Grim Dawn Expansion Development News

o anyone got any build ideas after watching the stream this week? That inquisitor exclusive that reduces elemental resist, coupled with nights chill will utterly destroy cold resist

Cant wait for expansion to happen :why: I just want to burn creeps to ashes with Purifier. I hope he get some sustain in mastery.

I feel like Inquisitor is gonna be a popular choice once it comes out - Elemental, Pierce, Aether, Chaos and Physical resistance reduction? Fun times for (almost) everybody.

I’m definitely making some builds including the runes, hopefully The Northern Wyrm will get some Inquisitor bonuses so that I can feel justified in using it alongside some cold rune spam. The explodey-boom rune looks like it might work out nicely with Demolitionist too.

Inquisitor has Word of Renewal which is a heal in the same vein as Blood of Dreeg, it also grants something like 10% DA

I’m assuming the answer would ideally be yes but Zantai, do you guys plan to 100% release enough content to arrive at a ‘full/solid conclusion’ story-wise? Or hell, maybe it would always be open-ended, who knows.

What is a full conclusion ? Mankind manages to get rid of Chthonians and Aetherials and seal the gate ?

I doubt that ever was the plan…

I don’t see that happening either. I don’t know, I guess my question should have been more along the lines of “Are the five Acts the full intended story?” and then anything extra is bonus for us.

This is the biggest bullshit they can go with. The game emphasizes itself heavily on plot and lore, so leaving this mess of the world state in the game is a massive letdown.

It’s also the shittiest excuse to ever grace the endings of videogames EVER, because devs are literally saying that they don’t have neither creative merit no solid writing skills to come up with a proper conclusion. I hope with all sincerity that the game WILL get a definitive ending.

Then what’s the plan? The eternal struggle cliche? No conclusion to the game than relies on lore so much, really? It definitely gives me a reason to worry, because good writers construct the carcass of the story beforehand, so they don’t fuck up when it matters. But here we see Zantai saying “Mayyyybe, the second expansion will be out…”. Come on now, so you didn’t have the whole thing panned out earlier, and now the plot literally hangs on the strings that lead to nowhere.

Maybe I worry to much, but obviously, there ARE people out there playing this game for actual plot.

Considering any further expansions are up in the air at the moment, I really do hope the main plotline comes to an end in the first one - I don’t want it to end on a cliffhanger, and for them to then decide against a second expansion and leave the story unfinished.

I think a “defeat all the bad guys and seal the gate” ending would be alright though, since it’s not like everything is gonna be perfect after that. Most of humanity are still dead, a lot of fertile cropland has either been ruined or taken over by giant poison-spewing insects (not to mention all the hundreds of other monsters prowling the wilds), and the fact that half of Cairn’s population are now lawless bandits (though I’m not sure how long that’ll last now that their leader/s are dead) or generally at each other’s throats certainly doesn’t help either. Granted, it’s not like we’ve explored all of Cairn so we can’t vouch for how things are elsewhere, but I doubt they’re that much better. Even if the Chthonians and Aetherials are wiped out I hardly expect glittering rainbows to light up the sky and magically fix everything. Humanity is probably still gonna be in a pretty shitty position for some time regardless of what happens, so we might as well get some sort of finality.

Besides, for the sake of the endgame things have to at least remain a little grim - they can’t just go and remove all the enemies from the world as soon as you defeat the final boss, can they? :stuck_out_tongue: (…can they?)

They can certainly leave the grim part, but I would like something in a line of “All threats were removed, but despite humanity being on the brink of extinction and the land in a desperate state of affairs… we will prevail and rebuild”. You know, a small spark of hope just to feel satisfaction.

Ah the “everything works out for the best” cliche, nice! :smiley: :undecided: :rolleyes:

Yes, it is. Still better than no ending at all. It’s actually a nice and warm touch in this case.

Whatever, anyway, ANY conclusive and satisfying ending is better than no ending at all.

The story of Grim Dawn is that you’ve already lost and are now faced with impossible forces executing their will upon your world. It was always going to be about the struggles of survivors in this new reality and their efforts to reclaim what’s left.

We have the materials/lore to be telling this story for a very long time, should we choose to. Will it end any time soon? Not very likely. Certainly not within an expansion or two.

FTFY :wink:

I’m of course safely assuming the expansion(s) will sell like hot-cakes :smiley:

Serious note, is there any plan to release any novels/comics based on the Grim Dawn world? Even if a compilation of user submitted stuff or such?

Good luck with that, because stretching a big and somewhat convoluted plot like that is going to hurt a lot in the long run. It always does. Unless you milk the series, of course… or do some episodic bullshit, both of which are exactly what’s wrong with the game industry today.

You also must take in the factor of some shit happening, and studio closing down or else. All of this will destroy the plot and any epic things you may propose to us… precisely because of the huge stretching. There’s always a time to stop and I certainly hope you don’t miss yours.

lore does not mean it all ends with ‘and they lived happily ever after’

Then what’s the plan? The eternal struggle cliche?

That was my expectation from the start.

You fight overwhelming odds, just staying alive to fight another day is a victory at this point. Just look at the progression, right from the start you deal with immediate threats that get bigger. First you investigate where the undead come from that have recently become more bothersome for DC, then you secure the water supply.

Then you move on to face the first bigger threat with the Warden and after that Cronley.

Now that DC is somewhat safe, you start focusing on making it work as a refugee camp. You secure food so the town does not starve.

As you do that you learn of a much bigger threat (Log) and manage to dispose of it just in time and at great cost (Ulgrim).

I expect that it continues like that, you build up an area that is relatively safe for mankind to stand a chance. While you win important battles, you are far from winning the war

This happens all the time. People have plans, but they don’t happen because stuff happens - it’s called Life. :slight_smile:

Crate has a plan, they have a story, but its also a story that most likely wont ever have a clear, and nice and tidy ending - that’s Life.

If people are interested, aka buying the expansions, then it will continue. If not, it wont. People can then fill in their own ending if they choose, most will just move on to the next game.

I really don’t see a need for Grim Dawn to be tidly closed up - I don’t need closure with it - mainly because I see it as humanity surviving - they will most likely never eradicate the Aetherials and Chthonians.

Nor did I imply any of that. However, some sort of conclusion is necessary for such a plot-heavy game, otherwise, it will just hang in the air.

But what if you are presented with the odds you can’t beat? It’s a neverending cat-and-mouse game with a stalemate? Nobody would be happy with such conclusion because it’s a copout. Nobody wins, but nobody loses. The entire point of breaking these odds is why Black Legion is fighting on the frontlines.

Now, this progression, if continues to expand like you said, should come to the point of the character meeting such powerful deities as gods, for example. What if these deities are odds? That’s it, humanity lost? In this case, the entire progression line immediately becomes useless and thrown into the trash. It makes no sense.

It’s already known that countless worlds were ruined by this war. Anasteria herself is fed up to the point she straight up betrays her own faction in hope of stopping it. The ending you think of also shows that her points of view are nothing but a mumble, which never come to a proper conclusion.

That’s why you have a backup plan. And another backup plan. In Life, it’s called strategic planning.
It may not be tidy, it may not be nice, but it must be conclusive and clear. That’s what competent writers do, you know, in Life.
Incredibly lame excuse. So they just shove and inconclusive something-something down people’s throats and yeah, people will fix it themselves! Just like people fix Bethesda’s stuff all the time, because developers are fucking lazy, right? You know, they can also add a ton of DLC as a bonus and charge full price for it, all will be good. Not that Crate will actually do it, mind you.
I see them eradicaing Aetherials and Chthonians eventually. Mainly because our character is so good at solving problems.

Uh no, only one, Cairn. Not sure you’ve seen Zantai’s response to your post in the other thread.

Seems like the backup plan is, if there is no interest, stop making expansions.

The story ends at the latest expansion.

No need to have any actual nicely wrapped up and packaged ending.

You may need it, but not everyone. I certainly don’t.

Sometimes things end when we aren’t ready. It happens. We have feelings regarding that loss, but we move on.

Seems like a mix up of events…countless worlds would have been destroyed…during the war of the gods which the Aetherials participated in as foot soldiers; but humanity was not directly involved in this, nor do the present day events directly follow that conflict.