Grim Dawn V1.3.1 Public Playtest Changelog

The following represents the initial changelog for v1.3.1. More changes and fixed are still being worked on before the update goes live for everyone.

Note: full localization is available with this build, so please let us know if there are any issues in non-English.

Note: Loyalist Pack 4 is currently in internal testing only and not available for purchase until the update goes live for everyone.

Known issue: the final boss of the Obsidian Swordsman quest line currently has work-in-progress sound effects which do not perfectly line up with the casting animations. This will be addressed in a future build.


Table of Contents
Major New Features
Crucible
Tech
Modding
Game
Itemization

Class & Skills

V1.3.1.0

[Major New Features]

  • Loyalist Pack 4 is now available! Conquer your foes with four grim new cosmetic sets!
  • An ancient burial site has been uncovered within the Frostveil Highlands, honoring a brutal, but mighty warrior. Can you recover their lost legacy and bring new glory to the armor of a fallen Kurn champion?
  • A new Legendary armor set can now drop exclusively from Resplendent Treasure Troves, on any difficulty.
  • New points of interest have been added to the Frostveil Highlands, featuring additional rewards.
  • 29 additional Epics have been Awakened, including two Sets (Bloodreaper’s Butcher and Desecrator Covenant).

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[Crucible]

  • Reduced monster Damage and Offensive Ability scaling in waves 171-200.
  • Item Alteration is now unlocked at the Crucible inventor by default.

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[Tech]

  • An optimization pass has been performed on shadows, particularly in high elevation areas.
  • Note: the issue on GOG with achievements popping at the start of each session is a GOG bug, and not an issue with the game. Their team has been notified and a fix will hopefully roll out in a future GOG Galaxy update.
  • Fixed an issue where an Ascended Epic would be invalid for awakening it. Note: awakening an Ascended Epic does wipe its Ascended affix.

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[Modding]

  • Additional animation slots have been added for modding purposes.

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[Game]

  • Items of all qualities now have a small chance to drop with a randomized Ascension modifier when playing in Ascendant mode. This chance is increased by offering Soul Fragments at the altar, and enables random Ascended drops on lower difficulties. Soul Fragments no longer increase monster equipment drop rates.
  • Reduced base monster Damage and Offensive Ability in Ascendant mode.
  • Increased monster density in Bloodbound areas, ice caves, and in the Aurora Peaks.
  • Noktukari has become less shy and now marks the location of Elderveil on the minimap. Herb-Tender Nadala now offers a follow-up breadcrumb to guide you towards his lair if you have not met him yet.
  • Noktukari’s Roguelike Dungeon quests now progress when finishing the respective challenge room, rather than when opening the chest. You should still grab your loot though.
  • Onslaught stacks are now wiped when using weapon swap or transitioning between areas.
  • Fixed an issue where the Ascension Altar’s loot bias modifiers were sometimes not correctly applying to unique drops.
  • Fixed an issue where the Forgotten Gods breadcrumb quest would not begin in some circumstances. This was not a blocking issue as the Emissary quest could still be started, but the quest guiding characters to it would not always start.
  • Fixed an issue where some Reflect monsters were missing the reflect overhead icon, and removed it from monsters that unintentionally displayed it (ex. Ancient Shambler).

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[Itemization]

  • Weapon Pool builds have received a powerful new modifier in Fangs of Asterkarn with % Chance to Activate bonuses. This offers tremendous flexibility in customizing your character’s weapon builds, however, these modifiers unfortunately have outpaced other build archetypes and need to be more restricted. We have done a tuning pass across all items to reduce, or remove, these modifiers and bring auto-attack builds in line with other archetypes.
  • Rare Prefix - Dominator: reduced % Health for pets to 8%
  • Rare Suffix - Nature’s Bidding: reduced % Health for pets to 8%
  • Rare Suffix - Untamed: reduced % Health for pets to 8%

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Ascended Items

  • Reduced Soul Echo cost of crafting Soul Fragments to 6, down from 8.
  • All % Activation Chance modifiers have been rebalanced.
  • Reduced % Retaliation damage modifier for Presence of Virtue on Armor and Accessories to 20% and 30%, respectively
  • Reduced % Retaliation added to Attack modifier for Righteous Fervor on weapons and shields
  • Reduced % Retaliation added to Attack modifier for Shattering Smash
  • Replaced Cadence modifier for Magic items with modifiers for Deadly Momentum
  • Increased Aether damage modifiers for Devastation on Armor and Accessories to 30 and 60, respectively. Replaced its Projectile modifiers on weapons with Aether damage modifiers.

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Potions

  • Flasks now increase the Potion Cooldown by 5/4/3/2/0 seconds based on quality.
  • Amplicorum: increased % Damage Taken penalty to 12% and reduced % Damage Modified to 8%
  • Expulsimum: reduced % Damage Reduction to 25%
  • Saunginis: increased % Health Cost per second to 10%
  • Savillis: increased % Health Activation Threshold to 40% and removed Cooldown Increase

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Faction Equipment

  • Anum’fol, the Cutting Wind: increased Frostburn damage modifier for Callidor’s Tempest to 210 / 4s
  • Blazerush: reduced % Activation Chance modifier for Upheaval to 10%
  • Bloodrender: reduced % Activation Chance modifier for Whirling Death to 6%
  • Claw of Hagaraz: reduced % Health for pets to 10%
  • Corruptian: reduced % Activation Chance modifiers for Necrotic Edge and Zolhan’s Technique to 4%
  • Coven Manipulator Pendant: reduced % Health for pets to 10%
  • Howl of the Wendigo: reduced Vitality damage modifier for Blade Arc to 60
  • Icetusk: reduced % Activation Chance modifiers for Avalanche, Chilling Rounds, and Zolhan’s Technique to 8%
  • Mark of Blood’s Deceit: removed % Activation Chance modifier for Zolhan’s Technique
  • Umbra’dol, Legacy of Blood: reduced % Activation Chance modifier for Bloodfangs to 12%
  • Warp’s Edge: reduced % Activation Chance modifiers for Amarasta’s Quick Cut and Avalanche to 10% and 5%, respectively
  • Wendigo Chaosweaver: reduced % Health for pets to 8%

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Relics

  • Aurora: removed Health
  • Beronath’s Howl: reduced Onslaught Stacks on the granted skill to 3
  • Icebreaker: reduced % Damage Reduction on the granted skill to 10%
  • Yugol’s Hunger: granted skill is now immune to Disruption effects. Increased Radius of the granted skill to 3.8.

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Monster Infrequents

  • Anointed Blade: replaced % Chance of Cooldown Refresh modifier for Fire Strike with % Chance of Duration Extension instead. Added +2 Targets modifier for Fire Strike.
  • Balthazar’s Crest: reduced Physical damage modifier for Blade Arc to 80
  • Bile Regurgitator: reduced % Activation Chance modifier for Chilling Rounds to 15%
  • Bilesoaked Spear: moved 100% of Vitality dealt as Acid modifier from Necrotic Edge to Spectral Binding. Increased % Activation Chance modifier for Necrotic Edge to 12% and removed % Activation Chance modifier for Shattering Smash.
  • Blugrug’s Plagued Edge: reduced % Activation Chance modifier for Bloodfangs to 8%
  • Dranghoul Savage Blade: reduced % Weapon damage modifier for Phantasmal Blades to 12%
  • Eldritch Storm Emitter: reduced % Activation Chance modifier for Storm Spread to 5%
  • Fleshwarped Bulwark: reduced % Activation Chance modifier for Feral Hunger to 10%
  • Fleshwarped Shard: reduced % Activation Chance modifier for Reaping Strike to 10%
  • Gargoyle Visage: reduced % Activation Chance modifier for Feral Hunger to 5%
  • Gruldir’s Tainted Cleaver: reduced Onslaught Stacks modifier for Feral Claws to +2
  • Ilgorr’s Eternal Curse: reduced % Activation Chance modifier to 5%
  • Ironeye Casque: reduced % Activation Chance modifiers for Belgothian’s Shears and Zolhan’s Technique to 5%
  • Kalis’Ka’s Harvest: reduced Physical damage modifier for Blade Arc to 60
  • Korvan Burning Halberd: reduced % Activation Chance modifier for Smite to 10%
  • Korvan Eldritch Halberd: replaced % Physical dealt as Acid with 50% of Chaos dealt as Acid. Reduced % Activation Chance modifier for Smite to 10%.
  • Korvan Gaze: reduced % Activation Chance modifier for Whirling Death to 5%
  • Korvan Helm: reduced % Activation Chance modifier for Reaping Strike to 5%
  • Kymon’s Badge: reduced Lightning damage modifier for Callidor’s Tempest to 45-90
  • Malaise Spreader: reduced % Activation Chance modifier for Reaping Strike to 15%
  • Mark of Nacrathan: reduced Cold damage modifier for Callidor’s Tempest to 60
  • Messenger’s Repeater: reduced % Activation Chance modifier for Belgothian’s Shears to 15%
  • Mogara’s Fangs: reduced Physical damage modifier to 70
  • Naren Kur’s Blade: reduced % Activation Chance modifier for Markovian’s Advantage to 8%
  • Obsidian Defender: removed % Activation Chance modifier for Shattering Smash
  • Primordial Stone: reduced % Activation Chance modifier for Smite to 6%
  • Rot Regurgitator: reduced % Activation Chance modifiers for Avalanche and Necrotic Edge to 8%
  • Sandclaw Slicer: reduced Physical damage modifier for Blade Arc to 60
  • Spectral Warmaul: reduced % Activation Chance modifier for Upheaval to 10%
  • Titan’s Serrated Spear: reduced % Activation Chance modifiers for Belgothian’s Shears and Shattering Smash to 8%
  • Troll Bonecrusher: reduced % Activation Chance modifier for Feral Hunger to 10%
  • Ugdenbog Boltthrower: reduced % Activation Chance modifier for Storm Spread to 8%
  • Viper Sandspitter: reduced % Activation Chance modifier for Zolhan’s Technique to 6%
  • Voidcarver Blade: replaced % Damage Modified modifier for Onslaught with 25% Weapon damage modifier for it
  • Voldrak’s Crusher: reduced % Activation Chance modifier for Upheaval to 10%
  • Wight Frost’s Edge: increased % Activation Chance modifier for Necrotic Edge to 12% and removed % Activation Chance modifier for Avalanche
  • Windwalker’s Gaze: reduced % Activation Chance modifier for Execution to 8% and replaced % Activation Chance modifier for Avalanche with 100 Cold damage modifier for it
  • Woolly Voidguard: reverted % Chance of Cooldown Refresh modifier for Cadence to be 100% chance of 1s Cooldown Refresh for Doom Bolt. Added modifiers for Deadly Momentum.

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Epic Items

  • Empowered Whispers of the Dead: reduced % Health for pets to 9%
  • Rotmender’s Hat: reduced % Health for pets to 5%
  • Rotmender’s Ring: reduced % Health for pets to 5%
  • Mythical Cleansed Blade of Elgoloth: replaced bonus to Avalanche with +2 to Leap
  • Mythical Rotmender’s Hat: reduced % Health for pets to 8%
  • Mythical Rotmender’s Ring: reduced % Health for pets to 5%
  • Mythical Whispers of the Dead: reduced % Health for pets to 10%
  • Whispers of the Dead: reduced % Health for pets to 8%

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Legendary Non-Set Items

  • Arctis: reduced % Activation Chance modifier for Necrotic Edge and Zolhan’s Technique to 6%
  • Awakened Boltspitter: reduced % Activation Chance modifier for Bloodfangs to 12%
  • Awakened Burrwitch Peacekeeper: reduced % Activation Chance modifier for Chilling Rounds to 6%
  • Awakened Doomsaw of Gluttony: reduced % Activation Chance modifier for Necrotic Edge to 6%
  • Awakened Flame’s Virtue: reduced Fire damage modifier for Blade Arc to 80
  • Awakened Gladiator: reduced % Activation Chance modifier for Shattering Smash to 10%
  • Awakened Rotmender’s Ring: reduced % Health for pets to 6%
  • Awakened Sangvinar: reduced % Activation Chance modifier for Feral Hunger to 8%
  • Awakened Slithscale Legwraps: reduced Health to 680
  • Awakened Soulsplitter: reduced % Activation Chance modifiers for Reaping Strike and Zolhan’s Technique to 8%
  • Awakened Tainted Swampgrips: replaced Onslaught Stacks modifier for Onslaught with a 12% Weapon damage modifier for it
  • Awakened Tremor: reduced % Activation Chance modifier for Avalanche to 12%
  • Awakened Voidpiercer: reduced % Activation Chance modifier for Necrotic Edge to 8%
  • Beronath’s Voidlost Horn: reduced % Damage Modified modifier for Cold Snap to 60%
  • Bloodwake: reduced % Activation Chance modifier for Belgothian’s Shears to 6%
  • Conduit of Frenzied Whispers: replaced Onslaught Stacks modifier for fire variant of Onslaught with +2 Targets modifier for it. Updated physical variant of Werewolf so the Cooldown Refresh modifier for Leap now only affects Feral Claws.
  • Decree of Aldritch (mythical): removed Cooldown modifier for Devastation
  • Edge of Sanity: reduced % Activation Chance modifiers for Bloodfangs, Markovian’s Advantage and Reaping Strike to 4%
  • Eldritch Gaze (mythical): reduced Chaos damage modifier for Blade Arc to 80
  • Eyes of Mogdrogen’s Chosen: reduced % Total Speed for pets to 8%
  • Gutworm’s Bloody Seal: reduced % Activation Chance modifier for Belgothian’s Shears to 6% and removed its Bleed damage modifier
  • Mythical Aeon’s Eye: player-scaling Wraiths now move significantly faster and cast shadow strike more frequently
  • Mythical Armaggedon: removed erroneous non-stackable Resist Reduction modifier for Cadence that was unintentionally left on the item after its modifiers were redesigned.
  • Mythical Asterllonos, Star of the North: reduced % Activation Chance modifier for Amarasta’s Quick Cut to 8%
  • Mythical Bane of the Winter King: reduced % Health for pets to 20%
  • Mythical Brand of the Crimson Company: reduced % Activation Chance modifier for Reaping Strike to 8%
  • Mythical Death Omen: reduced % Activation Chance modifier for Execution to 6%
  • Mythical Deathshriek: reduced % Activation Chance modifier for Necrotic Edge to 12%
  • Mythical Edge of Death: reduced % Activation Chance modifiers for Markovian’s Advantage and Reaping Strike to 4%
  • Mythical Elysian Gavel: reduced % Activation Chance modifier for Necrotic Edge to 12%
  • Mythical Fang of Morkh: reduced % Activation Chance modifier for Necrotic Edge to 10% and removed % Activation Chance modifier for Amarasta’s Quick Cut
  • Mythical Fatebreaker’s Chains: reduced % Activation Chance modifier for Zolhan’s Technique to 8% and removed its % Weapon damage modifier
  • Mythical Fiendmaster Raiment: reduced % Chaos damage for pets to 120%
  • Mythical Fragment of Anguish: replaced % Damage Modified modifier for Onslaught with 15% Weapon damage modifier for it
  • Mythical Havoc: reduced % Activation Chance modifiers for Markovian’s Advantage and Chilling Rounds to 5%
  • Mythical Hellborne: reduced % Activation Chance modifier for Bursting Round to 12%
  • Mythical Ironlord Demolisher: reduced % Activation Chance modifier for Reaping Strike and Zolhan’s Technique to 10%
  • Mythical Leviathan: reduced % Activation Chance modifiers for Avalanche and Necrotic Edge to 8%
  • Mythical Mad Queen’s Claw: reduced % Activation Chance modifier for Whirling Death to 6%
  • Mythical Mantle of Blasphemous Rituals: reduced % Cold damage for pets to 120%
  • Mythical Necrolord’s Shroud: reduced % Health for pets to 8%
  • Mythical Morguul’s Mortality: reduced % Activation Chance modifier for to 6%
  • Mythical Northern Wyrm: reduced % Activation Chance modifier for Avalanche to 12%
  • Mythical Portent of the End Times: reduced % Activation Chance modifier for Zolhan’s Technique to 12%
  • Mythical Ragefire: reduced % Activation Chance modifier for Bursting Round to 6%
  • Mythical Rumor’s Echo: reduced % Activation Chance modifier for Whirling Death to 8%
  • Mythical Scarmakers: replaced % Activation Chance modifier for Avalanche with 25% Weapon damage modifier for it
  • Mythical Scion of Noxious Wounds: reduced % Activation Chance modifiers for Execution and Necrotic Edge to 4%
  • Mythical Starcore Destroyer: reduced % Activation Chance modifiers for Avalanche and Smite to 8%
  • Mythical Touch of the Everliving Grove: reduced % Health for pets to 16%
  • Mythical Venomlash: reduced % Activation Chance modifier for Belgothian’s Shears to 6%
  • Mythical Vidurian’s Suppressor: reduced % Activation Chance modifier for Belgothian’s Shears to 10% and removed % Activation Chance modifier for Bloodfangs
  • Mythical Wildhowl Hood: % Chance of Duration Extension modifiers for Werewolf and Wereraven now only affect Feral Claws and Ice Talons, respectively, and no longer have a maximum cap.
  • Mythical Will of Bysmiel: reduced % Health for pets to 12%
  • Mythical Witching Hour: reduced % Health for pets to 10%
  • Mythical Zolhan’s Revenge: reduced % Activation Chance modifier for to 8%
  • Nightclaw: reduced Pierce damage modifier for Blade Arc to 40
  • Outcast’s Secret (mythical): reduced Cooldown Reduction modifier for Devastation to -3s
  • Phasebreaker: added 4% Activation Chance modifiers for Chilling Rounds and Zolhan’s Technique
  • Stormrend: % Chance of Cooldown Refresh modifiers for Werewolf now only affect Feral Claws
  • The Crimson Claws: reduced % Activation Chance modifier for Feral Hunger to 5% and removed % Activation Chance modifier for Bloodfangs
  • Will of Bysmiel: reduced % Health for pets to 8%

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Legendary Set Items

  • Allagast’s Masterpiece: removed Cap on Duration Refresh modifier for Trozan’s Sky Shard
  • Awakened Bloodmane’s Helm: replaced % Activation Chance modifier for Bloodfangs with 15% Weapon damage modifier for it
  • Awakened Dreadwalker Set: increased % Health bonus to 16%. added 55 Vitality damage modifier for Drain Essence and increased its Onslaught Stacks modifier to 6.
  • Belgothian’s Slaughter Set: removed Cap from Duration Refresh modifier for Fighting Spirit
  • Belgothian’s Mask: removed % Activation Chance modifier for Markovian’s Advantage
  • Belgothian’s Slicer: added 5% Activation Chance modifier for Markovian’s Advantage
  • Bloodlust Set: reduced % Activation Chance modifiers for Bloodfangs and Whirling Death to 8%
  • Bonemonger Set: added 10% Activation Chance modifier for Smite
  • Bonemonger’s Gem: removed % Activation Chance modifier for Smite
  • Bysmiel’s Iris: reduced % Health for pets to 12%
  • Cinderborn Grip: removed % Activation Chance modifier for Shattering Smash
  • Dagallon’s Destruction Set: removed Cap on Duration Refresh modifier for Fire Strike
  • Gloom Knight Set: added 10% Activation Chance modifier for Markovian’s Advantage and reduced % Activation Chance modifier for Avalanche to 10%
  • Gloom Knight’s Emblem: removed % Activation Chance modifier for Markovian’s Advantage
  • Ice King’s Regalia Set: increased Cold damage modifier for Werewolf to 160 and moved its 100% of Pierce deal Cold modifier to Solael’s Witchfire
  • Blade of the Ice King: increased Cold damage modifier for Summon Hellhound to 220
  • Crown of the Ice King: increased its % Chance on Attack to Refresh Summon Hellhound’s Cooldown for Amarasta’s Blade Burst to 15s
  • Heart of the Ice King: removed % Weapon damage modifiers for Amarasta’s Blade Burst and Feral Claws. Increased % Chance on Attack to Refresh Summon Hellhound’s Cooldown for Feral Claws to 15s
  • Jarldin’s Fury Set: reduced % Weapon damage modifier for Upheaval to 50%
  • Jarldin’s Eye: removed % Activation Chance modifier for Upheaval
  • Mythical Harbinger’s Grasp: reduced % Weapon damage modifier for Doom Bolt to 40%
  • Mythical Markovian’s Visor: removed % Activation Chance modifier for Markovian’s Advantage
  • Mythical Mask of the Harbinger: reduced % Weapon damage modifier for Doom Bolt to 40%
  • Mythical Valdun’s Rifle: reduced % Activation Chance modifier for Zolhan’s Technique to 10%
  • Mythical Warborn Gavel: reduced % Activation Chance modifier for to 6%
  • Mythical Wildblood Crusher: added +1 Charges modifier for Grasping Vines
  • Nightforged Pact Set: removed % Activation Chance modifier for Avalanche
  • Pyran’s Effigy: removed Cooldown Reduction modifier for Devastation
  • Radaggan’s Folly: added 3 Onslaught Stacks modifier for Drain Essence
  • Rah’Zin’s Torment Set: removed % Activation Chance modifier for Whirling Death and reduced % Activation Chance modifier for Zolhan’s Technique to 10%
  • Rimetongue Set: added 20% Chance on Attack to Refresh Horn of Gandarr’s Cooldown by 1.5s modifier for Grenado. Added 800 Heal per second modifier for Vindictive Flame. Increased % Resist Reduction modifiers for Blade Trap to -25%.
  • Targo’s Craft Set: reduced Physical damage modifier for Blade Arc to 100
  • Targo’s Mallet: reduced Physical damage modifier for Blade Arc to 40
  • The Clairvoyant’s Focus Set: updated % Chance of Cooldown Refresh modifiers for Doom Bolt and Reap Spirit to 20% on Crit and 35% on Crit, respectively
  • The Infernal Champion Set: increased % Chance on Attack to Refresh Judgment’s Cooldown modifier for Blackwater Cocktail to 1s
  • The Spellscourge Set: reduced % Weapon damage modifier for Blade Arc to 60% and removed Cooldown Reduction modifier for Devastation
  • Spellscourge Bulwark: reduced Physical damage modifier for Blade Arc to 80
  • Trozan’s Skybreach Set: added +1 Charges modifier for Sigil of Consumption and added 10% Chance on Attack to Refresh Sigil of Consumption’s Cooldown by 1s modifier for Trozan’s Sky Shard
  • Ultos’ Tempest Set: increased % Chance on Crit to Refresh Primal Strike’s Cooldown modifier for Savagery to 1.5s
  • Unwound Fate Set: reduced % Activation Chance modifiers for Reaping Strike and Storm Spread to 8%
  • Valdun’s Treachery Set: added modifiers for Deadly Momentum (Fangs of Asterkarn only)
  • Mythical Valdun’s Rifle: removed Cap on Duration Refresh modifier for Flame Touched
  • Zakull’s Anima Set: replaced Onslaught Stacks on the skill proc with % Damage Reduction. Reduced % Chance of Cooldown Reset modifier for Shadow Strike to 15% and removed its % Conversion modifier. Added 100% of Pierce dealt as Cold modifiers for Star Pact and Spectral Binding.

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[Class & Skills]

  • Reduced % Damage per stack of Onslaught to 12%
  • Removed player pet % Health and % Defensive Ability bonuses gained on Elite and Ultimate Difficulty. This is a -15% Health and -6% Defensive Ability reduction on Ultimate.

Soldier

  • Blade Arc: added Physical damage scaling with rank
  • Deadly Momentum: replaced % Damage bonuses with % All damage scaling with rank
  • Decorated Soldier: increased % Physical damage scaling with rank to 80% by rank 8, 180% by max ultimate rank. Added Internal Trauma damage and % Pierce damage scaling with rank.
  • Field Command: increased Offensive and Defensive Ability scaling with rank to 92 by rank 10, 200 by max ultimate rank
  • Squad Tactics: added % Attack and % Cast Maximum Speed scaling with rank (Fangs of Asterkarn only)
  • Menhir’s Will: removed weapon requirements. Replaced Health Regeneration with % Heal per second (Fangs of Asterkarn only).
  • Overguard: increased Damage Absorption scaling with rank to 150 by rank 12, 250 by max ultimate rank and reduced Cooldown to 16s
  • Markovian’s Defense: reduced Cooldown Reduction to -3s. In Fangs of Asterkarn, replaced Cooldown Reduction with 100% Chance on Block to Refresh Duration of Overguard by 1s, max 10s.
  • Veterancy: increased Health Regeneration scaling with rank to 80 by rank 10, 250 by max ultimate rank

Demolitionist

  • Full Spread: increased Electrocute damage scaling with rank
  • Mortar Trap: increased damage scaling with rank
  • Heavy Ordnance: increased damage scaling with rank
  • “The Big One”: increased Burn damage scaling with rank

Occultist

  • Bonds of Bysmiel: reduced % Health for pets scaling with rank to 75% by rank 12, 150% by max ultimate rank

Arcanist

  • Callidor’s Tempest: increased damage scaling with rank. Reduced Energy Cost scaling at ranks 1-16, but increased it at ultimate ranks so that max ultimate rank costs the same energy as before.
  • Inferno: increased damage scaling with rank
  • Wrath of Agrivix: increased % Weapon damage bonus to 65% and reduced % Damage Modified bonus to 125%
  • Devastation: now launches 2 projectiles per volley, damage reduced by 40%. Cooldown and Energy Cost reduced.

Inquisitor

  • Artifact Handling: now grants additional Cooldown Charges with rank (Fangs of Asterkarn only)
  • Aura of Censure: increased Burn damage scaling with rank. Increased % Elemental Resist Reduction scaling with rank to -30% by rank 12, -40% by max ultimate rank. Increased % Damage Reduction scaling with rank to 20% by rank 12, 28% by max ultimate rank.
  • Inquisitor Seal: increased Damage Absorption scaling with rank to 210 by rank 12, 470 by max ultimate rank. Replaced % Elemental Resist with % All Max Resist scaling with rank.
  • Arcane Empowerment: increased % Crit damage scaling with rank to 20% by rank 12, 30% by max ultimate rank
  • Word of Renewal: increased Defensive Ability scaling with rank to 170 by rank 12, 310 by max ultimate rank

Necromancer

  • Raise Skeletons: increased pet Health scaling with level for an ~18% increase by level 100

Oathkeeper

  • Eye of Reckoning: the skill is now immune to Disruption effects. Increased Radius to 3.8.

Berserker

  • Avalanche: increased % Weapon damage scaling at ultimate ranks to 140% by max ultimate rank. Reduced Pierce/Cold damage scaling with rank.
  • Onslaught: reduced % Weapon damage scaling with rank to 162% by rank 16, 182% by max ultimate rank. Reduced Onslaught Stacks scaling with rank to 3 by rank 16, 5 by max ultimate rank.
  • Endless Rage: reduced Onslaught Stacks scaling with rank to 3 by rank 12, 5 by max ultimate rank
  • Wereraven - Cold Snap: increased point-blank penalty to 30%
  • Glacial Talons: added % Chance on Attack to Refresh Cold Snap’s Cooldown (moved from Everwinter)
  • Everwinter: added % Crit damage scaling with rank. Removed % Chance to Refresh Cold Snap’s Cooldown.
  • Form of the Beast: % Damage Modified has been replaced by % All damage scaling with rank to 135% by rank 12, 210% by max ultimate rank
  • Fixed an issue where casting Blade Arc in Werewolf form would use off-hand damage instead of main-hand.

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40 Likes

V1.3.1 playtest is now up!

8 Likes

A new build will be going up shortly to address some issues.

It may have a few additional tuning changes that did not make the initial build, but is primarily to address bugs.

8 Likes