I should have noted this in the other thread, but unless I specify otherwise, I’ve played with the listed item. Some of these might already be addressed in playtest changes, but this is a public thread so writing based on current state.
If I give a list of suggestions I often suggest too many buffs as brainstorm material to pick and choose from.
Belts
Sash of the Blood Lord (Bad chaos belt, Hasn’t even been attempted seriously since 1.0.0.x)
https://www.grimtools.com/db/items/9070
It would likely be glad to trade the crit dmg for OA, the bleed can be split between bleed and a better resist. But really chaos builds need better than a non +1 all skills belt with proc that only does some dmg when hit by melee attacks and nothing else.
Sash of the Immortal Sage (An “okay” tank belt with a good mount of room to be better without breaking anything)
https://www.grimtools.com/db/items/9074
TLDR; It fits into 1 good retaliation commando of all things. Mirror of Ereoctes can be +4 since the skill cd is so high and this belt does 0 for arcanist dmg and retaliation arcanist is a meme currently. Dropping Harbinger of Souls for Menhir’s Bulwark would add support for the skill, battlemage, commando, and seems like a good idea in general.
If you worry it’s OP on the commando you can always tune down the retal on that build some.
Non Retal builds using this are slowed down significantly so I don’t see the harm in letting a tank item be truly tanky. Looking at you Everliving Grove gloves >.>
Chains of Nightfire (good belt, cool concept, can be further specialized for off-meta builds)
https://www.grimtools.com/db/items/12217
TLDR; +1 High Impact should be +3. The blade spirit exploit with item swapping was patched so don’t worry about the old builds you saw with this. Honestly putting +3 Grenado as well here would really help cold grenado out.
Any other issues this item would probably be linked to chillflame evoker weapon and whether or not what the do in coordination together works well enough.
Crimson Lotus (It’s fine but please add 100% fire DEE support to game)
https://www.grimtools.com/db/items/11729
TLDR; Flying flaming eyeballs would be cool as fuck. Please add fire dmg to DEE to a fire scepter or dagger.
Medals
Mark of Kalastor (Outclassed, appears in 9min crucible builds)
https://www.grimtools.com/db/items/7816
Temper can probably be replaced with something necromancey for oppressor Vire’s might if it wants to go that route.
I still pick Bear King: https://www.grimtools.com/calc/L2JaR4kN
The medal could use a skill mod or something. Skill mod to rune of kalastor seems obvious, it is the weaker of the two runes anyway. +fire dmg rune of kalastor, would be good. Fire dmg to forcewave would also be nice, or pierce converted to fire for forcewave, or phys dmg to vire’s might to help out oppresor phys vire’s might builds. But definitely a kalastor mod please.
Mark of Ulzuin(chaos grenado is a meme?)
https://www.grimtools.com/db/items/7817
TLDR; The Fire AAR side is good. I don’t know about what anyone thinks for the rest of the skill mods. Needs feedback.
Mark of the Farseer (faction beginner budget item)
https://www.grimtools.com/db/items/11578
TLDR;I get it’s a faction budget item. I feel it has room to get a little OA/DA buff and it wouldn’t suddenly displace the better medals you use instead.
Mal’s comments:
“Good for budget Primal Strike builds. Health is a bit superfluous, I would rather see flat OA/DA.
Bleeding on Horn of Gandarr, why not something more useful like lightning damage or pierce damage? We are not swimming in C+ and SR+ Horn of Gandarr builds.
Bleeding damage on War Cry, not so sure about that. Damage mods on War Cry are in general not used at all in building.”
I suggest make it more Lightning damage focused. Remove bleed on Horn’s replace with lightning/electrocute. Remove damage to war cry, perhaps give -1s skill recharge instead?
This doesn’t seem too far off, but for trying to be good without OA/DA its health is stingy and its skillmods are garbage. Horn of Gandarr and and War Cry are not used for damage. To use them for damage you’d need to improve these skill mods like crazy. BUT, that could lead to people just 1 pointing those skills.
Putting meaningful debuff skill mods on this would be much more interesting. Horn of Gandarr has some potential I guess but its base dmg stats are so low. Compare 12/12 Gandarr to 12/16 Aegis of Menhir. If you buffed the dmg/weapon dmg scaling on Gandarr and then gave this medal like, total dmg modified to it or reduced cooldown it could be the offensive gandarr medal. I like this concept Zantai but you’d have to decide how much you want to invest in making Gandarr viable as an offensive nuke.
Necklaces
Flames of Wrath (that global conversion fucks half the amulet)
https://www.grimtools.com/db/items/7852
Simplest solution: remove the global RR.
In 1.1.3 it got added -15% Aether Resist modifier for Summon Guardian of Empyrion.
I need feedback on this current state.
Executioner’s Judgment (craves identity buff)
https://www.grimtools.com/db/items/7855
TLDR; People need to try this with cold cadence and give feedback.
1.1.4
- Mythical Executioner’s Judgment: increased % Attack Speed to 10% and increaed bonus to Deadly Momentum to +4
Doombringer (Amulet torn between physical and bleed)
https://www.grimtools.com/db/items/8995
TLDR; Really craves another resist for the builds that would use it, otherwise the builds take the dmg hit and go with tankier options. Cadence mod is the weak point on it and could be boosted significantly or changed.
Zantai, please give me one more chance to convince you about doombringer: The builds that it fits onto have resist and DA problems inhibiting it from succeeding as a melee build. Just a bit of enemy RR kills this build: https://www.grimtools.com/calc/D2p87Lj2
Archon Avenger is where the amulet obviously fits perfectly. The amulet would be better if:
- it had vitality resist added on or swapped instead of the bleeding.
- The +6% crit dmg would be better off as attack speed, but if you don’t like that and are open to buffing it beyond another resist, you could just increase it a bit. The slow attack speed of the build inhibits its clear times and the AoE is pretty small so it seems safe-ish.
Then please find room to put a little DA and poison/acid resist to the Avenger set or the Crimson Claws.
In the build above, Colossal Grasp would solve the DA, but make even worse resist problems. Maybe that could work on a warder but the shield bonuses would be wasted and warder is the weakest version using this. Grasp of Unchained Might is nice for damage but resists still get fucked and the skill bonuses do nothing for this build. The medal,
All this while already using MI boots to try to help it…
With the above implemented, Avengers will likely see the light of day in multiple forms.
Thread of Mortality(hyper niche amulet? Bastion of Chaos only?)
https://www.grimtools.com/db/items/8987
TLDR; Needs feedback.
Received * Mythical Thread of Mortality: increased Health Regeneration to 33, added +2 to Vindictive Flame and Mogdrogen’s Pact in 1.1.3.
Nightstalker Pendant (budget faction amulet)
https://www.grimtools.com/db/items/11586
TLDR; Apparently it just needs pierce or poison resist. Elemental would be fine too. Even just 12% would definitely make this necklace better. We’d take as much as we can get of course.
If it got both it might be top tier. Alternatively/additionally stun resist is something infiltrators crave and health is welcome for them as well. Health and stun resist might make it feel a bit different from the other amulets that go resistance heavy.
Other Balance Threads I’m managing and updating with each update:
Torso and Helm feedback
One-hander feedback
Two-hander feedback
Shields and Caster Off-Hand feedback
Leg and foot armor feedback
Non-set shoulders and gloves feedback
Relic feedback