Grim Dawn Passes 1 Million Copies Sold!

Lazy foul creature that cannot be named! Show us you mean it like powbam wrote!

In space no one can eat ice cream. Just sayin’…

I think the guy’s genuine, I mean he actually asked to be banned at one point :p. But still, selling 1 million is never a failure. It just shows how much recognition this game has picked up and will continue to pick up.

I wonder if Zantai feels like a failure on his ginormous yacht with 2 wardrobes full of fresh zentais to wear at his David Hasselhoff parties? I’m so jellie.

I got a strong feeling that grim dawn is still strongly underrated by the community of h’n’s players. But well hell maybe I’m just too old for all this so cold ‘the best hns’ so much going into the alley named ‘mmo crap’. Nevermind, I’m so happy to have GD :slight_smile:

It really cut me to the core… I’ve now realized that selling a million copies only illustrates how we failed to sell copies to the remaining 7.499 billion people on Earth… what a colossal failure

please, excuse me… I need to go wipe away my tears with a handful of million dollar bills

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I guess I could buy a few more copies and gift them to random strangers to help you guys out. If everyone who bought a copy just bought a 1000 more. I for one would feel better if you could wipe those tears with billion dollar bills instead.

This constant need to put Diablo 2 on a damn pedestal like it’s some holy grail of gaming is seriously starting to piss me off. This is getting to levels of Ocarina of Time and Final Fantasy 7 levels of bad.

Because god forbid any ARPG just ignore what Diablo 2 did and try to do their own thing. But no, every ARPG has to either copy what it did or take stuff from it, because they obviously can’t do anything new on their own.

This constant over glorification of Diablo 2 just made me hate it. Yup, i hate a game that i even haven’t played. It’s stupid but i don’t care, i’ll never touch Diablo 2 even with a 20 feet long pole. See what happens when you constantly over praise something? In a lot of cases it just drives people off.

Also, who cares if any ARPG is the “sucessor of Diablo 2”? What does it matter? Is Diablo 2 gone and other ARPGs need to replace it? No, not in the slightest. Is it also a fact that it’s the best ARPG? No, it isn’t either. it’s just opinions in the end, not some cold hard, scientific fact.

All i see from Diablo 2 now is this oppressive shadow that completely stifles creativity, because every ARPG has to take things from it apparently.

Actually GD isn’t as well marketed as the other more popular ones (i think). It does feel underrated to me and I hope Asses of Malmouth manages to pull more people in since this game deserves as much recognition it can get

I mean really though, I’m sure there are ways Grim Dawn could be better. There are some things I think we could have done better if we’d had more money at the start. There are some decisions that, now that I’ve seen how they played out, I think could have been done better. And sure, GD is obviously nowhere near the best selling ARPG of all time…

However, for a project that grew from just me and a some part-time help, with no funding, to what it became, I’d say we did okay. Even with all the KS and EA money we dumped into GD, the budget was still about 1/3 of TQs but it beat TQ in review score by a significant margin and probably has surpassed it in profit by now. My real goal though was to start a company where I had the creative freedom to make the kind of games I was passionate about, not to break Blizzard’s sales records. We have a team of 13 people now and money to create more games… seems like a win. :wink:

Seems like an understatement :slight_smile:

Its great to see how far the team has managed to come and it’d be even more interesting to see how far you guys go. I wish y’all good luck and do thank you guys for providing us an awesome game

All of you did great job in Grim Dawn. Absolutely no doubt about that. I wish for more teams like Crate. You showed truly honest approach to community and to job.

Perfect time to be Evil Medierra! Quick, delete this and log back in evil mode to repost it. I miss when you used to school trolls as evil medierra. :stuck_out_tongue:

+1 to This :slight_smile:
Grim Dawn is really Awesome and Great Game !

Honestly I played Diablo 2 for nearly 10 freaking years. There is NOTHING that come close to the amount of time I spend on D1 + D2 (coming from a guy that did every Final Fantasy (except #11) from 1 to 13 and most of them multiple times) and when I look at Grim Dawn I see what Diablo 3 SHOULD HAVE BEEN. Grim Dawn take the core of what made Diablo 1 (for his time) and Diablo 2 such amazing game and evolve from that point.

It does so and reach 1M sales in a time where the ARPG game type is basicly dying (to MMORPG).

This is how good Grim Dawn is. This is also how great Diablo 1/2 were for their times but still I’ll personally never go back to them. They were amazing for their time they gave me great memories and fun times but this isn’t the kind of story that once times has passed you “go back to live again” you already played it 115482 times over and it is time to move to something new.

Grim Dawn is that new that’s taking all my gaming times. I bought the games in December I have 4 character in leveling process and 6 more at level 85 I’m getting near the 1.000 hours played mark while I didn’t even open my PS2/3/4 since Chritmas. That’s how great GD is in that particular times frames for ARPG.

But yes Diablo (1 and 2) was “Top of the Game” during their era and people always love nostalgia.

If he did it was just grandstanding. No need to ask for a ban, just stop posting on the forum. Or he wants to be banned so he can then go to another forum and complain about how badly he was treated by Crate for just making a few suggestions on how to improve the game.

I think a couple of his comments from his review of B31 pretty much sums up what he’s looking for.

“My profile: I like Action-RPG since Diablo II, and have been disappointed by almost all sequels, clones and variants since that time.”

“Action-RPGs in my book are more or less supposed to be arcade games, with instant action, not much to think etc.”

Well, sorry, but Grim Dawn does give you more to think about. When the devotion system was first introduced I would often spend a whole afternoon usng GrimCalc trying to work out which combination would be best for the toon I was planning to play. Skills I could sort in 5 minutes, but devotions? No way. At one point I was doing more planning than playing! :eek: But for me that’s part of the game, I can’t imagine starting off a toon and not knowing what devotions I’m going to aim for (though that might be an interesting challenge one day).

Grim Dawn isn’t D2, it isn’t Titan Quest/Immortal Throne, it isn’t Morrowind, Oblivion, Skyrim, Sacred, Fable, Divine Divinity, etc, etc. It’s just Grim Dawn - and I thank the devs for making it.

Well, that explains everything right there.

Is GD an Action RPG. Yes, but…

Action RPG is the broad “genre” it falls under. Within that genre is another sub-genre I shall call the “diablo-like”, which is what games like TQ and GD actually fall under. They are decidedly not supposed to be arcade games and most players of the diablo-like play it for in-depth theorycrafting and tweaking. While not the only draw of the genre, it makes up for a sizable portion of it.

We can see this in play thanks to “D3” and the legions of rose-tinted glass wearing fans of D2 (and I should add D1 here, which receives far less praise than it deserves. Even the mother of diablo-likes cannot escape D2’s shadow) universally disappointed by D3’s failure to deliver this vital aspect of the “diablo-like”. GD, however, hits that nail square on the head and I, and every other serious fan of the diablo-like, heartily thanks Crate and GD for delivering that.

Fortunately for Grimdawn_Betatest, D3 is the arcade game he was looking for. It’s been staring him in the face the entire time.

I was a little late to the party when I first joined the forum, (this was way before EA, and the early videos was about cameras rotation, and there was only med and rhis who was doing the game full time, with some part time help.

back then, the plan was to release a game as large as the first act of TQ, I still remember the early maps that got posted and then later once the money came in from the KS, and the team had more help, then the comparison screenshots of the an old map compared to the newer versions.

Still, it took a while before the game went to early access, before it was even playable.

the team has come a long way, and it has taken time to assemble the current team, there is that to consider, plus the funds to hire them.

for a game that was barely going to be a game, just something small and quick to complete, by heck this game has come a long way. 1 million copies is a lot sold for an indie game. Sure if it was D2, or a big name game, then there would a publisher doing the advertising, the boxed copies and more. I think 1 million copies sold is a real testament to how much the game has grown, and if people weren’t around back then, back when it was only a two man band and some part time help, then they don’t really exactly realise what it was like back then. The team got lucky, they got an engine that they could use, something that if they didn’t have, would have made GD impossible, or would have added years onto the timeline for any game release.

All in all, the game has come a very long way since it’s humble beginnings, just some ideas, some concept maps, models, (and of course the animator (Tumbledown) came later, as there was problems with the part time ones, as they had full jobs and couldn’t do all the models for GD, which slowed things down no end.

I still remember some of that, so hell yeah, 1 million copies is really awesome in my book.

What’s even more stupid is him/her comparing the sales of a game that was riding of the success of the first game and the financial backing and brand name of Blizzard. Of course it’s going to sell more.

I don’t care if it’s nothing like Diablo 2 or it doesn’t take anything from that game. All i wanted was for the game to be entertaining and fun and that’s what i got, in massive spades.

First of all - congratulations! It’s a great achievement.

I logged in to tell short story of my little aRPG spree.

I kinda was hungry for aRPG and when D3 released Necromancer pack I picked it up. While leveling felt like waste of time, I enjoyed it. It seemed fresh for D3. Maybe because I was not playing D3 for last 9 seasons… It was fun, but for a short time.
Then Path of Exile released latest expansion. I dived in. It was a bit hard to pick it up again, quite complex game. New content, leveling experience and endgame is great. For first time I tried solo self found league. I kinda do not like trading. Not for me…
After few days some kind of nostalgia clicked in. For two evenings I played Diablo 2. While it’s outdated in every aspect, it has something special. Then I remembered another game - Grim Dawn.
I installed it. Launched. Played for 30 minutes before sleep. I can’t find words for it, but there is something great about this game. Today I had 5 hours non-stop gaming session of GD. I never play so long in one sitting any other game.
So yeah. That’s it. GD for me is very special aRPG.

And I’m really glad on your success story. Keep on going!