Hi there!
I was really annoyed by the game’s day and night cycle behaviour since a long time, then i got very bored yesterday and thought lets do it, kill the sun, let the name “Grim DAWN” stand for itself and don’t let it look like “Grim SUNSHINE”, fired up the World Editor, swapped out the day and night cycle, tbh just copied the cave layer into all other layers this makes the world more dark in any way, no more sunshine involved, sideeffects are, that the minimap radar looks different now in terms of discovered landscape and groundeffect, in addition i think it brings some stability to the game, because of less shiny effect, but maybe placebo, decide you, who is willing to test
This mod is fully open source, anyone can use it, edit it and share it. Pretty simple to extract it too. Maybe give a credit if you like
Changelog:
version 0.1: JUST day and night cycle layer behaviour, nothing else! Recompiled just act I and parts of act II for now, just as proof of concept, will do the rest later The day night cycle is applied anyway as it seems now to the whole map, just minimap behaviour seems to be in need then for recompiling…
version 0.2: checked the layers again and killed the last setting for sunshine, now it is real nightcycle style all the way. recompiled act I complete and most parts of act II
version 0.3: recompiled the complete outer world (tell me if i missed smthg), added some lightsources to towns
version 0.4: fixed my own fatal error, now the original minimapstyle is back again i had the problem that i ran into some clipping issues here and there, thought ok maybe not the problem and then i went to “Tyrant’s Hold” and woops the area was impassable :DD checked alot of things, compared here and there, and then i realized, i do NOT have to rebuild the map (or mapparts) itself, i just have to rebuild the pathing and then simply force save all, that also saves alot of time i would say
in addition some rearrangement of the inserted lightsources was done
version 0.5: adjusted outer world layers for getting back a bit of light, because some areas clearly were way too dark, now it is more a dawny mood outside, tell me what you think cave and voidland layers untouched -> still very dark and scary as it should be, changed the climate layer in devils crossing just for testing purposes
version 0.6: adjusted ALL day and night cycle layers again to get rid of this nasty colour tones now i think it looks more correct, tell me what you think. on some areas you still see a bad transition, that is because of different day and night cycle layers, trying to get rif of that in the future, at least no hardcut anymore by nightfall and dawn
version 0.7: adjusted ALL day and night cycle layers again, with some ticks more into darkness, tested already, looks better now. still correctly applied colours as i think. started to adjust fog/lighting layers, want less fog in towns, bit more fog in outside areals, Devils Crossing and parts of act 1 for now, for getting some better transitions, tell me what you think. with this setting, i really DO think there is some performance increase, as i tested with conjurer pet build in Plains of Strife, less drops… but tell me what you think. (btw i do turn shadows OFF and lighting to LOW, as it seems that these 2 options really drains the fps way too much down in any combination - with or without mod active)
DOWNLOAD:
version 0.1:
https://www.mediafire.com/?xp7wahc5sle7hfr
version 0.2:
https://www.mediafire.com/?os838j6k9r3cq7j
version 0.3:
https://www.mediafire.com/?s7fjctufc1fwh75
version 0.4:
https://www.mediafire.com/?q91rthgkefu1fa4
version 0.5:
https://ufile.io/1p0oo
https://www.mediafire.com/?vlqyzb8w59ku8v3
version 0.6:
https://www.mediafire.com/?4dv3tjbvzzxwxv4
version 0.7:
https://ufile.io/tjbcf
https://www.mediafire.com/?44mibuts01mdptg
Install:
Just copy the levels.arc file (inside the zip) into your grimdawn/resource folder and overwrite the original, this is a hardmod, which can be used with the original campaing, no problem, nothing lost, nothing to copy to modsavefolder! MAKE A BACKUP OF THE ORIGINAL FILE, or just redownload if you don’t… HF!