GD:Cornucopia v0.2: Devotion Overhaul and Mastery Tweaks

That may be your outlook but when Blademasters or Warders are taking Shard of Beronath/Savagery over Cadence 100% of the time, something is clearly wrong with the skill, and the obvious correlation is Cadence’s anti-synergy with literally everything.

And let’s look at the ‘Worst Skills of v1.0.0.3’ thread:

Notice a trend here? As it happens, the only skill which we haven’t mechanically redesigned in Xeilua’s list is Phantasmal Blades, because I personally feel there are good ways to make it work in the core game already. But such ways simply don’t exist for Cadence right now. Edit: OK, we didn’t ‘mechanically redesign’ Upheaval either, but we gave it a good buff. More or less to Bloody Pox too, except its buff is on the verge of being mechanically different, depending on your point of view.

For ranged, there are WPS procs to use with this new Cadence, but they’re all item-dependent.

I’m not retuning the # of hits to proc Cadence; I think its finally in a good spot to serve a wider variety of builds.

If the new transmuter is too strong in Ultimate, I will tone it down, but I personally doubt that it is. Cadence’s problems, since its nerf, have been shit-tier AoE clearspeed and complete anti-synergy. For a skill requiring 40 skillpoints of investment (+another 40 points of mastery investment), that’s simply unacceptable.

The Attack Damage Converted to Health is higher than it should be because % Damage Modification applies to the stat…which is dumb. If Crate ever fixes that in the base game (HINT, HINT) it’ll retroactively apply here and the stat will be functioning as intended.