Forthcoming Forgotten Gods expac - what we know so far Part II

GM #148 showed off some of the new Legendary items coming our way in the expansion.

Not too new many spoilers for GD in this stream of the 5th October, but there were spoilers. More on those later.

shiningdarklight :can the oathkkeepr wield 2 hand?
Zantai_GD :all sorts of reasons why you would and could with oathkeeper cause it’s awesome

thechargingrhino64 :Like how much of FG would you say has been completed so far percentage wise?
Zantai_GD :less than enough to ship this year

Mister_Myst :where do you get the runic augments and how early can you apply them? got here a little late
Zantai_GD :the basic runes you can get after completing the Forgotten Gods intro. More powerful runes are drops, and legendary runes are only from the Shattered Realm

DenisMashutikov : @Zantai_GD Is probability to hit equation from combatformulas.dbr correct? Calculations doesn’t equal with ingame values with high difference AO and DA (over 100 pth)
Zantai_GD :the formula is correct cause it’s literally the same one typed into the game

Vorx002 :is there gonna be movie intro ? like aom ?
Zantai_GD :we are not planning an intro for FG

Seltsamuel :Can we still break the speed of sound by spinning and winning?
Zantai_GD :no

anathema2741 :Are rune drops soulbound, or can you put them in the shared stash to trade between your characters?
Zantai_GD :runes drop as blueprints so you can craft them across all characters

leroyrobenson31 :What was the base design concept for oathbringer? Where’d you get inspiration from?
Zantai_GD :base design concept? we knew we wanted to make a shield mastery and make it some kind of divine warrior, but not in the traditional sense. We also wanted to fill gaps with acid damage abilities in particular, but an evil dreeg knight probably wasn’t going to sit well with most people, so we created the duality of holy warrior and transmuters to make it worship dreeg

leroyrobenson31 : @Zantai_GD makes sense. How are you handling the line between offensive/defensive, making sure it’s not immortal but that the class is capable clearing well enough?
Zantai_GD :we spin the balance wheel till it’s good

drazac :will patch 1.0.0.7 be release close to the release of Forgotten Gods, or will it be release in this year
Zantai_GD :1.0.7.0 will probably fall next year, but we’ll see

DaNearable :will there be another 2 new classes like in the last expansion?
Zantai_GD :we’re doing 1 class this time around

DenisMashutikov : @Zantai_GD Will we see new components?
Zantai_GD :we are not adding any more components. Game has too many as it is

leroyrobenson31 : @Zantai_GD is GD the only title you guys are working on at the moment?
Zantai_GD :no, we are working on another project

snowmanplayer123 :will we be able to play the Shattered Realm with more people in the same session?
Zantai_GD :yes you can do the shattered realm in MP

rebel7254 :Zantai, but you’re adding new rare mats right? for the transmute option and other things perhaps?
Zantai_GD :yes, new crafting mats are coming

elematictv :New Pets coming too? plus a instant aggro button for all pets ^^?
Zantai_GD :new item pets are coming. No instant aggro setting

WacPheonix :Have you considered placing a counter for Health/Mana potions somewhere, so they don’t take up quickbar space? Since you can use them with dedicated buttons.
Zantai_GD :we did consider having potion counters, but editing this UI is notoriously messy

jalex3 :can you get the new mats with the salvage option
Zantai_GD :yes you can get the new mats rarely from salvaging

Flintler :will there be a greater rif— err… shattered realm leaderboard?
Zantai_GD :no plans for a leaderboard as we don’t have an online service

Swingingthesalt :will the pet framework be modified in fg or will it remain the same?
Zantai_GD :we are not making any UI changes. Not sure what changes pet framework would even need

dave45788 : @CrateEntertainment since there are coming 12 new sets and 200 legendaries in FG, any slight chances to drop rates or they gonna stay ??
Zantai_GD :we are increasing drop rates proportionally to number of new items

FreezardB :so are runes recoverable? say I get a godly rune from a shattered realm run and I put it on a medal, can I use that on another medal later?
Zantai_GD :you cannot recover runes. You can recraft them

shiningdarklight :can u reduce the cooldown of shield throw?
Zantai_GD :yes you can reduce its cooldown, the 2nd mod also has a chance to reset it

kobrao : @Zantai_GD does the spin skill works with assassin blades skill ?
Zantai_GD :you can bind whatever you want to Eye of Reckoning

dave45788 : @CrateEntertainment we get a penalty or less loot when dying in shattered realm ??
Zantai_GD :if you die, the clock takes a hit. If clock runs out, you miss bonus loot

kobrao : oh and hows the internal testing of the 64 bit version going ^^ does it bring some fps improvements @Zantai_GD
Zantai_GD :I don’t expect the 64bit version will improve performance for most people

Vorx002 : how to claim the bonus loot ?
Zantai_GD :finish before the clock runs out

drazac : Originally, you have planed to release the expansion in Q4 2018, which means, release date sometime between September and end of December. From this point onward, that is almost 90 days. When you said you are pushing back the release to 2019, why is the release Q1 of 2019, which can be anytime from January to the end of March, which is another 90 days… why such a huge gap? Could you just specify date, say, February of 2019>
Zantai_GD :we felt that aspects of the expansion needed to be revised/improved and we are in a position financially (and free of publishers) to make such a call rather than shipping something we are not satisfied with
drazac :can you tell what aspects of the game needed to be revised?
Zantai_GD :certain regions in the expansion, animation stuff
Medierra :basically I went to playtest it and I flipped out and said everything needed to be redone. It’s coming together but it hasn’t reached baller status yet

FreezardB : so this scales infinitely right? I’m sure that’s been mentioned a million times but my memory is failing me
Zantai_GD :the dungeon scales effectively forever, eventually stuff will just get too crazy strong

kobrao : @Zantai_GD is this mode hardcore friendly (I missed reading some misadventures)
Zantai_GD :yes, it is hardcore friendly. Every shard you defeat you can opt out to grab loot. So if you felt that the shard you just did was too crazy…well maybe grab loot instead of going to next one

Dephness : what’s a shard?
Zantai_GD :a shard is a portion of the dungeon

rebel7254 : so Chunk 4 is just a boss. all shards have 3 floors and a 4th with boss?
Zantai_GD :yes, 3 chunks then a boss level

DemonikCurse : @Zantai_GD wasn’t it 4 chunks then boss? or changed it?
Zantai_GD :it was 4, it is now 3

Cence99 : why did you guys code your own engine instead of using an existing one (Unity)?
Zantai_GD : because the tq engine was already an arpg? Whereas the unity engine is not?
Cence99 : but you created the engine specifically for TQ & later GD?
Zantai_GD : yes, the engine was created for tq

Simpumba : Do you guys pay a company to make your ambience, or do you have some audio people who do it?
ShadowDweller_TV :What about sound effects? Some abilities could use a refreshment, imo.
Zantai_GD :we outsource our music to skewsound

Crank9000 : @Zantai_GD Anything in the new xpack that warrants waiting for it before starting a new game?
Zantai_GD :um, that’s up to you

rebel7254 : Does Veteran have any impact on Shattered Realm?
Zantai_GD :veteran would make it harder

ShadowDweller_TV :@CrateEntertainment So the current auras remain the same on-off sounds wise? Just confirming for myself.
Zantai_GD :we’re not adding more aura sounds

rebel7254 : by spawning more heroes like it does in campaign, right? enemies don’t actually hit harder or anything
Zantai_GD :enemies are stronger on veteran

CepheidSauron : How much more can this engine be pushed?
Zantai_GD :any engine can be pushed as far as you’re willing to dedicate programmers. Just look at unreal
Medierra :At this point, the limit is the existing game / content, not the engine. So we could potentially keep the engine and totally update it if we went on to make a totally new game with it.

kobrao : @Zantai_GD are we gonna get a new augment for like 12% - 15% chaos res ?
Zantai_GD :there is a chaos resist augment coming, yes

ShadowDweller_TV :Is the aiming on Arcane Currents’ waves working correctly? I’ve seen them attacking the ground before the targets.
Zantai_GD :that means the target was too far from the wave. The alternative is they just don’t cast at it
Medierra: We were limited in how much we could update the render when we re-wrote it because it would break existing art

drazac :will item conversion change the colors of spells, Green Doom bolt (Chaos to Acid/Poison)?
Zantai_GD :no, conversion changing spell colors is done on a case-by-case basis, so it would take a really long time

ChthonicSonic : @CrateEntertainment How many maps for The Shattered Realm so far?
Zantai_GD :27 maps so far + boss levels

zzzi :are there new waves for crucible in FG? imagine lokarr or john bourbon as crucible wave lul
Zantai_GD :we are not adding new crucible waves, 170 is plenty. We might add FG mobs to the existing waves

droblit : @CrateEntertainment how do we get skill points in SR?
Zantai_GD :you can earn some skill points in the Shattered Realm on ultimate difficulty by progressing far enough

Ramidi_PC :is the new expansion going to have more shrines?
Zantai_GD :yes, there will be more shrines

GeneralChaosZ : @CrateEntertainment Will Nemesis mobs have a chance of appearing in the Shadow Realm?
Zantai_GD :yes, nemesis bosses can spawn here. Nemesis bosses are nerfed here, yes. Less health/damage

faust_wither :but we can just run from them right?
Zantai_GD:I mean, you can try

Seltsamuel :How many nemesis can spawn per area?
Zantai_GD :depends on the shard. 0 at first

snowmanplayer123 : @CrateEntertainment will the Gore & Bloody Pox spreading issue be fixed in FG?
Zantai_GD :what you describe is not going to change

Calamitysin :any retaliation buffs coming?
Zantai_GD :buffs? Retaliation is going to benefit from the new retaliation added to attack mechanic

anathema2741 :I wonder how many different damage types are represented among the different medal augment types. I’d really like an Aether leap slam
Medierra :FG adds 12 new damage types! It’s a smaller expansion, so we couldn’t budget as many new damage types as we wanted
Grava: Medierra’s trolling everyone.

Caerbae :the new ret to damage thing, which scaling will it use, or will it double dip?
Zantai_GD :it uses retaliation scaling, a portion of it is just added to the hit

Then we had the GD spoiler of the stream. Recognise her?

And him?

FiskeJR :Are there any plans for “closed online servers” like in D2?
Zantai_GD :no, that is something that would have needed to happen when the game was new

Zantai_GD :we’ve had some playtesters get beyond shard 75, though the really high shards were a little undertuned. I expect that dedicated players with top gear will probably peak in the 60-80 range

CepheidSauron :What’s the maximum stage you can get with this game type?
Zantai_GD :there is no theoretical max,but eventually things will just be too strong

FlamingX21 :do you need to be pro at maths to be as pro devs like you guys?
Zantai_GD :um, well being comfortable with math is certainly a plus depending on what your job is

xsychojoe : @CrateEntertainment How does the new expansion fit into the timeline? Does it come after Ashes of Malmouth?
Zantai_GD :in terms of canon, it would happen after AoM, but you can access it after Warden Krieg. It follows a different story thread

Quelex :Is AoM required for it?
Zantai GD: Yes

rygoukh :i have a question, will you further support grim dawn after the Expac? I mean, this game has a huge world and i would love to see more content in the future…Please keep at it, its an amazing game.
Zantai_GD :whether we do another expansion is going to be a financial decision as each expansion generally sells less than the previous. But we will still support the game with balance and possibly content patches

EXTREMEGAMER29 : @Zantai_GD In Malmouth dlc the drop rate for undenblooms are on the low side and the price for crafting armor with blooms are quite high. Will that be addressed in FG?
Zantai_GD :the drop rate of ugdenblooms was adjusted a long time ago and is in a good place. Run the Ancient Grove if you want a lot of them

zeehero94 :can you fight mazaan as a superboss?
Zantai_GD :no mazaan is not a boss

Grava then showed off the new whirlwind skill Eye of Reckoning and it’s synergy Soulfire.

Green1rain :how many new bosses are in Forgotten Gods?
Zantai_GD :new bosses? a lot

EXTREMEGAMER29 : @Zantai_GD Are there any new vendors?
Zantai_GD :new vendors? um, yes?

So that was it. A few new bits and pieces and now we know a little more. But if you were reading all the above, you’ll have noticed that Medierra popped in for part of the stream. And he did have spoilers - just not for GD. They were for the new project! Here’s what he revealed.

kobrao :hows new project going @Medierra
Medierra :I think we’re getting close to being able to show more / announce the new game but we don’t have a website / marketing art or anything else set up… so much peripheral stuff you have to do beyond just making the game

drazac :so is the new game a city builder, or is it a strategy with city building elements
Crank9000 :Has there been any info what genre the new game is? There was talk about some kind of RTS around year ago or so
Medierra :its a town-builder with an optional combat element

genericvillain :Is it confirmed that their new project has anything to do with grim dawn?
Medierra :new project is not related to Grim Dawn

CepheidSauron :Any new projects you guys are working this year, except for the expansion?
Medierra :“new” project, which is about 2 years old now, is a town-builder done in Unity though… then we’ll be starting something else soon

Cross fingers he gets all that peripheral stuff sorted out soon!