Fixed a crash on launch caused by the presence of very old Community Translation Packs.
Fixed an issue where creating a Hardcore character for the first time could reset the Softcore Shared Stash.
[Animation]
Updated melee Blitz Attacks to feel more dynamic and impactful for each weapon type.
Added new charge animations for 2h and Dual-wield melee configurations.
[Game]
Updated the Hidden Path doors to auto-close after a delay. After they close in this manner, they can be interacted with to reopen. Should hopefully address issues where these doors become permanently closed on subequent visits; but then again these are doors, and doors are the work of Ch’thon and should be stowed away in the Luminari Vault.
[Itemization]
Summoned Companion Pets (ex. Will’O’Wisp and Hargate’s Crystal) are now limited to max 3 pets at a time. These pets no longer collide with other creatures.
Epic - Essence of Beronath: reduced % Attack/Cast Speed to 4%
Epic - Empowered Essence of Beronath: reduced % Attack/Cast Speed to 4% and reduced Elemental damage to 10
[Class & Skills]
Various immobile player-scaling pets (ex. Mortar Traps) no longer collide with other creatures
Devotion
Hound: increased % Armor to 7%
Vulture: added 5% Spirit
Demolitionist
High Potency: reduced % Damage Modifier to 165%
Thermite Mine: fixed an issue where Thermite Mines would persist visually after expiring with Corpse Persistence set very high
Nightblade
Blade Spirit: Blade Spirits no longer collide with other creatures
Shaman
Wind Devil: Wind Devils no longer collide with other creatures
The most tyrannical change in GD history. WHY YOU HURT MY MINI SUMMONS!?!?!?!?!?!?!?! :mad::furious::furious::mad:
Fooling’ aside this is a fun hotfix. The lack of collision for immortal pets is really nice now that it’s in. That’s one piece of strong cheese removed.
Thank you Crate Ent. for quick and normal GOG release!
Just bought it installed and saw that GOG 1.1.0.0. bugs are fixed.
So Loyalist DLC items are available and the x64 Grim Dawn.exe now uses correct, DirectX 11 DLLs.
Could we please get a mythical version of Essence of Beronath? I mean sure it was overpowered for a level 75 item but there is a lack of alternatives for elemental auto attack builds.
The change to Hound along with the other armor buffs will make:
a)the blue path to dying god/hourglass and spear of heavens even more attractive than it already is.
b)widen the gap between low armor and heavily armored builds even further.
Is there no changelog for the expansion? Perhaps I got it wrong but I expected a fairly extensive overhaul of the rest of the game. For example, I assumed that the new mobility item skill slot meant that other items would lose their mobility skills and get something else instead. I guess that I was wrong and that the previous patches were all the changes already?