Guys let me know if I missed any or if any of the below is incorrect.
Venomtongue Mantle
https://www.grimtools.com/db/items/8292
Swap bleed resist for elemental, buff the flat health significantly, increase the chaos to acid to 30%, and add another +3 skill that fits for Witch Hunters. This thing is problematic. Oh and increase the DA reduction on the granted skill. With all the above it just MIGHT see some consideration.
Received: Venomtongue Mantle: increased Health to 405 and increased damage on the skill proc
Anyone working this thing?
Embercore Shoulderguard
https://www.grimtools.com/db/items/8293
Received: Embercore Shoulderguard: added Fire damage, 3% Attack Speed and 25% of Lightning dealt as Fire, increased Burn damage on the skill proc. Removed Physical damage
Needs 1.1.4 feedback. I feel it should support firestrike and flametouched instead of the skills it currently does for demo, and probably get a fourth +skill.
Also if you doubt the above 2 suggestions Zantai, check out your recently added Bonewraith Pauldrons: https://www.grimtools.com/db/items/12391
More stats and benefits than the above and yet I’m still not sure it’ll see use.
Vileblood Mantle
https://www.grimtools.com/db/items/9209
The ability now reduces enemy physical damage. But while I’m super grateful this got utility, it needs some post 1.1.4 testing to verify whether or not it was effective.
Lifeblaze Mantle
https://www.grimtools.com/db/items/8288
1.1.4: increased Offensive Ability to 66, added 4% Cast Speed and 4% Physical Resist, removed Conversion. Increased Damage and reduced Cooldown on the skill proc.
So far good on a cabalist vitality drain essence build. Unknown performance for its demolitionist and oathkeeper side. Needs testing or suggestions.
Touch of the Everliving Grove
https://www.grimtools.com/db/items/9111
Zantai I know you buffed this a couple patches ago but please compare it to say… Mythical Colossal Grips ( https://www.grimtools.com/db/items/9118 )
Pet builds don’t really use Everliving Grove last I checked. So if those are the stats holding this item back you could probably delete them. Yes Everliving Grove gives health but health stacking is not nearly as effective as DA stacking and resist stacking.
Everliving Grove has 0 DA some elemental resists.
Colossal Grips has 98 DA and 5% physical resist which is premium. (And has more base armor)
Everliving grips gives +2 to three skills.
Colossal Grips gives +3 to three skills and skill mods to two skills.
Everliving grips has a low chance burst heal on a moderate cooldown, Colossal Grips gives a nice shield passive buff. Okay they’re not perfectly direct comparisons but there’s no denying Colossal Grips is better. At this point I’d be willing to give up the speed on everliving grips all together if it meant it got to be a super solid defensive item. Making the gloves give a mini-healing-rain hp regen buff in a radius would probably be nicer too for people trying to make hp regen work.
Blazeborn Mantle (Make Grenado great!)
https://www.grimtools.com/db/items/8291
You can replace +Grenado with +Ulzuin’s Chosen. A % chance for x% cooldown on the shoulder would be good. Replacing the proc with a 2hander passive would probably be neat. Instead of pierce should likely be physical, or better yet all three. If you won’t add phys resist then flat fire retaliation would be nice to compliment the %fire retaliation.
Nobody has ever used this item in a build in the history of the forum for a reason.
Fateweaver’s Mantle (unreliable proc with huge cooldown)
https://www.grimtools.com/db/items/9203
TLDR; if this is still bad in 1.1.4 swap OA with DA and add base phys resist.
The circuit breaker is more reliable now, but the cooldown on it is crazy and didn’t need to be increased. Even if the cooldown had been reduced instead of increased, from like 40s to 35s or even 30s it probably still would have been a fine item.
Divinesteel Shoulderguard (good for retaliation build, not for anything else really)
https://www.grimtools.com/db/items/9204
TLDR; Outside of retaliation it’s outclassed for everything else. Phys resist would as always make this see use. DA could be higher. Bleed resist doesn’t matter that much still with bloodied crystals. Less dmg from chthonic makes sense.
Some combination of the following would work-
- Swap half of bleed resist for another resist. Chaos seems obvious, or aether.
- DA could be higher
- less dmg taken from racial fits in
- God tier phys resist always desired
Other Balance Threads I’m managing and updating with each update:
Torso and Helm feedback
One-hander feedback
Two-hander feedback
Shields and Caster Off-Hand feedback
Jewelry Slot feedback
Leg and foot armor feedback
Relic feedback