesy, specially with cast speed on the devotion tree. However in the tools I’m using an Ugdenbog Repeater with no affixes, and with just the yellow of celerity suffix (adds 18-22% cast speed), can basically take a ton of cast speed out of the devotion tree and put it into OA, RR, and more resistances, which is what the build needs. Could also maybe replace rings, augments/components, etc. The whole build opens up. Although at the moment the stats aren’t THAT terrible

Aegis CD is 2.5 seconds. We have 31% CDR, which is is a 0.77 skill cooldown reduction. Then from item skill modifiers (Ugdenbog Repeater, Octavius set bonus, & Virtues ward) we get an additional 1.7 cooldown reduction to aegis. so this leaves us with 2.47 (1.7+.77) cooldown reduction to Aegis, or a CD of .03 seconds. And with just 1% better net average CDR rolls from the gear, we get a perfect 0 CDR on Aegis (.8+1.7), although this probably isn’t even worth it as the cast speed would be longer than the CDR.

Also I’m probably misunderstanding the CDR mechanic somehow. and RIP if the ability scales with attack speed.

0CDR almost capped casting speed should also be possible with Templar (oath/arcanist), as can get cast speed & CDR from arcanist tree as well.

Anyways I saw a few people speculating earlier about sub 1 second CD Aegis, but nothing at 0 seconds and high cast speed. Hopefully I didn’t miss a post.

Isn’t the flat CDR applied before %cdr?

so your cooldown will be 2.5 - 1.7 = 0.8 and then 0.8*(1-0.31) = 0.55 sec