Damn, a lot of good changes and steps made in the right direction. Props to Crate and Z. for actually listening to game veterans.
I like this patch. But. Here are some changes that I personally don’t understand/like:
Mythical Arcanum Frigus: added 30% of Chaos dealt as Cold modifier for Phantasmal Blades
I understand this is a “compensation” for Phantasmal Blades nerf on Harra’s set. But this pistol is still awful. Noone would ever take it over Crescent Moon. Change stats on pistol to make it usable.
Korvan Wyrm: added 10% Cooldown Reduction
Item is still useless. So let’s say I choose to use cooldown Physical Primal Strike on my Warder. What do I do in between? Spam Cadence with no attack speed?? Add ~24% attack speed to it.
Mythical Glyph of the Storm Witch: added +2 to Canister Bomb
and
Mythical Time-Flux Band: added +2 to Canister Bomb and 40% Elemental Dot damage
Why? Can we get something that Lightning builds could really use? Like Maelstrom? Or Tenacity of the Boar? Or Torrent?
Mythical Leviathan: added 5% Attack Damage Converted to Health modifier for Amarasta’s Blade Burst
Completely useless. Not what Leviathan needed.
Harra’s Artifice Set: removed Chaos dealt as Cold modifier for Phantasmal Blades. Added 25 Cold damage modifier for Stun Jacks and increased the Cold damage modifier for Callidor’s Tempest to 85.
Harra’s Hood: increased Cold damage modifier for Callidor’s Tempest to 44 and reduced its % Attack Speed Reduction to 15%. Added 8% Crit damage modifier for Stun Jacks.
Harra’s Ward: reduced Cold damage modifier for Phantasmal Blades to 12 and its % Attack Speed Reduction to 15%
I understand the nerfs of PB part of the set. But CT and SJ desperately need ADCtH mods, damage is not going to make them really viable.
Rage of Agrivix Set: replaced Fire damage modifier for Vindictive Flame with Aether damage and increased its % Cast Speed modifier to 10%. Added a -15% Fire Resist modifier for Siphon Souls.
Mythical Codex of Agrivix: added 90 Burn damage / 3s and -0.3s Cooldown modifiers for Vindictive Flame
Mythical Mantle of Agrivix: added 25% of Lightning dealt as Fire
Sorry, but
Aren’t we converting Fire to Aether while using Agrivix? This is so confusing
Shattered Realm Ward: removed bonus to All Skills
Welp, makes it useless as well as hitting quite a few builds that were using 2-3 pieces of SR set. A lot of melee builds will feel that amulet nerf for sure.
Hungering Void: duration is now static at all ranks at 16s, reduced baseline chance of activation to 33% (scaling with skill cooldown/duration). Reduced % Crit damage to 30% by max rank and increased % Chaos/Vitality damgage bonuses to 375% by max rank.
Vitality/Chaos builds say thank you. But for everyone else it kinda looks like a war against build diversity. Non-Vitality/Chaos users get punished for using non-damage related devotion.