Thanks so much for taking care of us controller users! It is much appreciated.
On that note, can we get a spacebar on the next iteration of the controller text entry keyboard? Additional symbols that are valid for names would be nice, but I think a spacebar is a “necessity”.
Controller master race checking in. Moving and rotating the camera is so much better with sticks!
Thanks for the fixes. The third bug was present for a long time I think
Don’t tell me you’re going to break compatibility between gog and steam again for a few days just for controller changes? We were just able to play for a bit and you’re pushing another hotfix for steam AGAIN? Can’t it wait for a bit?
Zanta is the wendigo totem bloodpact meant to be like it is now?
Takes 2seconds to give you the buff after casting it, it was fixed long ago before AoM now broken again
Nice job on the controller updates, thank you. The new snapping feature in the inventory menu can come in handy, but it’s also nice to have the option of using the analog stick as before. Navigating with D-pad will be more efficient when selecting items in adjacent squares, while the analog stick is better if the items are several squares apart. Good design. Skill assignment is fixed, and D-pad can be used to select dialogue responses again.
This was the used in the patch notes for Grim Dawn Version 1.1.2.0 https://www.grimdawn.com/forums/showthread.php?t=83649
Several older skill spell FX have been updated to meet our modern standards. See the Art Section for details