Grim Dawn Version 1.0.3.0

Just out of curiosity I noticed: Did anybody else got wipe on the Illusion collection? Something to do adjustments on gfx that was mentioned on the patch notes? Or did I just miss something relevant somewhere… :eek:

Legendary - Mythical Bloodsong: reduced base Bleed damage, increased base Physical damage

Nicely said, “reduced”.

You cut it to more than half Bleed damage…:eek:

Is Kaylon supposed to be able to craft the Heart of Darkness?

Pick, pick, pick.

No?

/10char

Wholeheartedly agree on this.

I found a few items without any affixes.

Should I post them here or open a separate thread in the bug section?

This is correct. But another problem arises when we consider the 5th, 6th, etc totem.

Assuming 3.1 cooldown on storm totem
T1 at second 0 (0 + 12 seconds = totem expires)
T2 at second 3.1 (3.1 + 12 seconds = totem expires at 15.1 seconds)
T3 at second 6.2
T4 at second 9.3
—2.7 seconds of all totems alive—
T5 at second 12.4 (T1 expires at second 12)
T6 at second 15.5 (T2 expires at second 15.1)

If I spam totem as soon as it comes off of cool down I get 2.7 seconds with 4 totems up. After that there is a .4 second gap where I cannot have all 4 totems up. It actually feels closer to a full second in game. I’d encourage anyone to go try it out.

While it’s only .4 seconds the item is still budgeted around giving me a 4th totem in lieu of other stats. If I can’t maintain 4 totems at all times then I’d rather have 3 stronger totems.

Ulgrim may not get a sandwich but at least he gets a break now. :smiley:

WOW, this patch makes me forget that the world is so cold. For most games, it’s as if you took a a group of developers and gave them a sound commercial education, and that they then find great difficulty in putting any thought worth thinking, relying on this falsehood of “common sense,” which they have always exalted as our supremest faculty, when in fact it is the smallest and least-considered item in an ant of average intelligence. The whole fabric of life in which we move has sunken, past all thinking, in the grossest absurdity; that we and all our friends and acquaintances are interested in matters in which men were never meant to be interested, are pursuing aims which they were never meant to pursue, are, indeed, much like fair stones of an altar serving as a pigsty wall. Grim Dawn is art.

Legendary - Mythical Viperfang Grips: increased chance of Poison damage to 108 / 5s and increased % Attack Speed to 8% on the Blood of Dreeg modifier

-my viperfang grips is still at 6% attackspeed on blood of dreeg

Extremely good changes. Sorry I’ve been absent. A lot of irl developments have kept me from having enough time to truly enjoy gaming.

I like that the skelly nerf came out just as I finished building the infamous lightning skelly build, but it’s a solid change. They were too good, even for a build that can’t deal with all nemeses, they trivialized the rest of the game too easily.

From what I’ve discussed with my fellow praetorians, everyone seems much more happy than not with the totality of the changes.

Plus it is connected to my name! It better damn well be OP! Buff it 1000% plox. In seriousness I’ll test it out and see if it’s BiS on any build or not.

Thanks for the update!

Added missing quest resolution for keeping Hargate’s Notes (as opposed to giving them to Kasparov). Take a look around the Fleshworks!

So did anyone keep the Hargate’s notes (btw shouldn’t this be “Hargate’s Formula” ? ) and has taken a look in the Fleshworks? I bet most people turned in the notes/formula.

Thank for the patch , a lot of speed improvement with devotion and other good thing but always not this enhanced movement cap :confused: for “CAMPAIGN” , i want to point it ^^

Why you always destroy community translation now with every patch??:frowning: That a lot of work from people doing this ! People on all over the planet play your game you know ?

Edit: Please make a visual update for some other skill like curse from occultism mastery .
Edit2 : Would you mind to add exclusive skill for dual mastery to honore our class’s combination choice in the future ?

Legendary - Spellscourge Visor: added -3s cooldown modifier for Devastation
nothing in item tooltip and it doesnt work.

Thanks for the hard work on these updates!:smiley:

So Mighty affix was fixed too or i just miss something from patchnotes?
https://steamuserimages-a.akamaihd.net/ugc/857235787200028692/ABDDDF189FE62BF62E22BA4AD05F5F7B15D45262/
BTW ive seen Inscendiary shoulders and murderer cap rolled flat w/o affixes.

Good to see new update and better controller support, now my left hand is saying Thanks to you :slight_smile:

One thing is that after update my purifier lost one of the pistols somewhere,not a big deal as he is now 55 lvl.

There is so much win happening here, I just can’t believe it. I’d quote what I like and comment on it, but there’s just so much! Buffs, crucible love, buffs, pickup speed that I wrote off as “never gonna happen,” buffs, casting awesomeness, buffs, some nerfs, and many buffs. Huzzah!

Bladetwister Signet: fixed Conversion applying only to Lightning damage

What does this mean?

I might need to delete a bunch of build threads after this patch :smiley:

The mythical temporal Arcblade need an upgrade as well. Why it still has no modifier?