Grim Dawn Version 1.0.5.0

The latest major update for Grim Dawn is now live!

See below for the latest extensive list of changes and improvements for all your Grim Dawn needs:

V1.0.5.0

[Major New Features]

  • A new roguelike dungeon: the Ancient Grove, has been added in Ugdenbog. Once the haven of the beast god Mogdrogen, this sacred place has become tainted by the corrupting presence of the Aetherials and the Chthonians. Venture inside and face off against grave new dangers, and powerful unique rewards.
  • Featured within the Ancient Grove are 4 new Monster Infrequents, 2 new Unique items and a new Mythical Relic Blueprint for you to hunt down from its 6 new bosses and mini-bosses, including one special spawn that appears only on Ultimate difficulty!
  • Chest Loot Tables have been revised to generate less equipment, but the equipment that does drop is far more likely to be of Rare quality. Also increased the drop rate of Components and Potions from chests. These changes include Boss/Hero Loot Orbs.

[Crucible]

  • Adjusted spawn positions in the Crucible of the Legion so that enemies arrive inside the arena faster.
  • Reduced monster Offensive Ability scaling at all waves and difficulties.
  • Reduced monster Health/Damage scaling at waves 151+ on all difficulties.
  • Multiple Kubacabra’s can no longer spawn in the same wave.
  • Reduced intensity of Wraith debuffs.
  • % Health Reduction effects on auras have been disabled. The Sickened Mutator remains unchanged.
  • Reduced the % Offensive Ability granted by the Brutal Mutator.
  • Achievements for reaching certain player levels or crafting can now be completed within the Crucible.

[Tech]

  • Fixed Attribute Points Spent values on the Character Sheet after using a Reset Attributes potion.
  • Fixed not being to interact with the Quest Reward window when it was directly over the player inventory UI.
  • Fixed channeled skills becoming stuck when rapidly starting and stopping a channeled skill with a controller.
  • Fixed Lore Notes not displaying properly at max UI scale.
  • Fixed bug with auto combining components while holding one on the cursor.
  • Fixed Firestrike’s skill modifiers incorrectly adding damage on the character sheet when a shield was equipped.
  • (Gamepad) Interactive objects now require the player to face them. This should alleviate issues when fighting enemies near dungeon entrances.
  • (Gamepad) NPCs now have a lower interactive priority while the player is in combat.

[Game]

  • One Shot Chests now always drop loot of at least Rare quality.
  • Removed baseline % Chance to Deflect Projectiles from monsters, with a few rare exceptions such as immobile enemies and ghosts.
  • Reduced baseline monster Pierce Resist on Elite/Ultimate difficulty.
  • The Undergrowth’s Devotion Shrine has been moved to the Ancient Grove dungeon, before the door which requires a Skeleton Key.
  • Archmage Aleksander no longer spawns in the Malmouth Outskirts, the Burning Cellar or the Malmouth Sewers. Such places are beneath him.
  • Various Void Rift attacks now only apply their Fumble debuff for 1s after leaving them, rather than 2s.
  • Boris, Master of the Pit now always spawns with at least one of his Monster Infrequent axes, to compensate for him having a chance to spawn.
  • Reduced number of targets for Bounty: Cronley’s Ascended to 3. This change may cause your bounty to reset.
  • Added 2 missing lore notes to the Barrowholm Cellar

[Itemization]

  • Epic - Cowl of the Blind Assassin: replaced % Physical damage with % Bleed damage
  • Epic - Mythical Cowl of the Blind Assassin: replaced % Physical/Internal Trauma damage with % Bleed damage
  • Epic - The Arcane Tempest Set: increased % Weapon damage and Number of Targets on granted skill
  • Faction - Aetherbolt Pendant: increased Lightning damage modifier for Aether Ray to 45
  • Faction - Blazerush: replaced bonus to Deadly Momentum with +3 to Shattering Blast, increased % Weapon damage modifier for Grenado to 70% and for Upheaval to 60%
  • Faction - Heart of Malmouth: increased % Elemental Resist Reduction modifier for Word of Pain to 12%
  • Faction - Hex Launcher: increased Aether damage modifier for Drain Essence to 45
  • Faction - Hexflame: added 10% Crit damage modifier for Call of the Grave
  • Faction - Howl of the Wendigo: increased Vitality damage modifier for Blade Arc to 60, increased Bleed damage modifier for Siphon Souls to 100
  • Faction - The Desolator: increased % Weapon damage modifier for Bursting Round to 55%
  • Faction - Witch Moon: increased Pierce damage modifier for Rune of Hagarrad to 120, added 40 Cold damage modifier for Ring of Steel
  • Monster Infrequent - Fleshwarped Tome: increased Aether Damage modifier for Albrecht’s Aether Ray to 66
  • Monster Infrequent - Grava’Thul’s Leggings: replaced bonuses to Searing Light and Word of Agony with Agonizing Flames and Death Sentence
  • Monster Infrequent - Grava’Thul’s Legguards: replaced bonus to Absolute Zero with bonus to Elemental Balance
  • Monster Infrequent - Ugdenbog Chillstrife: reduced % Cold Resist modifier for Veil of Shadows to 7% and increased Cold damage modifier for it to 65
  • Monster Infrequent - Ugdenbog Flamestrife: increased Fire damage modifier for Flames of Ignaffar to 44, replaced % Reduced Target’s Damage modifier for it with a 15% Attack Speed Reduction modifier
  • Monster Infrequent - Rylok Crest: replaced % Defensive Ability with flat Defensive Ability
  • Monster Infrequent - Rylok Mark: replaced % Defensive Ability with flat Defensive Ability
  • Component - Frozen Heart: added 21% Petrify Resist
  • Component - Mark of Illusions: increased Defensive Ability to 18
  • Component - Runebound Topaz: replaced % Defensive Ability with 52 Defensive Ability
  • Component - Seal of Corruption: replaced % Offensive Ability with 44 Offensive Ability
  • Component - Seal of Destruction: added 20% Weapon damage to granted skill and increased its Electrocute damage, reduced Energy Cost
  • Component - Seal of Shadows: granted skill now throws a short range boomerang projectile, values adjusted accordingly. Replaced % Attack Speed with % Cast Speed.
  • Component - Seal of Skies: added 40% Weapon damage and Electrocute damage to granted skill, reduced Energy Cost
  • Component - Seal of the Night: replaced % Offensive Ability with 44 Offensive Ability
  • Component - Seal of the Void: replaced % Cast Speed with % Attack Speed
  • Component - Vengeful Wraith: increased % Frostburn Duration to 30% and Offensive Ability to 10
  • Rare Prefix - Destroyer’s (Focus): replaced % Cold Resist with % Physical Resist
  • Rare Prefix - Devastating: replaced % Fire Resist with % Elemental Resist
  • Rare Prefix - Glacial (Focus): replaced % Fire Resist with % Physical Resist
  • Rare Prefix - Hoarfrost (Shield): replaced % Cold Resist with % Physical Resist
  • Rare Prefix - Infernal (Shield): replaced % Fire Resist with % Physical Resist
  • Rare Prefix - Supercharged: replaced % Lightning Resist with % Elemental Resist
  • Rare Prefix - Tempest: replaced % Lightning Resist with % Elemental Resist
  • Rare Prefix - Thunderstruck (Focus): replaced % Lightning Resist with % Physical Resist
  • Rare Suffix - Amarasta’s Flurry: replaced % Pierce Resist with % Chaos Resist
  • Rare Suffix - Hurricane (Shield): replaced % Lightning Resist with % Attack Speed
  • Rare Suffix - Shattering (Shield): replaced % Cold Resist with Cold damage
  • Rare Suffix - Slith (Ring): replaced % Poison Resist with % Pierce Resist
  • Rare Suffix - Torrents (Shield): replaced % Lightning Resist with Offensive Ability
  • Rare Suffix - Wildfire (Shield): replaced % Lightning Resist with % Elemental Resist and replaced % Fire Resist with % Attack Speed
  • Relic - Bysmiel’s Domination: increased Chaos damage for pets on the skill proc
  • Relic - Ignaffar’s Combustion: added % Chaos damage bonus, skill proc now also reduces % Chaos Resist
  • Crafting: added two new blueprints that convert Battered Shells to Frozen Hearts, and vice-versa, with the addition of a Polished Emerald.

Legendary Items

  • Aegis of the Legion Set: increased damage on the granted skill, increased % Shield Damage Blocked to 33%
  • Beacon of the Winter’s Veil: increased % Frostburn Duration to 120%
  • Black Flame Covenant Set: increased % Damage Modifier on granted skill to 15%
  • Black Scorch Covenant Set: increased % Damage Modifier on granted skill to 18%. Bonuses/Skill Modifiers to Necromancer skills on this set and its pieces have been replaced with bonuses to Inquisitor skills focused on Word of Pain and Flames of Ignaffar.
  • Mythical Blade of the Black Flame: increased Chaos damage modifier for Albrecht’s Aether Ray to 55 and added a matching modifier for Flames of Ignaffar
  • Blood Sigil of Ch’thon: added 24% Elemental Resist, removed % Fire Resist
  • Celestial Stone of Halakor: added % Vitality/Vitality Decay damage
  • Chestguard of Justice: added 32% Elemental Resist, removed % Fire and % Cold Resists
  • Conduit of Arcane Whispers: Albrecht’s Aether Ray version now grants an 18% Weapon damage modifier instead of an Aether damage modifier.
  • Conduit of Eldritch Whispers: fixed an issue with skill modifiers not applying for the Summon Hellhound version
  • Conduit of Night Whispers: Shadow Strike version now also has a 30% of Pierce dealt as Aether modifier.
  • Conduit of Runic Whispers: Flames of Ignaffar version now grants an 18% Weapon damage modifier instead of a Fire damage modifier.
  • Conduit of Undying Whispers: Drain Essence version now grants an 18% Weapon damage modifier instead of a Vitality damage modifier.
  • Conduit of Wild Whispers: fixed an issue with skill modifiers not applying for the Summon Briarthorn version
  • Covenant of the Three: added 22% Elemental Resist, removed % Lightning Resist
  • Deathmark’s Shadow Set: increased % Pierce Resist to 40%, increased damage dealt by the granted skill
  • Mythical Deathmarked Claw: increased % Attack Speed to 14%, increased Cold damage modifier for Whirling Death to 80
  • Mythical Deathmarked Decapitator: increased % Attack Speed to 14%
  • Mythical Deathmarked Jacket: added 23% Aether Resist, removed % Pierce Resist
  • Mythical Deathmarked Shoulderguard: increased % Elemental Resist to 33%, reduced % Pierce Resist to 14%
  • Deception of Dreeg Set: added 50% chance on Crit to activate Secrets of the Guardian. Replaced % Poison damage modifier for Dreeg’s Evil Eye with a 25 Acid damage modifier.
  • Demonslayer’s Hat: added 24% Elemental Resist, removed % Fire Resist
  • Demonslayer’s Jacket: added 24% Poison Resist, removed % Cold Resist
  • Devil’s Cage Hauberk: added 15% Bleed Resist
  • Direwolf Crest: increased % Aether Resist to 28%, reduced % Pierce Resist to 12%
  • Earthshatter Treads: increased Defensive Ability to 70, added 22% Chaos Resist, removed % Pierce Resist
  • Eldritch Gaze: added 28% Aether Resist, removed % Poison Resist
  • Farath’s Cube: increased Cold damage modifier for Flames of Ignaffar to 66
  • Fateweaver’s Leggings: added 18% Elemental Resist, removed % Lightning Resist
  • Frostdread Cuirass: added 15% Bleed Resist, increased % Cold Resist to 50%. Added % Cold damage and Frostburn duration bonuses to granted skill.
  • Hellforged Legplates: added 20% Poison Resist
  • Invoker’s Elements Set: increased Offensive Ability bonus to 70, added 40 Defensive Ability bonus
  • Invoker’s Blaze: added +1 to Arcanist Skills, reduced bonus to Panetti’s Replicating Missile to +2
  • Invoker’s Shard: added 2 Energy Regen
  • Invoker’s Will Set: increased Offensive Ability bonus to 100, added 80 Defensive Ability bonus
  • Mythical Invoker’s Blaze: added +1 to Arcanist Skills, reduced bonus to Panetti’s Replicating Missile to +2
  • Mythical Invoker’s Shard: added 2.2 Energy Regen
  • Justicar Guard Set: corrected skill proc having the same damage as the lower level version of this set
  • Korvoran’s Chestguard: added 25% Vitality Resist, reduced % Pierce Resist to 15%
  • Mad Queen’s Claw: increased % Crit damage to 12% and Offensive Ability to 60, increased damage on the skill proc and added a % Crit damage bonus to it
  • Mark of Ulzuin: added 30 Fire damage modifier for Albrecht’s Aether Ray
  • Mask of Infernal Truth: added 12% Elemental Resist
  • Mythical Abyssal Mask: increaesed Vitality damage modifier for Drain Essence to 60
  • Mythical Beacon of the Winter’s Veil: increased % Frostburn Duration to 120%
  • Mythical Beastcaller’s Talisman: fixed an issue where the pet skill modifiers were not applying, fixed missing Physical damage bonuses for pets
  • Mythical Black Scourge: increased damage dealt by summoned pets
  • Mythical Blood Sigil of Ch’thon: added 27% Elemental Resist, removed % Fire Resist
  • Mythical Bonescavenger’s Deathgrips: added % Cold/Frostburn damage
  • Mythical Celestial Stone of Halakor: added % Vitality/Vitality Decay damage
  • Mythical Chestguard of Justice: added 35% Elemental Resist, removed % Fire and % Cold Resists
  • Mythical Covenant of the Three: added 24% Elemental Resist, removed % Lightning Resist
  • Mythical Deathbound Amethyst: increased % Vitality dealt as Cold modifier for Drain Essence to 45%. Increased % Vitality dealt as Cold modifier for Phantasmal Blades to 33% and replaced its Vitality Decay modifier with a Frostburn modifier.
  • Mythical Demonslayer’s Hat: added 28% Elemental Resist, removed % Fire Resist
  • Mythical Demonslayer’s Jacket: added 28% Poison Resist, removed % Cold Resist
  • Mythical Devil’s Cage Hauberk: added 15% Bleed Resist
  • Mythical Dread Knight’s Legplates: corrected skill proc having the same damage as the lower level version of this item
  • Mythical Direwolf Crest: increased % Aether Resist to 32%, reduced % Pierce Resist to 15%
  • Mythical Earthshatter Treads: increased Defensive Ability to 90, added 24% Chaos Resist, removed % Pierce Resist
  • Mythical Eldritch Gaze: added 30% Aether Resist, removed % Poison Resist
  • Mythical Essence of the Grim Dawn: increased AEther damage modifier for Albrecht’s Aether Ray to 60
  • Mythical Fateweaver’s Leggings: added 20% Elemental Resist, removed % Lightning Resist
  • Mythical Frostdread Cuirass: added 18% Bleed Resist, increased % Cold Resist to 70%. Added % Cold damage and Frostburn duration bonuses to granted skill.
  • Mythical Hellforged Legplates: added 22% Poison Resist
  • Mythical Korvoran’s Chestguard: added 28% Vitality Resist, reduced % Pierce Resist to 18%
  • Mythical Mad Queen’s Claw: increased % Crit damage to 12% and Offensive Ability to 90, increased damage on the skill proc and added a % Crit damage bonus to it. Added 30% Crit damage modifier for Whirling Death
  • Mythical Markovian’s Stratagem: added 15% chance on Block to cast Retribution, removed modifiers for Menhir’s Will
  • Mythical Mask of Infernal Truth: added 15% Elemental Resist
  • Mythical Outcast’s Secret: added 15% Bleed Resist
  • Mythical Pagar’s Betrayal: added 50 Chaos damage and 80 Burn damage / 3s modifiers for Flames of Ignaffar
  • Mythical Riftwarped Grasp: increased Vitality damage modifier for Drain Essence to 50
  • Mythical Screams of the Aether: added 16% Chaos Resist, reduced % Aether Resist to 16%
  • Mythical Sigil of the Bear King: added 25% Elemental Resist, reduced Pierce Resist to 15%
  • Mythical Skull of Gul’Amash: increased Vitality Decay damage modifier for Drain Essence to 100
  • Mythical Spiritbinder’s Glyph: added % Elemental damage
  • Mythical Stormcage Legguards: increased Defensive Ability to 50
  • Mythical Stormseer Sapphire: increased Lightning damage modifier for Albrecht’s Aether Ray to 8-115, replaced bonus to Storm Touched with +3 to Raging Tempest, increased % Attack Speed and % Cast Speed bonuses to 7%
  • Mythical Stormtitan Treads: added 20% Elemental Resist and 20% Poison Resist, removed % Lightning Resist
  • Mythical Titan Pauldrons: added % Poison Resist to the granted skill, but reduced the % Pierce Resist
  • Mythical Untouchable: reduced Defensive Ability to 152
  • Mythical Vestments of Agrivix: added 40 Offensive Ability
  • Mythical Vigar’s Hunger: increased Vitality damage modifier for Drain Essence to 50
  • Mythical Voidmancer’s Cord: added % Lightning/Electrocute damage
  • Mythical Wildblood Crusher: added 50 Vitality damage modifier for Grasping Vines and a 40 Vitality damage modifier for Devouring Swarm
  • Nightclaw: increased % Attack Speed to 16%, added Pierce damage bonus
  • Outcast’s Secret: added 12% Bleed Resist
  • Scepter of Malmouth: increased Vitality damage modifier for Flames of Ignaffar to 66
  • Screams of the Aether: added 14% Chaos Resist, reduced % Aether Resist to 14%
  • Sigil of the Bear King: added 22% Elemental Resist, reduced Pierce Resist to 15%
  • Spiritbinder’s Glyph: added % Elemental damage
  • Stormcage Legguards: increased Defensive Ability to 38
  • Stormtitan Treads: added 18% Elemental Resist and 18% Poison Resist, removed % Lightning Resist
  • The Cataclysm Set: increased proc’s activation chance to 100% and reduced its cooldown to 1.5s
  • The Deathmark Set: increased % Pierce Resist to 30%
  • Deathmarked Jacket: added 21% Aether Resist, removed % Pierce Resist
  • Deathmarked Shoulderguard: increased % Elemental Resist to 30%, reduced % Pierce Resist to 12%
  • The Mageslayer Set: added 60 Burn/Electrocute/Frostburn / 3s modifiers for Flames of Ignaffar
  • Mageslayer’s Hood: added 40 Elemental damage modifier for Flames of Ignaffar
  • Mageslayer’s Armguard: increased Elemental damage modifier for Flames of Ignaffar to 72
  • The Runebinder Set: replaced Pierce damage bonus with Elemental damage
  • Runebinder’s Hat: reduced Fire damage bonus for Rune of Kalastor to 90
  • Runebinder’s Gem: reduced Cold damage bonus for Rune of Hagarrad to 90
  • The Sacred Balance Set: increased damage and reduced cooldown on the skill proc, replaced bonuses to Amarasta’s Blade Burst and Fire Strike with +1 to Nightblade and Demolitionist Skills
  • Nex: added 15% Aether Resist, removed % Cold Resist
  • Ortus: added 15% Chaos Resist, removed % Fire Resist
  • The Sacred Harmony Set: increased damage and reduced cooldown on the skill proc, replaced bonuses to Amarasta’s Blade Burst and Fire Strike with +1 to Nightblade and Demolitionist Skills
  • Mythical Nex: added 18% Aether Resist, removed % Cold Resist
  • Mythical Ortus: added 18% Chaos Resist, removed % Fire Resist
  • The Untouchable: reduced Defensive Ability to 125
  • Titan Pauldrons: added % Poison Resist to the granted skill, but reduced the % Pierce Resist
  • Ultos’ Storm Set: increased % Lightning Resist to 50%
  • Ultos’ Spaulders: added 24% Bleed Resist, removed % Lightning Resist
  • Ultos’ Tempest Set: increased % Lightning Resist to 60%
  • Mythical Ultos’ Spaulders: added 26% Bleed Resist, removed % Lightning Resist
  • Ulzuin’s Avatar Set: increased % Physical Resist to 8%
  • Ulzuin’s Infernal Avatar Set: increased % Physical Resist to 12%, added missing % Electrocute damage bonus and increased damage on the skill proc
  • Mythical Heart of Ulzuin: increased Fire damage modifier for Vindictive Flame to 140-200 and added 80 Burn damage / 2s modifier for it
  • Uroboruuk’s Guise Set: added 4% Offensive Ability bonus, increased Aether damage modifier for Drain Essence to 90
  • Uroboruuk’s Effigy: increased % Cast Speed to 14%, increased % Attack Damage Converted to Health modifier for Drain Essence to 6%
  • Valguur’s Hunger Set: added 50 Vitality damage and +1 Summon Limit modifiers for Storm Totem and -1s Cooldown modifier for Siphon Souls, replaced bonus to Wendigo Totem with +3 to Storm Totem. Swapped the 3-piece bonus to Siphon Souls with the 4-piece bonus for Sigil of Consumption.
  • Valguur’s Raiment: replaced bonus to Blood Pact with +2 to Storm Totem
  • Valguur’s Touch: replaced bonus to Wendigo Totem with +2 to Storm Totem
  • Vestments of Agrivix: added 33 Offensive Ability
  • Wildheart Vanguard: added 90 Bleed damage / 1s modifier for Devouring Swarm

[Class & Skills]
Devotion

  • Amatok: increased Frostburn Duration to 50%
  • Anvil: added 30 Armor and 8 Internal Trauma damage / 5s
  • Falcon: added 35 Health and 8 Offensive Ability
  • Hammer: added 10 Internal Trauma damage / 5s and 30% Internal Trauma Duration
  • Kraken: increased % All damage by 50%, added 360 Health, removed % Physical damage bonuses
  • Rattosh: added 50% Vitality Decay Duration
  • Staff of Rattosh: increased Primordial Affinity granted to 3
  • Typhos, the Jailor of Souls: increased Ascendant Affinity granted to 3
  • Arcane Currents: increased Duration to 4.5s
  • Eldritch Fire: increased % Chaos Resist Reduction to -35% by max rank
  • Guardian’s Gaze: added Acid damage
  • Mark of Rattosh: increased Aether and Vitality damage scaling with rank. Increased % Vitality Resist Reduction to -25% by max rank.
  • Targo’s Hammer: increased % Chance of activation to 33%, increased base % Weapon damage by 3% and base % Internal Trauma damage bonus by 50%
  • Tip the Scales: increased Vitality damage scaling with rank

Soldier

  • Discord: now also grants an Elemental damage bonus
  • Squad Tactics: added % Cast Speed bonus equal to % Attack Speed
  • Terrify: now also reduces Energy Cost

Demolitionist

  • Concussive Bomb: reduced % Damage Modifier penalty to -25%
  • Ulzuin’s Wrath: chance of % Attack Speed Reduction/Knockdown now scales up to 100% by rank 12 and both effects now occur when triggered rather than a chance of either, increased % Attack Speed Reduction scaling at ultimate ranks to 44% by max ultimate rank. Added Electrocute damage.

Occultist

  • Terrifying Gaze: chance to Fear/Stun now scales with rank, starting at 5% scaling up to 14% by rank 12, 18% by max ultimate rank. Added Vitality damage bonus.

Nightblade

  • Dual Blades: increased % Pierce/Cold damage scaling at ultimate ranks to 105% to be consistent with other similar passives
  • Ring of Steel: increased base % Weapon damage to 80%

Arcanist

  • Manifestation: now also grants an Elemental damage bonus for pets
  • Mental Alacrity: % Energy Cost Reduction now scales to 20% by rank 10, 30% by max ultimate rank. Added Energy bonus.
  • Overload: updated damage such that all 3 dots last 3 seconds
  • Supercharged: added % Crit damage bonus

Shaman

  • Primal Bond: increased % Crit damage for pets scaling with rank to 33% by rank 12, 60% by max ultimate rank

Inquisitor

  • Allagast’s Arcane Net: added a 10% Damage Modifier.
  • Aura of Censure: added % Reduced Target’s Damage
  • Chilling Rounds: fixed missing values for % Weapon damage. Scaling with rank adjusted to match intended results, a minor shift that results in no change in damage at max ultimate rank.
  • Flames of Ignaffar: increased Fire damage scaling at ranks 13-16
  • Intensify: increased Lightning damage scaling at ranks 9+
  • Tainted Flame: added a 10% Damage Modifier.

Necromancer

  • Drain Essence: increased Aether damage scaling at ranks 11-16
  • Decomposition: increased Vitality damage scaling with rank
  • Gravechill: increased % Damage Modifier to 25%
  • Ill Omen: increased damage scaling with rank
  • Necrotic Edge: fixed an issue where this skill would not strike with both weapons when dual wielding melee weapons on a female character.
  • Reap Spirit: reduced Energy Cost, increased Vitality Decay damage scaling with rank, increased Wraith damage scaling with rank
  • Siphon Souls: increased speed of cast animation by 10%

Topaz and Seal of Corruption got nerfed. So does that mean main campaign monsters OA/DA got adjusted as well

I only found this to have been done for crucible. MC seems to remain unaffected according to the patch notes

Thank you Crate. Your product is awesome!

Thanks for the patch and for the support of the game and community!

Cool, now I can polish my 2 builds and try to make effective bleed and pierce blademaster.

It is amazing!Finally can play the new version!

great finally a set supporting vit storm totems :slight_smile:

YES its here :smiley:

It’s time to explore a new roguelike

it’s not on steam, we are the peasants now

Mythical Celestial Stone of Halakor: added % Vitality/Vitality Decay damage

That’s disappointing, I was hoping this item would be improved in this patch but instead of adding back the skill proc or maybe changing the storm totem to +1 summon (at a time) you guys add vitality damage? Bummer…

Anyways otherwise awesome patch and can’t wait to play the new rogue-like dungeon!

when will it on steam?

It’s because of the changes to Valguur that they added that:)

Things look good all around. Thank you for another great update Crate :slight_smile:

I hope it will be up on steam today…Why do both versions have different waiting periods in the first place?

because illuminati

That particular amulet has 1% less CDR than its non-mythical variant. They should probably fix that. There’s not much reason to deprive us of CDR like that, 1% might not seem much on paper but sometimes it makes a lot of difference

The DA nerfs to Topaz and Rylok medals along with the OA nerfs to Seal of Corruption and Night felt odd in an otherwise good patch. I don’t think anyone predicted that, if anything it just increases the dependency on “stalwart” and “Bloodletter” prefixes that is assuming the main campaign DA requirement is still 2.7k and the enemy DA in MC is still the same

Btw it seems your off hand comment regarding censure on that thread got some attention :smiley:

Valguur’s Hunger Set: added 50 Vitality damage and +1 Summon Limit modifiers for Storm Totem and -1s Cooldown modifier for Siphon Souls, replaced bonus to Wendigo Totem with +3 to Storm Totem. Swapped the 3-piece bonus to Siphon Souls with the 4-piece bonus for Sigil of Consumption.
Valguur’s Raiment: replaced bonus to Blood Pact with +2 to Storm Totem
Valguur’s Touch: replaced bonus to Wendigo Totem with +2 to Storm Totem

Awesome! Thank, Crete, now I can play ritualit caster instead of obligatory 2Decree melee brawler.

I post a runebinder build and the set gets nerfed after hours :mad:

Doesn’t seem to matter much, though the topaz nerf might hit it harder. Kinda agree with Chthon here on the campaign thing. Maybe campaign mobs will need adjusting to compensate for the topaz nerf.

Will be able to test everything tomorrow. For now I need to sleep.

Fuck yes

  • Squad Tactics: added % Cast Speed bonus equal to % Attack Speed
  • >Relic - Ignaffar’s Combustion: added % Chaos damage bonus, skill proc now also reduces % Chaos Resist

Fuck no

  • Component - Runebound Topaz: replaced % Defensive Ability with 52 Defensive Ability
  • Component - Seal of the Void: replaced % Cast Speed with % Attack Speed

(I know it made no sense but I’ve been struggling to find good sources of casting speed on chaos items)

Hmmm

  • Faction - Blazerush: replaced bonus to Deadly Momentum with +3 to Shattering Blast, increased % Weapon damage modifier for Grenado to 70% and for Upheaval to 60%

I’ve had my elementalist on hold for a while, maybe I can finally make the Blazerush dream happen, maybe.

I never got the whole stalwart thing:D

As for predicting, I think it was since topaz is 99% bis for rings. The problem is not making the other components for rings more competitive by improving them instead of just toning down topaz a bit. Or even medals, who uses Ruby that much really

@ Krag: Solael devo was also improved :smiley: