I rather suspect this, or that they are choosing to interpret the regulation in a particularly unhelpful way, which Steam and GOG are not.
Maybe, but the EU isnât much better in their regulations. They say:
The DSA protects consumers and their fundamental rights online by setting clear and proportionate rules.
but if Microsoft managed to misinterpret it, it probably wasnât all that clear. Theyâre also not great at reinforcing these kind of things, so just because steam and GoG do sell it doesnât mean too much.
Remember, the EU also wanted to scan all private digital communications for illegal content, while at the same time not violating your privacy. (Thatâs impossible)
Either way, I donât know the details of this specific law, but I wouldnât at all be surprised if everyone involved is making a mess of it. Both the EU making illogical rules and Microsoft interpreting in the worst possible way (probably to minimize any risk on their side).
since itâs something that seems like it was partially made/intended for mobile app stores, itâs possible MS treats Xbox âplatformâ like itâs an iphone with apps and not a console with games (assuming there would even be a distinction in the DSA)
Where the same then âdoesnâtâ apply to Steam/GoG/Epic/and digital retailers selling keys for them, or they interpreted they werenât âlike an app storeâ
either way, def partial usual bs on the EU side atleast for sure (aside from MS potentially)
Minimizing risk makes sense considering that the EU routinely levies multi billion dollar fines against tech companies. Routinely.
Microsoft could have very easily have decided to minimize other games on their platform. This is a company with multiple antitrust convictions in the past. Who has recently bought up a lot of video game companies.
I took a quick look through the DSA law. The relevant section in question is:
"Providers of online platforms allowing consumers to conclude distance contracts with traders shall ensure that traders can only use those online platforms to promote messages on or to offer products or services to consumers located in the Union if, prior to the use of their services for those purposes, they have obtained the following information, where applicable to the trader:
(a) the name, address, telephone number and email address of the trader;"
Seems pretty boilerplate; Know Your Customer is incredibly common in business. Contact info for a company is a normal thing to have.
If I were to guess, Microsoft is taking a very narrow reading of address and/or very broad reading of âapplicableâ.
The usual process is to clarify a scenario like this with your government contact; a quick email like âAre PO boxes fine for indie devs for video games on the Xbox store?â is fine. Indie devs are an incredibly common scenario, and a baseline competent project manager should ask about it.
We have a few obvious scenarios:
Somehow Microsoft got a different answer from Steam, GOG, etc.
Or their PMs/Legal team are awful.
Or theyâre just jerks.
(And while I agree on the privacy/scan thing being stupid, thatâs also off-topic. FWIW, the DSA specifies thereâs no affirmative obligation for hosting providers to scan.)
Yes, but often itâs not much more than an email address these days. I canât even find any address or contact details on the US Microsoft site
Requiring a (physical) address is a bit outdated imho.
It was meant as an example of the EU not always thinking through what they want to do.
You find some articles about this, but none I read explained what is happening.
However one of them linked Company account verification requirements - Windows apps | Microsoft Learn and this page states:
Does this help?
Bonjours la communautĂ© je souhaite acheter grim dawn malheureusement jâarrive trop tard car le jeu est indisponible en Europe , je voulais savoir si la situation allait se dĂ©bloquer ou pas. Merci par avance