2.5% damage on a 2H build is well within the damage spread those builds have anyway.
couldve been fine tho if that star in kraken looked something like: +30% Phys damage, +10% crit damage, +2% phys res so we at least have +150% phys damage from constellation
why not all damage as it is now?
So now 100% of chaos builds go with Dying God+Abomination? And how is it?
4% phys res to Kraken was a buff? Well of course it was, I am shocked/amused that people just ignore Zantai´s post.
50% all dmg, pft. I´d rather take 4% phys res any day.
Like every time my char dies, it´s because it could have survived by dealing a tiny amount more dmg âŚ
Even for glass cannons, this reduced your damage by a very small percentage, literally will be impossible to notice. Itâs 2.5% reduced damage at 2000% all/any damage, which is getting reduced further the more % you have. 2.5% damage dealt compared to 4% physical damage reduction, or 3% all damage reduction (since 90% of enemies deal 75% of their damage as physical) is way better because two handed weapons are extremely slow in most of the builds, so effectively 4% physical resist grants more damage because you withstand more damage and when attacked by multiple projectiles (physical) or multiple sources of damage, the 4% might reduce incoming damage even by 2000+.
Two handed weapons do not need % damage. They need flat damage and attack speed. If you look at one handed/dual wielding builds youâll notice they do about 40% of a two handers damage per strike, but theyâre so fast that they exceed the reduced damage to 80 - 120% of a two hander. Even at 200% attack speed, two handers are slower because of their animations and the damage percentage you now lost doesnât make any change at all. Believe it or not, but if we lost all % damage from Kraken, and got attack speed instead, people would cry two handers got a huge nerf, while itâd be a huge buff and make two handers twice as powerful, same goes for physical resist in there. % damage on two hander is not an issue at all, armor and physical resist IS a huge issue and you should look at what a change GIVES you rather than takes from you.
So, long story short, the 4% physical resist for -50% all damage is a huge buffs and allows two handers to withstand more damage, which life steal would not cover. One handers do not need the resist because they attack fast and effectively twice, applying life steal super fast and compensating defense loss, while two handers are slow enough that lifesteal sometimes, or often, can have no effect at all even if you have 20+%.
Iâm afraid I must disagree with you. How come 2h builds donât need +%dmg? %dmg is needed equally by all builds in the game. Itâs a dmg multiplier after all.
How doesnât the loss of +50% make any change? It makes the exact change of what it says: -50% to global %dmg multiplier. Itâs the difference of wearing boots supporting your dmg type and not wearing such boots. It has nothing to do with attack speed or animations.
Also, it has nothing to do with phys res. If phys res is too low - add it. If dmg is too high - remove it. But dmg isnât too high on 2h and never was. Look at the list of fastest cleaners. Thereâs only one 2h build there (not counting Witching Hour ofc) among 20 other non-2h builds. So, on the contrary, 2h struggles with dmg in GD as if to contradict the archetype of heavy hitting big weapons. Removing %dmg from a 2h devotion just for the sake of âgive and takeâ is doesnât really make sense to me.
Anyways, topic closed for me. Thx for contributing to the discussion. DW rules anyway so who cares!
Why not both?
4% Physical resistance is better,but doubt that 2h builds will become overpowered if you have it on top of 50% all damage.Anyway itâs not that big of a deal.
To be honest⌠Same.
Hi good sir, I wonder if the new legendary would have some favors added to it once it is a complete set? Like Rage of Agrivixâs Agrivixâs Pact or Blood Knight Pendentâs Call upon the bloodbathed.
The new legendary are nice since it allow different builds, but it does lack some unique favors in it. Or the game would see different legendary on the next few patches with favors?
Thank you
Hi. I had a question about GoG. I see a patch for 1.1.2.5 to 1.1.2.5a and 1.1.3.0 to 1.1.3.0a, but no patch from 1.1.2.5a to 1.1.3.0. Am I missing something?
Weâve inquired about this, seems they didnât generate the installer. I think you can still patch via Galaxy though.
I donât use Galaxy. I know thatâs not your deal though, thank you for the reply. Also, thank you for an awesome game.
yes you have to re-download all the files (for base game and the 2 xpac) in order to have the game in 1.1.3.0
iâm inclined to think they want everybody to use Galaxy so donât care much about manual downloads (1.1.2.0 was a faw days late while it was on time on Galaxy). but i wonât
Any idea what were the changes to Deathstalker ?
The change is listed as âPet stats changesâ in GrimTools, but couldnât find any mention of it here.
It was made invincible like a lot of other player scaling pets from items and devotions
So I saw that news about autoloot fetaure coming around mid-July, and a hotfix releasing even sooner. But was the hotfix even released? Because it doesnât seem so to me. Will it be released, or will we simply get the mid-July release with autoloot?
Btw. great job Crate, your dedication and quality of work on this game is extraordinary.
please consider doing something about that HUGE ''treacherous domain" logo
- Primal Strike: increased % Weapon damage scaling with rank to 260% by rank 16, 320% by max ultimate rank
- Thunderous Strike: increased % Weapon damage penalty to -85%
does it result as nerf or pimp if i use both them a with 2h weapon?
a slight pimp if I recall.
Primal strike must be used with 2H weapon anyway soâŚ