GM #154 was a look back over the past year
and the thread finished off with this.
“We are working on a pretty major surprise for this patch, but we’re not quite ready to talk about that yet. Needless to say, v1.1.0.0 is going to be awesome. ;)”
What will it be? Can you guess? I’ve no idea. Crate adding even more hype to the hype. At this rate we’ll all be hyper ventilating.
Dev stream of 18th January started off with more atmospheric music from Skewsound
TruGrzybas : @Zantai_GD technical question. With the new tech that allows you to convert RR like oathkeepers guardian aura transmuter, are you going to revisit old items and apply that tech ? Like for example Radagans set ?
Zantai_GD : the tech you describe isn’t something we would widely use
boromonokli : and how do you intend to keep underused class combinations worthwhile?
Zantai_GD : which class combos are underused
boromonokli : you know them very well
Zantai_GD : tell me. cause I am keenly aware of gear you’re not
boromonokli : defiler and saboteur.
I’ll be giving you your first look into the Forgotten Gods content that is coming your way later this year.
We’re actually about to push another test build to the playtesting group that’s going to introduce almost all the content that’s in the game with the exception of the final dungeon which we’re still working on, cause you know the final boss is going to take some time. And some of you here I imagine might have applied to be part of our playtesting group and you might be wondering when you’ll be getting that. So I’ll tell you that the list has been decided. We have our lucky few selected that’ll be joining the Praetorians pretty soon here and we’ll be sending out your invitations pretty soon. As soon as that build I just mentioned goes out we’ll be adding more playtesters to the testing group and you guys will be the first in the world to see most of the Forgotten Gods content.
Syphin3 : Do you have a number of folks Zan?
I think it was over a hundred which is more than I expected honestly. And of those hundred we selected a lucky twelve.
Realguitar : Soon as… in a few months? weeks? Man we need details
If you’re talking about the next build I really hope it’s going to go up tonight which means I might send those invites out tonight, we’ll see.
oktavia_witch : will there be a rogue-like dungeon or two in FG?
We are not actually adding new rogue-like dungeons because the Shattered Realm is effectively going to be the new rogue-like dungeon.
kobrao : what about super bosses @Zantai_GD ?
There are two. The playtesters have already tried one of them and they will encounter the next one soon enough. It’s not available yet,still working on the details.
boromonokli : are we just going into shattered realm or see some campaign?
So today I’m actually going to show you some of the campaign. I’m not going to do any quests and I’m not going to go very far, but I will show you some of the first areas you’ll be seeing so spoiler alert. If you don’t want anything at all spoiled about what’s coming up in the expansion in terms of content now would be the time to stop watching because we’re going to go out there soon.
wario_wizard_real : Is the super boss actually super unlike ravager and mog? They’re too easy
Well congratulations, you’re one of the few people in the world who have killed those bosses. You’re just that awesome.
Simpahn : How does it feel to start with nightmare and hell? Ultimate?
Well, I think you guys are going to love it. Starting Ultimate at level 1 is a very interesting experience.
kobrao : what about lore ?
I think this expansion is absolutely packed with lore. We’ve written a ton of lore, there’s one right there. Another one. A bunch of lore even in this area alone. I think something like 47 lore notes are in this expansion, that’s more than Ashes of Malmouth had and Ashes of Malmouth in terms of story content, just a little bit bigger. I think last I did the math Forgotten Gods in terms of the world size, not counting the dungeon stuff, Shattered Realm, is about 76% of what Ashes of Malmouth turned out to be.
hoppy_86 : @Zantai_GD are the ways to get devotion points different because you can start in Ultimate at level 1???
They’re not different, you’ll still be going to shrines. However, we’re adding more shrines to the world so you can play on Ultimate difficulty and still get every devotion point you need with one playthrough.
MACOH_TW : Hey mr Zantai, will you be buffing the chaos Abomination proc in the FG?:
I don’t think so.
kyleblake48 : what happens if we start on elite, will there be more shrines too? @Zantai_GD
Yes, there’ll be more shrines too on Elite difficulty.
oOniDasAlagoas : any game performance changes? better optimization etc
We are adding the 64 bit client. I don’t expect that to have a substantial effect on most people. I wouldn’t say that there’s much we can squeeze out of this engine without making without making some pretty substantial changes so I’m afraid if you’re looking for a big boost in performance at this point the best upgrade you can have is potentially with you.
umerfk : Are there any plans for console release? Specifically switch?
We are working on an Xbox port. I can’t promise you a Switch port any time soon, right now we’re focussed on the Xbox build. If there is a Switch port down the line we’ll be sure to tell you guys. I can’t promise you any other port at this time.
Xervous : is it really a retal build if it’s just another flat damage source
I see your angle, however the main goal of that was to keep that feeling of having retaliation damage being your main source of damage, but also to give you a little bit more motivation to actually use some other abilities. So you can still play the standard retaliation build that’s been doable up to now and struggles against ranged characters and now you can also add those abilities that have retaliation scaling to attack those ranged enemies and to do a little bit more DPS.
Heapheaus : @Zantai_GD I wanna see the big thing on the far left that looks like a monster
You’re talking about Yugol.
Kidze : any buff to vanilla devotions?
There’s going to be a patch and coincides with the release of the expansion, v1.1. It will have balance changes, I think there are some vanilla adjustments off the top of my head.
kobrao : what’s that guy constellation near frog
Near the toad. Oh you mean Ulzaad. Ulzaad is a physical constellation
Djelmarriachi : are there any plans to re-release a physical edition for GD. I regret it so much i didn’t get it back in the days. I would love the possibility to get some collector’s edition…
I guess that could be made possible some day if the demand is popular enough. Unfortunately, we’re not allied with a publisher or someone handles physical copies we have to take care of a lot of that ourselves. The interest would have to be pretty high, not to mention the cost, would have to be offset. I can’t promise you that will happen. It might happen.
Koriathh : I think that it would be a great implement if you could do a bit more of dubbing in the game!
It’s going to be the same in the expansion as it was before, the main characters will all have voice overs, some lesser characters will have intro lines. To voice every single NCP line, I’m not sure it’s entirely worth it.
coyotek : will this new “healing effects increase” stat be added to existing constellation nodes/gear rolls?
Yes, it is being retrospectively added to some items as we did in the past. It has retrospectively been added to some constellations as well.
oktavia_witch : is there an auto-attack skill in the oathkeeper mastery?
You could say that. It’s called Righteous Fervour.
kyleblake48 : does increased healing impact hp regen or is it only flat healing from skills and potions? @Zantai_GD
Increased healing impacts actual healing affects like healing potions, healing skills, flat heal.
DooDoo850 : @CrateEntertainment how is the lvl scaling in the new areas on normal? is it possible to clear all content and then go to the new stuff and still earn exp?
Yes. The areas in Forgotten Gods scale from level 20 up to the level cap of that difficulty so you can effectively go on any character you’ve been playing and check out the new content pretty much as soon as that character’s cleared the Warden.
DenisMashutikov : Does Increase healing affect to energy? energy leech in particular
Energy isn’t health, I would say no.
mad1lee : All right, serious question, how does racial damage stacking work in Grim Dawn?
It’s multiplicative with other bonuses. If you have percent damage that gets applied first then racial damage gets applied after that.
Syphin3 : Zan: While i know Oath is very heavily favoring shield but do you know how viable 2 handers are?
I wouldn’t say Oathkeeper is heavily favouring shields. Most of his abilities - or her abilities - are viable with any weapon category. So I would say it’s perfectly fine to build a non-shield Oathkeeper.
kobrao : does getting modifiers for the spin skill changes its color or nope? like fire red ice blue etc…
It does not currently, I don’t know if we’ll get that in.
Delf295 : Is there a story quest that leads you to shattered realm?
It is blocked by some quest content, but you can access it very quickly.
ChthonicSonic : @Zantai_GD What’s the purple-yellow square to the left of your health bar?
This? This button, that button right there. You guys want to know what that button does? That button, I’m just being absolutely clear, this button you want me to click and show you what it does. All right I am pressing “the” button, it is being pressed right now.
As you guys notice there’s a little bit of a surprise in the lower left of the UI here. We are overhauling the loot filters in Grim Dawn in patch 1.1. So this is a bit of a spoiler we’re going to show you on Monday’s Developer Update cause not everyone is going to be watching the stream, but there you go. The loot filter has been overhauled completely. You now have way more power in what you want to see or not.
We’re going to go into detail on this in Monday’s dev update, but let me give you a quick rundown on exactly what this means. We’ve got 4 categories of filters that you can use, the first one is pretty self explanatory. It’s the same feature you had before except for a few key additions. You can for example uncheck rares, but leave Monster Infrequents checked and then the only rares you will see on the screen will be of the Monster Infrequent category. So if you’re out there hunting for loot and you want only Monster Infrequents that’s your way to do it. Similarly for Epics and Legendaries if you just want sets, this is it right there. And finally, if you want to have these active in various ways, you might even want to uncheck this for some reason, but you want to filter out some of the things over here and still collect every single Epic and Legendary that drops this is is what this check box is for.
This is included in the base game. We are not putting this behind Forgotten Gods. With patch 1.1 every version of the game is going to have this feature: base line. Whether you own Ashes, just own Grim Dawn, you will have access to awesome new filters.
Next up category: types of items. If you really don’t want to see any more guns in the game get rid of those guns. First category supersedes this one so if you have commons unchecked you’re not going to see any one-hand melee common. Similarly these two columns supersede these two and this is where it gets interesting. because you can select what damage types you’re looking for, you can select for your masteries or other masteries and various other critical stats. Now the way these work is as long as an item fulfils one of these checks it’s going to show up on the ground. If it doesn’t include at least one of these things it’s not even going to be showing.
We’re going to talk about this more on Monday so you guys got an early look, but yet loot filter is coming in patch 1.1 for all versions of the game.
AdiosOcelote : are these setting character-bound? I mean, will it stay the same for all characters or only one?
These are character specific settings.
umerfk : 1.1 will be released before the expansion?
It’ll be released with the expansion.
MaelstromX10 : can the pet be killed ?
The Guardians of Empyrion are actually invincible. They also don’t generate aggro so you can’t use them as tanks.
VeretragnaVictorious : Can I ask about upcoming nerfs of recently buffed game-breaking sets? I’m highly interested in Deathmarked
Well Deathmarked is a little too powerful after the recent changes so we are going to tone it back down a little bit, but don’t worry it’s still going to be quite viable after our adjustments.
Sinnfullduck : @CrateEntertainment Fix Allagst??
So we did mess up the Allagst set a bit with our change to Star Pact. We are fixing that. You won’t have to worry about that issue.
mad1lee : What about Nex and Ortus and Mageslayer set?
Nex and Ortus is very strong right now. We are making some changes to it to keep it strong, but maybe a little weaker for non-Saboteur options. How about that.
Motorhead1975_ : the whirlwind skill works with ranged weapons?
The EoR skill does not work with ranged weapons.
nomanual : @CrateEntertainment anyway you will introduce ways for us to put bits in our shared stash?
Not at this time. That is something we’d have to squeeze into that UI and there’s not a lot of room there.
nomanual : I’m sure you can find a way to implement it in UI
Yes, but is it worth doing the math the UI would involve to do that. UI things are generally not trivial.
I_4m_B4TM4N : no energy cost no CD…
Whirling does suck energy, this character does have a lot of energy regeneration so it doesn’t really take up a lot.
nomanual : or like caerbae says just make an item that costs like 500k or something that we can put in out stash @CrateEntertainment
Problem is the vendors buy back at a 2% rate, that’s not quite that easy. There is something I could do potentially though, make an NPC where if you give them a particular item they’ll give you money for it. I’ll think about it.
oOniDasAlagoas : I need uroboruuk! Will we find him in forgotten gods?
I don’t know, will you? You’ll have to find out.
hmaffi : idk if you already talked about it or not, but, what are there new factions? and if yes, which?
I suggest you actually stop by the forum, there is a Development Update that we posted right at the end of 2018 that goes into depth on some of the new factions you’ll be meeting in the expansion.
atamanir : What about eldritch horrors??
What about them? These Eldritch Horrors?
coyotek : already suggesting a QOL feature, add new rare crafting material to the dismantle table and treasure trove tables, don’t want to have a repeat of first weeks of AoM :I
Yes, those are already in the loot table.
Motorhead1975_ : the skill template from Eye of Reckoning modifier works only with orbital projectiles or any projectiles?
It would actually work with any projectiles I think, I don’t remember.
MACOH_TW : Any chance of getting the Eye of Reckoning endgame sets mr Zantai?
There are some sets. I’m not going to show them to you if that’s what you mean.
mad1lee : Zantai, so what about Wildblood set, any changes coming to it?
I don’t think there are any major changes coming to it.
wardlord3 : Zantai will we be getting a Mythic Praetorian Set?
We’re not adding a Mythic Praetorian Set, no.
anathema2741 : Does Eldritch Horrors faction refer only to new FG enemies or does that also include old eldritch enemies?
It is specific to the horrors you encounter in the Korvan lands.
boromonokli : what are we getting on riftstones?
An aura.
Burnsey111 : Hey! @CrateEntertainment Since there’s a campaign plot point about a choice between working with the Order of Death and the Kymon’s Chosen at Homestead, will there ever be a “Kymon’s Initiate” class. If so, will you be forbidden from becoming a “Kymon’s Initiate”+Necro double class? Or will that Double class not have that question put to them? Sorry about the softball question. ? The Game! ?
First off the Oathkeeper is the last mastery we’re adding unless somehow miraculously we’re going make a third expansion. But in terms of what a Kymon’s chosen would be they don’t specifically have a Kymon’s Initiate as a class. They would actually be Inquisitors, they would be priests, they would be soldiers, demolitionists, even arcanists. What they really just despise are Necromancers.
kobrao : who the hell sides with kymon these days
I don’t know. I think Kymon’s gets a pretty interesting inside view on certain things.
This is as far as I’m going to take you in this area, but I’ll show you one more area because I’m feeling nice.
For those of you saying this looks like Titan Quest allow me to change your mind. I will leave the new area spoiler right here. Scenic views from the Forgotten Gods expansion.
Syphin3 : Oh where’s that 2hd spear… I MEAN AXE at lol
It’s a halberd and I’ll show you.
Caerbae : are we getting a new crucible map later on btw?
Probably not. We’ll think about it after release if we do another content update, but we’re not adding one with the expansion, no.
kyleblake48 : how many shattered realm areas are there, i think last i hear your were around 50? @Zantai_GD
That number is still about 50, we’ve shifted focus since then to finishing the campaign content, but we might add a few more before release.
gargamel191
:With the addition of more and more loot are we running the risk of having too small of a chance to actually get certain pieces of loot?
That is a valid concern, which is why when we did Ashes of Malmouth we actually increased the drop rate of rare items and unique items and similarly with Forgotten Gods are are increasing the loot pool we are increasing the drop rates again.
boredsillynz : Can we develop our lev 100 characters further in the expansion or are they simply museum pieces now?
A few things. You’re going to have access to mobility runes, have access to new gear, going to have access to a few more skill points and attribute points through quests and of course there’s the Shattered Realm which is going to test your characters to their absolute limits.
eyesuqatgames : have you released the names for the new class combos?
We have. Again that’s a thing to stop by the forum for. We have a Development Update announcing the Oathkeeper that goes through that.
andykck : Tell us how how we can transmute legendary items. I have so many sets missing 1 piece!
That’s going to be happening at the inventor. There’s a short quest in the Forgotten Gods content unlocks that mechanic for all the inventors in the game. I suggest once again you stop by the forum where we talked about that feature, but effectively you’re going to have some materials you’re going to need to throw in there along with the item to transmute and poof, there’s the result.
atamanir : is there any last boss in shattered realm??
The Shattered Realm does end so there’s no final boss. But there are some bosses that are exclusive to the Shattered Realm, how about that.
BL00DUST : is there a way you could make HC turn SC when they die instead of just being unplayable ? @CrateEntertainment
I’m personally of the opinion that if you’re interested in playing HC then you should go all the way with it. If however you want to resurrect your HC character I believe there are some utilities out there that will turn them SC for you.
footballgate : Can you show special item from Shattered realm?
I can. You guys have seen it already. If you’ve ever stopped by Reddit you might have seen this little bit of a set. This set is exclusive to the Shattered Realm.
HyPnOo93 : will there be any major balance changes to skills other than AAR?
I wouldn’t say there’s anything major, but we are going to do some skill balancing in patch 1.1.
RektbyProtoss : @Zantai_GD I think you got a low roll right there
There is actually a lot of interesting little secrets that we’ve thrown into Forgotten Gods that I really look forward to you guys discovering. We had some fun with that.
Motorhead1975_ : will have any item-modifier granting move speed to eye of reckoning?
Eye of Reckoning scales with your run speed so it wouldn’t have its own speed modifiers.
wardlord3 : Zantai are there any Secret we have missed that are out there still?
I think you guys found all the big ones. I don’t know about all the little secrets that we have all over the place.
ResidentCeno : Give them a letter of the super-boss’s name
Okay, it starts with a C.
ChthonicSonic : @Zantai_GD When FG is released, will you have told everything that you wanted to tell about GD lore-wise? (the rest for GD2 of course)
Yeah, I suppose I would say that the big things that I wanted to bring up ingame kinda get resolved in Forgotten Gods. Of course a lot of questions get left unanswered and some new questions get asked including some we created with Ashes of Malmouth, but that would be questions that have to get answered if we do a sequel.
wardlord3 : ZANTAI! seriously would you sell Grim Dawn tshirts in the future i mean why not???
The biggest hurdle honestly is logistics with someone having the time to handle it. And the return on merchandising isn’t actually very high, so it wouldn’t justify hiring another person just to handle that sort of stuff, at least not yet.
frogsarepeopletoo : will FG add new waves to crucible?
No, but it will add Forgotten Gods enemies to the Crucible, starting on wave, I think, 100.
ChthonicSonic : @Zantai_GD Will higher level boss chunks in the SR contain multiple bosses?
Absolutely. There’ll be a lot of bosses towards the end.
MACOH_TW : Any chance of adding community designed sets after the FG release?
I don’t think that’s likely. We have some ideas of where we’d add more sets down the line if we were going to add more items, but community designed stuff can be tricky not to mention how do we decide who gets in or not.
oomnine : are you planning on adding the %retaliation damage added to attack to old content?
Yes, some of the old skills will be getting that new mechanic.
RektbyProtoss : @Zantai_GD last stream you said areas are about 90% done iirc, how done are they now?
Let’s see, pretty much the only area left is the final dungeon. I don’t know what percentage I’d say that is, but yes a few levels of that dungeon, two major bosses, there’s some balancing to be done, some bug fixes, then we’re done. The expansion’s almost done. Of course the last 10% is 90% of the work…
And Zantai finished the stream with yet more music from the expansion.
You’ll find other screenshots of stuff shown in the stream on pages 24-26 of this thread.
I also suggest you watch the stream for even more items.
Edit: clarification from Zantai on EoR scaling: EoR scales with AS, its movement scales with run speed.