"A Grim Misadventure has arrived! First, some exciting news on the expansion development front: As some of you may have already noticed, the playtesters have been very busy of late…because testing has officially begun on the expansion! What this means is that people outside of the dev team are seeing the expansion’s content/additions for the first time and providing us with bug reports and feedback. This is a critical step in the development process as we strive to clear out major issues/concerns before the expansion is released to the general public.
At this time, the playtesters have access to roughly 50% of the expansion’s content and the leveling experience for the Necromancer and Inquisitor masteries. There’s still much to do and much to be tested, but so far things are going smoothly. We are nearing the end of the line!"
So there’s still around another 50% which hasn’t entered testing yet.
Are all the playtesters actually going to get 100% of the expansion before release? I imagine the biggest thing that Crate needs the playtesters for is to help balance and find bugs in the new masteries which I understand you have full access to? It’s ok if you are not allowed to answer that.
I don’t recall exactly what he said, but during the stream over 2 weeks ago, Zantai talked about where they were at and said they were working on the final boss and that the main path content was complete.
I get the feeling that a lot more than 50% of the new quests, maps, encounters etc are done.
Yeah, constantly improving things, adding little extras, polishing all the time. What are they thinking!
Yes, finding bugs, balancing and feedback on how the masteries play, the new devotions, etc.
I can only go by what Zantai said in Misadventures 123 on 24th July:
"A Grim Misadventure has arrived! First, some exciting news on the expansion development front: As some of you may have already noticed, the playtesters have been very busy of late…because testing has officially begun on the expansion! What this means is that people outside of the dev team are seeing the expansion’s content/additions for the first time and providing us with bug reports and feedback. This is a critical step in the development process as we strive to clear out major issues/concerns before the expansion is released to the general public.
At this time, the playtesters have access to roughly 50% of the expansion’s content and the leveling experience for the Necromancer and Inquisitor masteries. There’s still much to do and much to be tested, but so far things are going smoothly. We are nearing the end of the line!"
I can’t see why the playtesters wouldn’t get the remaining part of the expansion to test. Why “fix” the first part and then release the whole thing without being sure it all works as they want it to?
Of course well over 50% of the content is done. It’s just that only the first (approx) 50% is ready and in a testable / playable state. Once crate finish whatever they are doing with the rest of the content it will be released to the testers.
Please don’t think that Crate still have as much to make as they have so far, it’s not that bad
I guess it’s immediatly at 86, so at level 100 it brings 15 points since 85: 15 points is much to complete the masteries.
The more we have points in the end, the more the characters are the same: imagine we could fill all the skills.
They could deal with this by raising the number of possible levels for each skill. So for example, if the maximum number of skill levels obtained by spending skill points was 8, they could raise it to 10 or 12. If it was 16, they could raise it to 20 or 24.
In that way, they would ensure that characters don’t end up the same, with same skills used in every class combo.
The sweet spot should be at 50% of the skill points needed to max both classes. I am too lazy to do the math, but i feel like we arent there yet, and that even 30 points wouldnt take us there
By the way, 55 devotion cap seems a bit tight, don’t you think? with 14 new constellations, you’ll have to ditch the old to try the new, I guess… 60 would give you a tad more freedom
Thing is, I can’t imagine my Warder NOT to have those physical constellations like Falcon’s swoop or Oleron’s Rage, they are just too fun to ditch, and I’ll struggle to get anything new with just 5 points I guess :o
I hope the new constellations (the “tier 3” ones) don’t require 6-7 points to unlock their power. If it’s 5, you may skip some bonuses and get the power anyway, and I find that a fair trade, even though the bonuses on T3 constellations are usually pretty sweet.
Personally, I’m hoping for:
A 100% physical damage constellation, Oleron is somewhat mixed (more bleeding/internal trauma than physical).
A better fire power. Can’t say I’m a big fan of meteor shower, the damage is meh and the sound effect gets annoying after a while.
A pure lightning DPS power, since IIRC there is no T3 lightning power. I believe this one was announed already and refers to Ultos?
A pure aether power, IIRC there is no such thing atm.
A pure vitality T3 power, there is none at all.
Some decent “transition” constellations that cover up the more annoying requirements, especially yellow orbs which don’t get the “three points for five yellow orbs” constellation. The blue constellation does have some great “free 5 blue” constellations, yellow is pretty hard to gather.