Well, this is it my dear GD community, the final Doomy item feedback thread. With this we can keep tabs on all item slots in a semi-organized way patch after patch and actually reach a point where it’s hard to argue that ANY legendary item isn’t good enough!
I saved the final boss for last… tomes and shields shudder. As always, please contribute your thoughts and let me know if I missed things that belong on the list or have listed something that’s already really good. I’m only one guy and I can overlook things or fail to use items properly.
Your feedback definitely helps the health of future patches. The bad tomes and shields are REALLY bad, but I won’t only be listing really bad ones.
Tomes
Consider lowering the phys resist on cyclone effigy by 4%. No need for anyone to comment on this line, Zantai can already imagine the screams of “noooooo.” that everyone wants to express. Also feel free to sprinkle some %phys resist on any of the tomes you think are particularly weak Z.
Codex of Truths (P-please… K-kill me)
https://www.grimtools.com/db/items/8656
It’s been suggested before: -2 sec CD to HoG as well as granting it %Weapon Damage.
In 1.1.4 it received:
Mythical Codex of Truths: increased Cooldown Reduction modifier for Horn of Gandarr to -2s and increased Lightning damage modifier for Judgment to 90-300
The ability is worthless on bosses. I get the item is going hard on that theme but if the proc did damage as well it’d help too. So many cool tomes that are actually bad And lightning judgment might need more support on other items.
Inashkor’s Head(s) (P-please… K-kill me)
https://www.grimtools.com/db/items/13747
https://www.grimtools.com/db/items/12603
TLDR; if you want to make battlemage/witchblade casters good they need to have more extreme benefits. Skill mods almost certainly required. And certainly I don’t think anyone will ever be auto-attacking with a tome in GD without some super crazy skill mod. Maybe in GD2 will be more possible.
Received:
Mythical Inashkor’s Head(s): increased % Attack and % Cast Speeds to 22%.
Someone needs to put together builds around these two items to prove their state of existence.
Needs some real over-budget stuff unless you want the items to stay in like, D-tier, mayyyybe C-tier somehow. Or reworking. Any community ideas?
Ixillor’s Rageflame (Mirror of Ereoctes focus?)
https://www.grimtools.com/db/items/8657
- If it’s going to go hard on Mirror of Ereoctes, it should have +3 Mirror of Ereoctes.
- If it’s going to go hard on a 3.5s buff, you might as well up those 300% to 600%.
- Low DA no resists on a subpar item is another place to look.
- It’s proc could reduce fire/aether resist?
Anyone else have any ideas?
Judgment of Empyrion (Nobody has even tried this item?)
https://www.grimtools.com/db/items/12599
1.1.4: Mythical Judgment of Empyrion: added % Lightning damage and 15% of Physical dealt as Fire. Updated Conversion to 45% of Chaos dealt as Lightning. Updated values on the granted skill. Removed % Physical damage.
The skill was basically buffed across the board significantly and went from 4s cd to 2.5s cd. Time to play with it and give feedback people!
Hellscourge (Please make this item good it’s so cool)
https://www.grimtools.com/db/items/8659
TLDR; 1.1.4: Hellscourge: increased Offensive Ability to 70, increased All Resist Reduction modifier for Sigil of Consumption to 22 and increased damage on the skill proc, whic is essentially everything I asked for except superior skill mods.
This needs testing.
Word of Solael (Guardians are okayish)
https://www.grimtools.com/db/items/11692
TLDR; even if you’re going to add another guardian, you’ll still need to give them some dmg if you want them to be good. Can’t speak for the rest of the item.
Wretched Tome of Nar’Ardin (?)
https://www.grimtools.com/db/items/9356
TLDR; Can’t find any community feedback on this since like 1.0.0.5 so don’t want to make assumptions…
1.1.4: Mythical Wretched Tome of Nar’adin: added 45% of Chaos dealt as Acid and increased Poison Duration to 100%. Increased Acid damage modifier for Dreeg’s Evil Eye to 35 and reduced its Poison Duration modifier to 50%
Significant as buff. Is it enough, I don’t know. Maybe it should convert vitality dmg to acid on doombolt, and doombolt should get scaling vitality decay? Green doombolt DEE nuke might be fun.
Tome of Names (Out competed by Invoker Set)
https://www.grimtools.com/db/items/9351
TLDR; This probably shouldn’t even try to be a PRM item. Really could use reworking, pitch your ideas in this thread.
Note: To anyone who says get rid of the -20% phys resist on the item for something else. Fuck off. Yeah it’s useless in singleplayer but think of it as extra sprinkles on the sundae. I really like the option to use it in multiplayer and so long as we make the core item good for single it can keep it!
So how to actually change this item?
Farath’s Cube (cast speed or higher crit plz)
https://www.grimtools.com/db/items/8658
1.1.4: Farath’s Cube: increased % Crit damage to 12%, % Offensive Ability to 4% and % Health to 4% and increased Cold damage modifiers for Flames of Ignaffar and Panetti’s Replicating Missile to 82 and 60, respectively
This needs feedback.
Tldr; +1 Inquisitor instead of +1 Shaman would qualitatively change this item.
Tome of Atonement (great item except fire DEE part)
https://www.grimtools.com/db/items/12602
1.1.4: Mythical Tome of Atonement: increased % Damage Modified modifier for Dreeg’s Evil Eye to 100%
This is a lot of extra burn dmg, this needs testing.
TLDR; +2 DEE -> +3 please. Add %burn damage/duration. And lower +2s to DEE to +1.5s. Fire DEE struggles.
Reaper of the Accursed (Not as good after spellbinder nerfs long ago)
https://www.grimtools.com/db/items/8653
TLDR; I understand the fear of invulnerable spellbinders returning but the proc can be super buffed. 100s cooldown, lasts ONE SECOND, doesn’t even make you invulnerable. @Maya @sigatrev maybe can correct me if I’m wrong but it’s not particularly used as a pet item either? I feel like this item being reworked into a non pet item would be good.
If you’re convinced I’m wrong about the proc then maybe replacing the proc with something else entirely would be fine too.
Speaker for the Dead (great but not for necro apparently)
https://www.grimtools.com/db/items/9353
1.1.4: Mythical Speaker for the Dead: increased Offensive Ability to 90
TLDR; apparently RR on Ill omen can be 15%. I’d rather it convert bone harvest to cold though, or both. The phantasmal blade side is great ofc but people pair nightblade and this item with arcanist instead of necro currently. The necro side still needs a buff.
Consumption of Agrivix (Great item but while we’re here…)
https://www.grimtools.com/db/items/9358
TLDR; A little extra radius skill mod to Callidor’s Tempest would be super though. CT builds, by their mechanics, should be kings of Crucible clear times anyway.
Shields
Opinion: I still think shields are a bit lacking on non soldiers and non OK’s.
Meat Shield (More like Meme Shield. Used in weapon swap only)
https://www.grimtools.com/db/items/9444
Building with this you do like 0 damage. You could add vitality retaliation to it. Or like 5% attack speed. I’ve said before I understand the concern about making a build immortal but lack of DA, phys resist… heavy reliance on hp regen. Last time I took this as my main shield into crucible I just died.
But really compare all shields to Bramblevine. Bramblevine is a good example of what fun shields look like, even if you consider it as touch overtuned in some areas. But compared to it so many shields are light years behind. Heck compare to Gravetouch.
A friend suggested just giving it +1 all skills instead of Inquisitor.
Swapping Vigor for Bursting round would be nice, or just dropping overguard for bursting round since I think Soldiers simply have better options.
Wrathguard (It’s time for pierce converted skill mods plz)
https://www.grimtools.com/db/items/11296
1.1.4: Faction - Wrathguard: increased Pierce damage and % Attack Speed on the granted skill
The buff is neat but I feel it could still do something interesting in a converted to pierce skill mod.
Old feedback: Please: Add a lot of % armor and another resist. Add fire to pierce fire strike and flat pierce to righteous fervor and it’ll pair with Oathbearer. Add the same for fire strike just so there are more options and because you can’t fully use both together.
Maw of the Damned (Undertuned)
https://www.grimtools.com/db/items/8848
TLDR; It’s a shield, add some block chance and recovery to blood of dreeg and make it a weird but unique multiplayer shield bonus. Let wendigo totem be +3. Throw 7% attack speed on it and call it a day?
Will of the Living (Fine but is the theme broken?)
https://www.grimtools.com/db/items/9447
Not sure Necromancer fits into the will of the living. You could go full meme and do +2 mirror and +2 mark of torment. Shield’s fine enough though.
Occulant (?)
https://www.grimtools.com/db/items/11704
Listing Just to get community feedback.
Other Balance Threads I’m managing and updating with each update:
Torso and Helm feedback
One-hander feedback
Two-hander feedback
Jewelry Slot feedback
Leg and foot armor feedback
Non-set shoulders and gloves feedback
Relic feedback