Awesome. I am totally hyped about all the Art changes. I love that now more and more skill modifier change the visual effect of the skills. I am totally looking forward to try all these changes. Great work.
I hope there is moooaar!
Awesome. I am totally hyped about all the Art changes. I love that now more and more skill modifier change the visual effect of the skills. I am totally looking forward to try all these changes. Great work.
I hope there is moooaar!
@ Zantai:
Can you please the changes to Blade Barrier and Huntress?
Especially Huntress; I don´t see anything, where 11 Bleed/3sec is an upgrade.
Probably a type o and it’s 31
or it’s 11 per second so 33 over 3 seconds
Possibly.
Pets, Toon or both?
The usefulness of ascension and resilience can be gauged right now by playing the game. Neither skill is particularly good defensively such that they needed a nerf. A nerf can only make the skills weaker. Therefore skills that are already balanced or weak do not need a nerf. As far as I have seen Resilience has often been a one-pointer so how does the nerf make sense?
What a beatiful update!!! The art (conversion fx), the balancing (Riftwarped Grasp losing chaos to vit conversion), mechanics… Great!
Thanks Crate, you guys are wonderful!
Thank you for the trap resistance! I won’t feel forced to use Chains of Oleron anymore.
I’ll make sure to try the buffed Cyclone Elementalist.
I guess I’ll have to wait for the most exciting changes: new FX and Conduit reworks!
I had this thought when it was added… But I’ve been a bit discouraged as of lately due to losing my build posts (hopefully will have the motivation to start again later tonight or tomorrow) While the change definitely helps lots of aether variants it comes at the cost of reduced elemental ones. Which there were less of to begin with anyways. :undecided:
I wasn’t the one advocating this a lot. But personally I like the bonus as it buffed a lot of my bone monger variants.
Idk which I would prefer. This set has been my focus for a while.
@Zantai, could you please add % lightning damage to aetherstorm sigil? For now low level ring version only grants % electrocute Damage, while the mythical version grants both - lightning and electrocute damages.
Has anyone actually used Leviathan as an ABB machine, particularly when it has 0 gear support otherwise? You’re already giving up double RR from Occultist, Necromancer, Oathkeeper, or even Shaman, and now you’re losing out on every dual-wield ability, which is one of the only two reasons to go with Nightblade anyway. At least bump up the cold conversion values or give it some bonus that doesn’t work better on some other class, like +2 to nightblade skills instead of the terrible skill mods it has now.
This patch looks to be very interesting - some good, some bad, but nevertheless, interesting. Thank you for your hard work Z et al!
Can’t wait to see the updated FX for all those skills and particularly the 100% conversion items. This is something that I have longed to see in GD for forever and a day. The little things like this change are what makes a great impression in my mind of the dedication you all have to making this game the best it can be. It might not matter to some people, but to others like myself it does matter.
Thank you for listening to the community regarding the uselessness of Terrify! I see that it was removed from skills, but what about item procs and skill mods? Can we get those changed as well?
I’m still saddened by the loss of Iskandra’s as a melee Elemental set, particularly the removal of the Iskandra’s Prism skill from the amulet. Losing the 22% Phys to Ele conversion will hurt on a build like thejabrixone’s Skullcrusher MH that need it to hit 100% Ele conversion. Are there items or an item set that will be added to make up for this loss of Elemental Damage build options?
Along the same vein, it’s tough to see the Bonemonger set get that 30% Ele to Aether conversion when it was shown to work with Elemental Damage to pretty good effect by thejabrixone recently as well. IMHO, that really seems like a bad change to the set. Please revert this to keep options open for that set.
Despite my questions and complaining, in the end I trust your decisions and direction you are taking the game in. GD is such a great game and you do improve it time and time again. Much thanks and continued success!
Thank you for the preview.
Sad to see that we still won’t get ‘Always show double rares’ as an option in the loot filter although it is frequently requested. Please consider adding it.
Working RR on Olexra when?
Good portion of nerfs is always welcome
Thank you very much for FX update!
Someone please tell me phys retal DE is still playable. I mean I’m sure it’s not gonna be top tier, it wasn’t meant to be, but at least please be at least good.
> Updated FX for Bloody Pox.
Praise be!
ill try to go 1 by 1 gonna be prolly long post after i thought most about it
ITEMS
1- ulzuin set : i didnt see what changes set gonna be so you can ignore all of this from now
2- CC res crafting options: awesome idea !! one of my highlights of this patch
3- absolution relic : lets be honest, any1 who played with this relic knows how broken it was like cmon overguard on a relic?.. nice change…
4- alladrah’s spellblade nerf : again any1 who toy’d around with dw eor version of this wep purifier sentinel variants will admit that dmg of build was some sorta broken… still hp nerf on it and huge flat fire nerf is abit so much imo…
5- conduit amulet changes : i am so hyped about this so so hyped. good catch
6- arcanum frigus : again not nuff buff to compete other choices… might need more buffs.
7- dawnshard hauberk :i see you guys wanna enable fire retal and acid retal more… and i am loving this idea but as you see this chest piece converts fire to lightning ? removing this convertion might be so good step fire retal builds.
8- decree of the circle of five: i got this wep drop today, and bonelance shoots 1 small projectile which is not worth to build around imomight be wrong, i dont see how this wep compete beronath and such… this wep is plain weird, id completely change most of it.
9- leviathan : dont know giving some love to abb this way is good idea… might be some different benefit rather than leech on abb side.
10- riftwarped grasp : i didnt understand the change of chaos to vit convertion removal? this gloves was pretty much unq in most ways and i dont think this is good direction for most builds… pretty niche item got changed for some reason. reason to cutdown some pb wh?
11- bonemonger set : i am kinda middle of this change. cause this cool set use to offer 2 routes for players, you either play aether or elemental of your choice… i hardly understand how you gutting your own brillant idea to get this choice out of player hands… just weird. cause i already saw 2 version of this set build and both them were super viable. but if you guys wanna make this set more aether centric id take that also suits its name
12- deathguards set : cool on paper but i would love to get what build lacks more aka RR on set prolly or some other cool intreactions but i guess acid side of devotions will change and murmur will get more RR and such… lets see if its gonna give a breathe to this set.
also imo, giving this set some bonuses to oathkeeper skills might be brillant idea and enabler for some cool builds, pls consider as an option
13- Rage of Agrivix set: i cant understand this. dont get me wrong, whats that -fire RR on siphon souls ? and some burn dmg here or there like aether and burn CT is viable build ? maybe it is but dont know. this is beyond my gd knowledge
14- shattered realm ward amulet: this is good catch… this amulet made most of amulets in game obsolete. like why use conduit over this most of the time… and i guess we are getting some more slow resist on devotions and crafting options… i like this nerf to buff other amulets idea alot… also completing set will be more appealing for niche builds.
15- cyclone set: this set had absurd stats compare to most casters sets even melee sets… and instead of nerfing its ridic phys res and stat gain oa da hp, why nerf eor side? and pls stop buffing thermite mine related stuff, just change thermite mines already… it will make huge impact on forum like AAR pierce change imo…
16- virtue set: this was one of the strongest set in gd history, that was my experience with this set… but these amount of nerfs? aegis line already nerfed, and huuuge nerfs on set itself, ascension nerf… best is wait and see but i am not feeling this is gonna be good anyway…
DEVOTIONS
1- Gallows : not enough buff to compete that juicy other blue constellations youd take for defence. this needs some different stats to be picked, maybe defensive maybe offensive dont know… i mean i dont see any1 take this over sailors guide even for vit build ?
2-Dryads blessing : i dont think this thing even matters… am i missing something ?
3- Maul: this constellation is pricey to take, and dmg of it is not a problem… %15 chance on attack should be min %25 and cooldown must be 0.5 sec to be more appealing… wrong way to buff this imo cause problem of it is high cd and low chance.
NIGHTBLADE
1- AQC : i couldnt understand this and i dont see how this will make a difference??? to me , its same and nothing special… pls someone enlighten me about this change impact. i just dont understand why not buff it in more usefull way than this meme msg related stuff…
2- Blade barrier: i assume skill getting whole rework…
ARCANIST
this class needs some major changes, this is not enough.
OATHKEEPER
1- aegis nerf, counting other nerfs to ascension virtue set, mi shield… this skill gonna be nerfed a lot on paper… ignore this comment till we see how it feels on game.
2- Ascension nerf: 24 secs wayyy to much considering melee builds generally have zero cdr. dont know about this change at all… oathkeeper already felt mid tier class to me not even A tier, and this change will make it less appealing to most builds for sure. its like kinda whatever stats anymore for %50 of builds which is sad.
3- Resillience nerf: not even needed imo… it was just ok not game breaking or super strong…
small note, also some new sets criest for some stats oa hp and phys res buffs, pls reconsider them…
wall of text hell yeah…
Quote:
Originally Posted by Zantai View Post
[Major New Features]
Several older skill spell FX have been updated to meet our modern standards. See the Art Section for details!
Many Item Skills Modifiers with 100% Damage Conversion have been updated with new spell FX.
where do i find the Art section? i can’t see it.
It is this one: In the actual patch notes post itself
[Art]
Updated the Devotion skill FX for Rhowan Crown’s Elemental Storm to be less obtrusive and reduce blow-out.
Updated visual FX on various shield skills (ex. Maiven’s Sphere of Protection) so that they are much more subtle and less prone to blow-out when overlapped with other fx.
Updated FX for Blade Arc.
Updated FX for Bloody Pox.
Updated FX for Counter Strike.
Updated FX for Forcewave.
Updated FX for Grasping Vines.
Updated FX for Grenado.
Updated FX for Phantasmal Blades.
Updated FX for Stun Jacks.
Updated FX for War Cry.
Updated FX for Vindictive Flame.
Updated FX for various Lightning-based Skills to be a bit flashier (Doombolt, Aetherbolt and other misc Lightning strikes).
Updated textures and cast FX for beam skills (ex. Albrecht’s Aether Ray).
Changed shaders on Drain Essence to reduce blowout in bright areas.
Changed shaders on chaos & vitality weapon trails to reduce blow-out in bright areas.
No, elemental variant bonemonger is more flexible and exciting. I had a lot of upcoming elemental bonemonger variant in my head right now. The possibility is massive because elemental has so many good options on itemization and devotion.
It’s just not that obvious to see because the set currently only gives conversion to aether.
Giving it 30% elemental conversion to aether is stupid and absurd. No point in giving elemental RR and +%elemental damage in the set then. May as well omit that all and make the set just another obvious set.
Yeah, I feel like I have been penalized for being creative. Really angry right now tbh.
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