I can not totally agree with that. It would add the Possibility to play a Ranged one-handed Weapon that makes no annoying Sound(of course this is personal Preference here). Would it not be possible (maybe easier aswell…) to make 1-handed Crossbows instead? I love the Style, Animation and Sound of Crossbows, but I just hate Guns, but would like to play 1-handed Ranged.
I appreciate the work the Devs already do in the work, and I can understand if it’s too much work for the next Expansion. But maybe there will be a second one, and if the Ideas of Things to add leave some Space, they could still be added, or not? :eek:
€: Sorry, forgot my Brain at work when posting this, of course, Bows are naturally 2-handed… (but I still like the Idea of 1-handed Crossbows)
€2: Gameplay technically, they “could” add Quivers as an off-hand and new Skills that only works with them equipped… sounds like a lot of work…^^
Except Bows in Titan Quest were two handed and bows are just two handed in general. So, one handed bows make no sense.
And nope, they don’t add anything. What’s the difference between a bow and crossbow, gameplay wise? Nothing. I would be fine if it actually added any gameplay variety, but it doesn’t.
Devs have already said that adding bows and spears would be a LOT of work so I doubt they’d consider it at this late stage of the game. Also they don’t feel that those items fit with their vision of Cairn which is why they didn’t add them in the first place. Bows, spears and staves don’t fit what they see Grim Dawn being.
If you’re desperate for spears and staves Asylum101’s Grim Quest mod has them, but even he’s stayed with crossbows rather than bows for that mod.
Bows could be used for very high attack Speed on a 2h ranged weapon with armor piercing. i genereally like high aps builds, not waiting for the next attack makes the fights even Funnier.
if you want a one handed ranged medieval/antik weapon you could use a Blowtube, they where very funny (and strong) in Sacred2.
I personally am missing the Staffs that shoot magical projektiles (like in TQ). they could be like Caster weapons, just ranged (1h an 2h). They would provide all sorts of damage, while making it easier to combine Caster with ranged builds.
Hi there. Someone knows if the new expansion will bring with it some reset of the skill master points, attributes, or the devotions points??. Thnx for read.
IIRC, You still wont be able to reset mastery points, however there will be a way to reset attributes. Devotion points can already be unlearned via the spirit lady in Devils Crossing, or completely reset by the potion (tonic? been awhile sense i got one) of clarity, which can be dropped by nemesis monsters.
Reminds me when my boss starts a conversation by asking me, "how easy would it be to…<insert poorly constructed problem> " and I smile and say “Expensive.”
In these similar ARPG`s there usually this knight/paladin class, I was just wondering that would it be a possible addition in the future (maybe not a separate expansion, but an update/patch?) to the game?
he probably means more like a “holy” soldier… I think other then a dull tank devotion combined with a few altered skills it all is just roleplay/fluff on the players side if they want to play a class as a paladin.
I hope I haven’t just missed this posted elsewhere, but I’ve been very eager to know how Crate proposes to transition character in the new expansion. I.e. Is the new area for low level and a new characters, or for our current level 85 to take over? Is it something that will be at all three difficulties, so our previous characters will have to go back to veteran difficulty? What is the proposed plan for how we get into it?
Sorry that seems kind of confusing, but I hope it makes sense. Anybody have an idea?
You can start a new char in the same location as you currently do, also for the new masteries. The new area will be available in all difficulties. You can access it in each difficulty after completing the main game.