Forthcoming Forgotten Gods expac - what we know so far Part II

15th February’s stream gave us this info.

jogardar : is the trailer ready?
Not quite. Maybe next week. Still some edits to be done.

ShadowDweller_TV : How is the retaliation-to-damage conversion gonna work at all? Is it only for Oathkeepers or there’s a way to get it for everyone else?
There’s no conversion, just a percentage of your retaliation damage is added to a particular attack and most classes are getting some form of that. And there are a bunch of devotion procs that are getting that mechanic.

JustBeet : Is the expansion ready though?
Almost. I can tell you that as of yesterday the playtesters are now trying the final boss and the secret quest line. I would say are in a pretty good place, however there are still some item art that needs to be wrapped up before we can release it to you. I will tell you though that after Monday’s Grim Misadventure I’m going to give the creator of Grimtools permission to release the Oathkeeper mastery on there so you guys can look at all the numbers, mix and match and try and come up with some builds. And then at a later time once all the item art is finished, that’s when we’ll give you the full item database ahead of the release so you guys can see all the splendours that await you in the Forgotten Gods expansion.

LittleHorus86 : Will there be new summons (pets) other than the the pets of the new mastery?
Yeah, there’ll be some new pets from gear.

nghtwind : Could you update the Chain lightning fx with something like Storm Box have?
No we cannot. They’re not the same type of skill. Stormbox is effectively a channeled skill while chain lightning is just an instant proc.

RektbyProtoss : speaking of storm box, could you give aether storm box another visual?
We could give the base skill a visual change, but we couldn’t give the tether a visual change so that’s where the complication comes in.

F3ta_Cheese : @zantai_gd @crateentertainment can an enemy be affected by multiple storm box effects?
It is a debuff and as you know debuffs cannot stack if they’re the same debuff so no. You cannot have multiple storm box debuffs on the same target. You can however have multiple tethers on the same target. So like if you have multiple tethers between several enemies running and you run all 3 through one enemy that enemy will take triple damage effectively.

ragnar119 : @CrateEntertainment how much copies do you need to sell so we get third big expansion?
Being realistic I don’t think a third expansion’s very likely. I think to add another mastery at this point would turn the itemisation into such a big mess. And I feel we can’t really do another expansion without a new mastery.

kyleblake48 : Once Forgotten Gods is out would you you still stream GD?
I mean we could hop on stream occasionally and give you guys a little bit of time to hang out with us and ask some questions. I’m not sure we’d do them as often, it wouldn’t really make sense.

Syphin3 : I’m gonna be serious, why don’t you guys hire another artist or 2? Not only for Grim Dawn but for future projects, grow the team out a bit.
I imagine you’re familiar with the prospect of having too many cooks in the kitchen? For example if we did what you say and hired more artists and Forgotten Gods is finished and suddenly we’ve got extra artists that have nothing to do, what do we do then? Do we make up work for them that we weren’t planning to do or do we fire them like a lot of studios do when they upscale too much.

rgScupper : will there be katana in fg?
No, there’s not going to be a katana in a desert themed expansion.

ragnar119 : @CrateEntertainment you start working on grim dawn 2 with those artists
Not to mention that the artists are never the first people to start a project, the programmers are. We can’t make art for a project that doesn’t exist yet. For example if the artists start first, they make the assets, whatever else, and then the programmers get in. Turns out the assets the artists did are going to be problematic for this reason or that reason or it takes the programmers so many years to get the engine up and running that by the time they do the artists’ art is outdated essentially because higher fidelity is possible with modern tech. So no, artists are never the first ones.

LittleHorus86 : You guys will keep supporting the game after the release of the FG expansion. Right ? :’(
I will tell you guys that there’s definitely going to be post release content. It’s not going on the size of an expansion I would say, but we’re going to do patches. It’s going to do some balancing, but we’re definitely going to do some post release stuff like new items, some more Shattered Realm levels. We actually have a little bit of story content that we’d like to do like a side story.

F3ta_Cheese : @crateentertainment @zantai_gd what about dungeons? any chance we are gonna get more of them post release?
Well there’s story content involved with a dungeon so you might get a new dungeon. However like I said we’re likely going to add more Shattered Realm levels post release.

deathspank139 : Are there any new items that change mechanics of certain skills like spellscourge shield does for devastation? or with similar ‘‘hidden’’ stat like that?
I think so. I think you’ll find some interesting twists on modifiers.

apouche_ : there’s a hidden area in blood Grove with a shrine of the forgotten God, it’s the same shrine guarded by a Slith in a cave in wightmire, do we learn more about this god in FG?
Do you?

tuftyfella : there any items with modifiers for item skills like conflagration?
No, item skills do not get modifiers.

Nitrocide17 : So, in the Shattered Realm, can any Shard spawn with any sort of trap or is there a set chance for specific traps?
It’s mostly random and not all shards will spawn traps. We just happen to get two in a row that did.

emkyooess : Any buffs to horn of gondar in 1.1.0.0?
I don’t think that skill needs a buff.

2501_ : ZENTAI WILL retaliation being added to standard weapon attacks?
There are certain skill modifiers that will allow you to modify auto attack replacements.

Bigdaddyyumyums : Is there a set that revolves around oathkeeper player scaled pet
Yes, of course there is.

kyleblake48 : Is there a set that revolves around an acid poison oathkeeper
Yes, there is. I think we’ve shown it already.

Nitrocide17 : So, how do we initially reach the expansion? So far we only know that we travel there by rift. IS there a side story that takes you there initially or is the rift just open after Krieg?
There will be an NPC that will visit you, who’ll seek your attention in towns and if you speak to him you’ll get a means to teleport. There is no other way to get there.

igdaddyyumyums : how about that aetherial we have the option to save from his prison in act AoM. Will we see him again?
He kind of went to a place you can’t follow.

emkyooess : Do any of the existing factions play a role in FG?
Not any of the existing factions, no. This is a whole new place you’ll be visiting.

rikpoe : many skill in this game have an absurd/unsustainable mana cost. Can you explain that? The new eye of reckoning have me worried, coz i really wonna play it @CrateEntertainment
If you have a skill with an unsustainable mana cost that means you did not balance your character properly. You need more energy and energy regen.

JimmyBuilds : you said that modders can add levels to shattered realm? they can remove that level too
Yes, I suppose they could. It’s just a matter of editing a couple of dbr files. Why would they want to do that though? You don’t like mines?

banshee8434 : Hi Z and Grava, one Question: i heard the optional dungeons are getting mutators will these be toggable?
No, they are not toggable. They are now part of the game and they will offer you additional rewards as compensation.

Darkstalix : New rogue dungeon later on?
The Shattered Realm is effectively the new rogue-like dungeon and it’s infinite. Infinite rogue-like dungeon. But you do need waystones if you want to skip. Once you get to Shattered Realm level 5 you’ll get a waystone level 5 and on and on. Every 5 Shards you get a new waystone effectively. Or it’s every 15 Shards you get a new waystone, but every 5 any existing waystones will upgrade. So for example the waystone I used gets us to Shard 5, if we get to Shard 10 that waystone will then take us to Shard 10 on this character.

anathema2741 : Are waystones permanent or consumable?
They are used up.

dave45788 : @CrateEntertainment how many lvls do we have to go through in shattered realm to unlock all the high tier mobility skill runes ?
The higher you go the more likely the drop chances. So there isn’t any fixed Shattered Realm level you need to get to, it’s more about the probability. You could potentially get some of the mobility runes on the lower Shards, but it’s unlikely. When you get to the higher ones, the drop rates are much higher.

Nitrocide17 : After you reach a certain level in the SR, will the waystones always take you back to the same level when you craft it, or are there numerous levels of waystones that you can craft?
So there are multiple waystones. Every waystone has a range of 15 Shards it can take you to and then you would get the next waystone.

taciolevi : Hey folks, will the limit of devotions increase to 60? For, among the new conquests, is the “Korvan Devotion” …
It is not being increased to 60. It’s staying at 55.

coyotek : @CrateEntertainment a question and a suggestion, did you guys added any unused map content to SR? if so maybe adding some early access zones that were cut from the main game would a nice touch, like the Old Grove for example
That would be a nice touch if those levels were useable, but they’re really not. They’re in a very baseline state, not polished at all. So we’d effectively be making new levels. Which for the Shattered Realm we did make some fully custom levels, but not those in particular.

ChthonicSonic : @Zantai_GD Is there no end to the Waystones then?
Waystones stop at 75. After that you’re on your own.

Darkstalix : Any chance for later on to add Hell Difficulty for Ultimate like being the equivalent of Normal+Veteran? Introducing more health and more OA+DA on monsters?
If you want to do that go right ahead with a mod, but I think in terms of the game Ultimate is exactly where it needs to be.

Bigdaddyyumyums : shattered realm is your hell difficulty
Yes, Shattered Realm really is your Hell difficulty. This the hardest content in the game if you go high enough in the Shards. It gets more difficult than the Crucible by far. If you can keep pushing you can go higher. I think realistically everyone will find a soft limit where their characters can’t survive any more, but in terms of how far it goes in the arrays I made it goes up to 200. But everyone will just die instantly. I didn’t think it was going to get to 200, but prove me wrong though. Prove me wrong and I’ll add more values to that array, but I’m sceptical.

JimmyBuilds : will you add new mutators this patch/expac?
We’re not adding new mutators, the list currently exists is pretty all encompassing in what they do. I’m not really sure there’s room to add anything interesting.

eternalhsp : @CrateEntertainment Will we get a better item set or build support for warlock?
Well, Warlock sets are getting some updates so that counts I guess.

Syphin3 : its kinda scary how you have a date but you’re so unsure of your development time that you can’t release it even if you’re within 2-3 weeks of releasing a title…
I don’t know what you’re referring to exactly, we know exactly when it’s going to release and we know exactly when we’ll tell you the date. We’re under no obligation to tell it to you early. I feel no motivation for example to put more pressure on Allminoxy who’s already working his ass off. If he’s gonna need an extra day, I’m going to give him an extra day.

apouche_ : what it’s the part of GD that you worked on and are the most proudly of?
This question comes up a lot. I always give the devotion system as the thing I’m most proud of and I suppose that is still true, although that final boss that we just finished, hot damn. That is a fight I’m incredibly proud of and Allminoxy made it look beautiful. I wish I could take credit for those visual effects, but I cannot.

veryblackraven : Have you considered adding new classes later via DLC?
That would absolutely not happen. Classes are a monumental task to implement and each one gets more difficult than the last. So we not add something like that unless in a full expansion. Not to mention itemisation at this point is so full after adding 9 classes that it would just get ridiculous. I think it’s best for the game as a whole to stop at 9.

MLG_Pifu : @CrateEntertainment could the oathkeeper be played with a 2hander, or are the skills locked to using shields?
Absolutely make a 2-hander build with Oathkeeper. Oathkeeper does have a lot of shield support, but it is not a shield exclusive mastery. You can do Vire’s Might with a 2-hander, you can do Eye of Reckoning with a 2-hander.

GM #157 showed off a couple more of the new sets coming our way.

http://www.grimdawn.com/forums/showthread.php?t=81111