Grim Dawn Legendary Jewelry + Belts Feedback

@adoomgod how the build is, its not top tier, but its based off of a Mad Lee build from AoM. it is probably at the best it can be unless more items get changed for the better (would love a different non MI vitality weapon that actually has skill for this build) as I dont believe it was top tier in AoM either so much as just a fun ok build. (not super tested solo SR much, but has killed clones and lokarr though that does not say much)

I do think guardians of empyrion should be changed, the idea of yours for menhirs would fit more thematically and add more of a reason to play a DK . If they do change the bleed, I would think pierce or just flat armor would be the top 2 I would love to see replace it. I also still stand that the ability on the ring should proc with ranged weapons, not just melee.

Ranged support would also open up the potential for it to find a nice place to exist, yeah. But I can see why Zantai doesn’t want to make all items too open. Restrictions help carve out niches. If every item was too accessible it’d be harder for them all to find a place/identity in a build because it’d be more likely another accessible item is better just via the sheer # of options. But either way do you see my point about why I think the ring is lacking and why buffing it specifically could be a good thing?

To simplify: I think this is the case where if buffed properly the ring would find unique places to be used without utterly displacing other rings, thus increasing diversity which me likey. Like your DK build certainly doesn’t indicate a new ring meta lol.

Do you agree with why I keep lifegiver signet on the list for improvement? Pierce or flat armor would indeed make the ring rather interesting. And yeah guardians on the ring sucks. Guardians still are somewhat underwhelming to fully invest in but even if guardian builds were great I don’t think this ring would be the one for them.

Maybe Zantai felt thematically lifegiver -> give life to holy spirits of empyrion. I dunno.
I’m rambling at this point, just let me know if you see my reasoning and whether or not you concur.

Also maybe lifegiver signet if it worked with ranged builds could potentially be tweaked to support Corruption of Garbagol’s intended builds a little bit since those pistols also suck.

I am never against it needing a buff =P

I am also not so dilusional to think it my build would create a new meta, just would love for me to be able to make that build improved on what it does lol.

Aside from personal wants though, like I said, I do think the guardians ability is kind of odd, and the reason for the ranged on it is that I think its ability is something that should be universal (the whole “do damage and attack damage converted to life thing”) as I see that type of skill on a lot for melee builds but not as much on ranged, could be an interesting thing to open up more ranged builds with that. though now that I think of it, instead of guardians, wouldn’t resilience be abetter choice both thematically and usefulness (and work with that corruption of garbagol build thing you mentioned a little)?

I just thought that I love when people ramble and I will do the same as well… But I am also at work and super limited on all my resources for things. Just know, you got my support as usual on the changes, I just wanted to make sure to point out that there is a build that uses the ring (and has been one since AoM). I am also a huge advocate of a 2 hand DK (both melee and ranged as I have an idea of Soul Lance for this build that changes only a few things but may actually work a little better)

I did not mean to imply that your post implied you thought it made a new ring meta. Sorry if I somehow put you on the defense. My point was the opposite, your build I think does a good job showcasing that the ring has upward potential without breaking anything. It was me thinking aloud like, “oh nice, check out that build. Clearly lifegiver signet is far from hurting any other ring option!”

And yeah resilience would be fine. Anything defensive on oathkeeper would be better than guardians on that ring I think. I’ve always been fond of the design intention of lifegiver signet, so I am biased toward wanting it to be good. I think it’s “okay” now and could be buffed to being a really fun choice. Well thanks for your response and example!

Updated Venomfire feedback in thread to:
According to arcane_undo the Necro side is good but without other itemization support for vitality BWC it won’t work out.

Removed Venomfire from the list. While it’d be nice if there was item support for FULL maxed vitality BWC, the build can work by spreading out skill points to other fire skills converted to vit.

Much of the infiltrator amulet options have been severely nerfed (Mageslayer, Night’s Embrace) so this slot is quite debatable.

Nightstalker is pretty good, imo. +1 to all for infiltrator and VERY SOLID frostburn mods (300/s total - it’s really close to Tainted Eruption devotion) alone is great. And then there’s 12% crit and 5% (tops) oa. I used it on a one of my Silver Sentinel RoH/melee builds and I think it’s BiS for more melee focus (argument with Mad_Lee here as he insists blue Beronath is BiS - which is also kind of right due to…)

…the res. The amulet has no useful resistances. This is the one reason why it might not find its place on many builds. This imo should be fixed. Pierce/poison would be most welcome but I wouldn’t complain about anything else but bleed.

Yet I can’t find a build suggesting it even on the forum. I wonder if it needs something more than just another resist. Another resist might be the answer though.

Well… stun res is what infiltrators need but you can’t give everything to everyone. I think double useful res (pierce/acid in like 12/22% range) would make it very very good. Health would not be unwelcome, either.

Out of all your suggestions you’ve been putting on my threads tonight, (thanks btw) I like this suggestion a lot.

Simple and seems it would be effective. I’ll update my threads tomorrow based on the feedback I concur with. Nightstalker gaining another resist would be a good place to start at least.

On my budget Infiltrator blue Essence outperforms it-attack speed, flat and better resistances too.

I shit you not I just thought the same thing this morning. Nightstalker has been on my mind since last night. So I think it could use a base stat buff or even bigger mods for the two skills. Considering that the cooldown reducing amulet it better for rune of hag. -0.5s is nutty.

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I will post tonight build that have Lifegiver signet. :wink:

It uses mainly the good resistances and Soul Harvest boost. I wonder if it’s worth it on physical DK, maybe Leviathan?

The question is more whether or not a blue or other purple ring would be outright better. Ideally these items either compete close enough with slightly different pros and cons, or have individual identities that don’t overlap.

Still I look forward to it. Lifegiver has gotten two buffs I think? If it doesn’t compete now it must not be far off.

Updated Nightstalker section:

Nightstalker Pendant (budget faction amulet)
https://www.grimtools.com/db/items/11586
TLDR; Apparently it just needs pierce or poison resist. Elemental would be fine too. Even just 12% would definitely make this necklace better. We’d take as much as we can get of course.

If it got both it might be top tier. Alternatively/additionally stun resist is something infiltrators crave and health is welcome for them as well. Health and stun resist might make it feel a bit different from the other amulets that go resistance heavy.

Mythical Blade Breaker Sash
The Pierce / Cold belt for NB has a Spellbreaker Waistguard, but there is no Pierce / Bleed belt.
So I think this belt should be changed to Pierce / Bleed, not Pierce / Cold / frost.

Mark of the Farseer

I know, some people suggested to completely change this Medal from Bleeding to something else (did not happen). Never saw this Medal used in any build till I tried it yesterday on Battlemage (Yes, right…Bleeding Battlemage).

To make it more useful, as a Bleeding item, I would suggest adding RR to War Cry and Horn of Gandarr; 10 to 20 % (don´t want to be greedy). This would open up/improve builds like Bleeding Battlemage, Bleeding Tactican or Bleeding Blademaster.

Would other builds become too strong or even op? Don´t think so, even the RR stacking Warder or Witchblade wouldn´t go through the roof imho.

This two skills can’t have stackable RR I am afraid.
There’s no soldier skill that can have stackable RR.
In Inquisitor, seal and stormbox can have it though.

I am not quite sure if I understand you correctly. Therefore my question: Why?
War Cry is used as an AoE spell with this medal…why not give if RR? Or is it a problem with the engine? :face_with_monocle:

It’s on the skill mechanic itself. Only self ticking skills can have stackable RR.

Iirc, if you give warcry an RR mod (non stackable), only the biggest will be applied to the enemy.