Game Suggestions

Hello, Id like to list a few suggestions for the game.

1: Game wide general/chat even while playing single player

2: server side saves/database to keep the game exploit free… But allow this as an MP option so when you make a character you can designate whether or not its a server side saved character.

3: I’d like to see the combat to be a bit better… I come from diablo 3 and I love the combat there especially the melee classes that have things like whirlwind etc… Just makes it more exciting.

4: I would seriously consider porting this entire game to a more updated engine. Maybe look into the Torch engine? They allow that game to be heavily modified, although I am not sure how they are with devs making and selling entire games but that engine seems a bit superior to this one.

5: I would like to see a full respec option… There is so many combos of specs, and with how grindy this game gets past 50… Id like to see the ability to drop the secondary class I have picked which is not working out like I thought it might.

6: This game could compete with diablo 3, it just needs some more money thrown at it… Maybe Gd 2 will be more what I want with online/mp play… I love both these games but this one is missing a lot of what I love about d3, but I love certain things about this game like that class system etc… The combat here seems a bit weak but it works fine enough to keep me playing :slight_smile:

7: I would love to see the active quests kind of point me to an area I have to go… I absolutely despise having to read and look things up on GD map hack site… I know this current rendition provides an old school feel and that is fine, its not game breaking or anything but I would like to see where i have to go on the map in game if that is possible?

The major problem I see with this game is it seems done half assed… Not to say the game sucks or anything but I am sure there was a budget etc that had to be followed so we got what we got… But, if you refined this game, and brought it into 2016 with better engine, better options, more refinement etc… This game could really compete with the big boys like d3, and the new arpgs that are coming like lost ark and lineage eternal… I think those 2 games, with their mmo type servers will absolutely destroy diablo 3’s players base because mmo’s are always 100 times better in my opinion than 4 players mp… I know this all is dependent on $$$… Just some ideas to ponder over… I like this game, but this game could be so much more…

what for ? People are not in your game, feels completely pointless

2: server side saves/database to keep the game exploit free… But allow this as an MP option so when you make a character you can designate whether or not its a server side saved character.

not gonna happen, costs as much as developing the game itself, too expensive

4: I would seriously consider porting this entire game to a more updated engine. Maybe look into the Torch engine? They allow that game to be heavily modified, although I am not sure how they are with devs making and selling entire games but that engine seems a bit superior to this one.

no idea what engine that is, but when porting a game over, you might as well rewrite it from scratch if the engines are not similar (like a v1 versus v2 of the same engine), certainly not justified

EDIT: I assume it is Torque, which seems to be 3D, not isometric, which probably already rules it out, the needs of these two are rather different. Not sure it is any better even if you ignore this.

5: I would like to see a full respec option… There is so many combos of specs, and with how grindy this game gets past 50… Id like to see the ability to drop the secondary class I have picked which is not working out like I thought it might.

no, I am fine with stat and mastery point respecs, but not with switching masteries. Use a tool for that if you want to, it does not belong into the base game.

It’s not like you can change your class in any of the other games you mentioned.

6: This game could compete with diablo 3, it just needs some more money thrown at it… Maybe Gd 2 will be more what I want with online/mp play.

As far as I am concerned it is a thousand times better…

7: I would love to see the active quests kind of point me to an area I have to go…

it tells you what area to go to, once you are close there is a star marking the actual spot

The game is not meant to hold your hand throughout everything

if you refined this game, and brought it into 2016 with better engine, better options, more refinement etc… This game could really compete with the big boys like d3, and the new arpgs that are coming like lost ark and lineage eternal…

ugh, no thanks, I take GD over any of those

I think those 2 games, with their mmo type servers will absolutely destroy diablo 3’s players base

nothing left to destroy, D3 managed to do that quite efficiently all by itself :wink:

As to MMOs, that is your preference, it certainly is not what everyone wants.

If you prefer those games, go play them, no need to turn every game into a copy of them.

Excellent rebuttals to what I am sure is a sincere criticism…just that he doesn’t seem to LIKE the game the way it is, & there are plenty of other games out there he can play but I for one enjoy the game JUST the way it is…in every way, ESPECIALLY combat IMHO :rolleyes: :smiley:

Thank you for your opinion, but it seems like you want to change MOST of it so please go make your own to suit you. Like to see you do better. These guys made it to be GRIM Dawn not light & fluffy froofree dawn lol.

I just boil that down to ignorance and could rightly be considered a slap in the face to a team who has varied from between 2-10 people over 7 years. But yeah, the sole focus of their lives the past years but just half-assing it.

Should be stressed as well that the majority of your issues stem from viewing the game from a multiplayer perspective when in actuality it was always designed from the start with the singleplayer end of it being the real focus and drive, which should be factored in to any such discussion.

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“Half-assed” and “low budget” are not at all the same thing. Pretty much all of your suggestions are preference-based. “Doesn’t make all the same decisions that other mainstream games do” doesn’t have anything to do with “half-assed”. Some of us are actually specifically here because we are not interested in the “big boys” and we like something more “old guard”. I really don’t care for DIII, PoE, or Lineage Eternal and since those games already exist and you seem to believe they’re superior, why are you not playing them?

Nor does an older engine make a game half-assed, or all old games would be “half-assed”. Using other engines often comes with many problems and strings attached, and a lot of them are just not very good engines to begin with. If you have your own solid engine you should stick to it. I’m sure the devs would love to improve the engine if they had the time.

If you really despised looking stuff up, you wouldn’t. You would, you know, read things in game. Either immerse yourself in the lore of the game and explore or go read your maphacks, because if you don’t care enough to explore yourself why are you bothered by maphacks? All pointers are just in-built maphacks. The game already, in my opinion, makes things too obvious by sticking the giant stars everywhere.

@mamba
I’m a bit confused about what you mean when you say Torque is 3D. Grim Dawn is 3D and perspective, it’s not isometric.

Good question but (more towards the OP) I just assumed he was maybe referencing Torchlight?

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then call it 3D and perspective (whatever that is, isn’t any view a perspective ?) :wink:

I meant the different between looking from above&behind the char onto the char and world rather than in first person 3D (either without seeing the char or seeing it from the back as in e.g. Skyrim or Witcher)

While you can rotate the camera, you cannot ‘fly’ it around, it always is above and behind you, that is what I meant by isometric

Well, 3D can be perspective, orthographic, isometric, and some other options. Most 3D ARPG’s are simply perspective, but some games break the rule, and most 2D ARPG’s are isometric. Well, maybe that’s more accurate to say most 2D games.

Here’s a thread on the subject with many examples if you’re interested (ignore the OP’s confrontational tone): http://www.rpgcodex.net/forums/index.php?threads/just-what-is-isometric.69829/

Most half decent engines let you control the camera. You can usually modify where the camera is, what the FoV is like, etc. There are some highly specialized engines that do not let you do this but I think that’s pretty rare for 3D engines. If you are making a TPS you usually need camera control, anyway.

The bigger issue is that 3D engines may be more optimized for games with more detail, or less detail, or a lot of things going on, or very few things going on, lighting styles, polygon counts, etc., and that may clash with the kind of game you’re trying to make. Using a TPS engine for an ARPG is far from the worst you can do, though.

The game you want Grim Dawn to be, that being Diablo 3 (at least that’s what I glean from your complaints), was half assed, completely. There’s a reason it sold about 18 million and now has less than 2 million players. From the horrible way RNG ruled everything thus letting a warrior get a sword with intellect as the main stat to a lazy design that forced you to use the AH in Vanilla, it was half assed. It still has awful design in the never ending cycle of seasons and grifts, which are really half assed. Seasons are barely even content, yet Blizzard is pushing them like crazy.

Half assed indeed.

How many copies did this game sell?

irrelevant, D3 was all hype, it did not sell its copies based on the merits of the game.

It did sell the expansion on those merits at best (some came back and got disappointed a second time around…), and that was maybe 30% of what the original game sold.

So you base halfassedness (yes it is a word, work with me people) on how well something sells instead of the actual product?

Sim City 2013 would like a word with you.

2 million people is irrelevant? I hope you don’t grow up to run a business one day…:rolleyes:

This is very true, had it had any other name it would have been a middling ARPG that failed because of RNG in place of actual well thought out stats on loot.

Going from 18 Million to 2 million is beyond awful. You retained only 11 percent of your original player base.

His point being the only reason people, like I and many others, bought D3 was based off the names Blizzard/Diablo. Which carry (or used to) some weight. Most of us bought it because ya know D2 and to some extent D1. That means something.

They also happened to have a massive user base in the form of WoW fans to ply as well, many of whom may not have been as familiar with Diablo.

2 million playing steady, sure that’s grand I suppose but it could have and should have been so much more.

When they get around to D4 I know one thing, I won’t be buying it even if they manage to get it right this time. My guess is there are plenty who feel rubbed the wrong way as well.

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apples and oranges

This is a great game or I wouldnt have 100 hrs into it… The things I suggested would not hurt this game only enhance it. This game is like d2 on steroids… Nothing wrong with that. But it could also be 100x better and maybe have more than 4000 people online playing it? What do you think? If it stays the same (missing a ton of stuff) and dies off in short order.

Everything that is wrong in d3 is right here, and everything that is wrong here is right in d3… And I don’t think any of my suggestions said to make it like d3 except maybe the melee combat in this game could be a bit better… rifts and grifts in d3 wrecked that game to the point that is all anyone does… This game has you all over the map in scaled dungeons, that is much better in my opinion. But you can’t tell me this game is perfect… It is barely polished to run right without tweaking the shit out of it… Hell I wouldn’t even be playing it if i didn’t fix that stuttering bs that I am sure plagues 90% of the people who bought this game, enough to the point there is under 4k people playing it at any given time…

I actually wonder if blizzard has a few employees in here trying to hold this game back from achieving greatness. I see nothing wrong with any of my suggestions. If you wanna keep this game catering to a handful of niche users, by all means, don’t change a simple thing. :stuck_out_tongue:

Speaks volumes. Take a guess while yer chilling at how much Blizzard likely invests monthly in the server infrastructure. Factor in equipment, employees, upkeep, electricity.

Pretend it’s a really big number and you’ll likely be close. That amazingly simple thing isn’t quite so simple as you play it off.

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You will be buying d4… Hell, you probably got money set aside for a preorder. Don’t kid yourself man… Everyone playing this game is buying d4… Everyone else will be buying lost ark and lineage eternal as well. When those games come out, you might see 100 people playing this game… Why? Because its stuck in 1999 with a lot of things. Not the core game, but minor little things that would enhance it right into prime time…

And you know what… If these guys had the money, I bet they would of made this game more refined like d3 just to sell 2 million copies… let alone 18 million lol…

When companies cater to people like you all, the end up bankrupt… That is the only point that need be made.

Magic 8-ball says… Unlikely.

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