Grim Dawn Version 1.0.1.0

Very nice. Good idea with the Shaman conversion, makes sense. Sad that Beronath doesn’t have a 2H variant though.

Did that include legendaries? I have never seen the Sentinel drop a legendary helm and Worldeater seems to drop once every 50+ BoC clears. Alkamos touches about the same. The Decree of Aldritch and Outcasts Secret seem common in comparison.

I think about full IT commando . With transmuted BWC hitting like a truch and debuffing whole screen. And some extra flat phyz from Flame touched. And some badass grenades. A lot of extra option for them.

Didn’t see this patch coming so soon. I’m still reading. Some nice stuff in many areas.

But, got excited by this

Dual Blades: increased Pierce damage scaling with rank

then saw this

Shadow Strike: reduced % Weapon damage scaling at ultimate ranks to 360% by max ultimate rank. Reduced Cold and Pierce damage scaling with rank,

At least i know not to work on Pirce SS BM ti’ll xpac hits:D

Edit…and this lol:Nidalla’s Justifiable Ends: reduced % Crit damage to 35% by rank 12, 45% by max ultimate rank…did you guys think only of SS Spellbreakers with these changes:eek:

That is ingenious. Lot of support for Commandos too, nice.

A black screen the size of a quarter of my 4K monitor comes up after the update. I can hear the sounds of the main menu.

I verified the game files. :cry:

People who are going to try Elemental to Phys builds - please do report about how you feel about reflecting enemies and how many times you nuked yourself to death. Pure phys TSS is bound to hurt a lot.

I admit there is potential for some epic suicides but is it the danger really bigger than with say Cadence? I doubt it.

Run repair.exe or manually change the game’s resolution.

Hahaha, true. Should be funny. Now that someone’s mentioned it, though… I think pure Demo will be first on my list. That conversion should make Ulzuin’s Chosen builds much smoother. Cocktail, Canister Bomb, Grenado… Maybe Mortar Trap too, not sure.

phyz build usualy come with build-in resistance and reflect reduction :roll:

>>Storm Totem: increased fire rate by 20%, increased the number of chained targets by 1, added Electrocute damage (this turns into Vitality Decay with the transmuter)

with transmuter it shown with vitality AND electrocute dmg
shouldnt it called vitality decay …Display bug ?

Buffs to two-handers seem like a nice start. Tested my melee druid a bit, he does hit harder now. With the buff to Primal Strike and Brute Force my build becomes even more relevant.

Shame that celestial procs of Wind Devils got nerfed, they still proc Reckless Tempest, not as much as before tho. Well never mind, can bind RT back to Upheaval.

Excited about buff to pistolas, my gunslinger upcoming sorcerer build is going to be sick af!

Ulzuin’s Chosen tho, can at least conversion apply to Fire Strike? I really don’t understand why level 50 skill on Demolitionist only applies to few specific skills. Like every level 50 skill on Shaman/Arcanist just applies to everything, and Ulzuin’s chosen is just for some specific skills? Why should demolitionist based classes be so limited?

Yes; that did it thank you. But I lost all my saves.

Last night I was levelling a cold spellbreaker, and was just thinking about skill choice. I was like ‘well there’s just no competition with shadow strike, really, is there? that’s no good, I don’t want to run shadow strike again’

So I was going to make a topic today about how SS was too good, and it looks like you guys read my mind, and then also buffed amarasta’s blade burst, which is what I wanted to use! Pretty sweet.

GoG galaxy seems to be stuck “updating” for 30 minutes now. Was it too soon?

Change the cloud save setting in the game options and they should reappear.

I would guess that would be them enabling their cloud save feature for the game, because the patch should not be going up for them yet.

Shrines will now automatically use items from your transfer and personal stash in addition to your inventory.

Thank you again Zantai. :smiley: