‘… and X makes doing Y so hard…’
‘… why does Z have to happen when I can’t even make it past D…’
What’s the point of creating such a beautiful palate if you’re only going to let a certain genre of hardcore gamers use it?
Every time someone mentions how difficult ‘X, Y or Z’ is, someone comes along, looking down their nose at them, and smugly insists ‘It’s a feature, not a bug!’, or ‘I enjoy the challenge!’
Maybe it is a feature, or you see it as some kind of fun addition to your game.
But you have to admit-
It’s a Feature for very advanced players.
Making it the limiting or exclusionary standard for all players significantly reduces the number of those who would wish to enjoy the tools and opportunities the game can provide but cannot or will not deal with the utter nuisance and aggravation that these ‘features’ provide.
The option to play either way only increases the customer base.
You can gatekeep this game to oblivion by making it the hardest mofo of all time.
The only people you’ll sell it to are the uninitiated, 99% of whom will never trust your franchises again, and a core group of fanatics who can crush stats, but don’t know silly from sublime.
Stop hording your polygons.
Let the art flow.