it wasn’t ignored, but the difficulty increase made it worse.
Due to the changed difficulty scaling, now you can enjoy them melt in Darius hideout in Veteran
Using deferred rendering means you can’t use regular antialiasing, and the usual method of doing shader based antialiasing (i.e. FXAA) sadly doesn’t look as sharp - maybe they could add MLAA or SMAA as an option?
Cool, now I got saliva all over my keyboard. Thanks a lot.
Thx for the awesome update, keep em coming
Just one thing I noticed; I’m sporting a Cindercore pistol and the OA and duration bonus weren’t updated as per patch notes.
Awesome guys! As an indie game developer myself you inspire me a lot! You put so much effort in this game and continuously make it even more awesome. You do a great job and set standard for the whole gaming industry
Because I am just on mobile…can someone please tell me how much Bleeding Damage on Blade Spirits was nerfed?
Its actually refreshing running through Steps of Torment again due to the difficulty fixes.
haha I have to test run SoT, BoC and PV with my budget builds that I have guides for again, think I have them backup’ed somewhere…
What a patch Will have to read it again tomorrow for all the details but can’t wait to enjoy all the QoL improvements. Thanks!
Make patch video now so I have something to watch tomorrow. They have special prize on popcorn at my local grocery store so I will get a few of those as well
The community cheers!! Love you!!
There should be a option to turn them on and off etc. At least that is what I saw in the latest stream.
Patch video tonight
I’ve noticed a few of the values that are supposed to be updated haven’t actually gone through properly. Couple examples, my mythical worldeater doesn’t have it’s updated bonus to soldier. As well as my nature’s avenger character doesn’t have the increased regen from the set bonus or the brute force increase.
Everything you said. I’d be happy with just the old one
That’s what’s happening here - FXAA makes everything a little more blurry, since it doesn’t know where the actual edges are and tries to find edges by itself… try deferred rendering with antialiasing turned off for a comparison.
May wonders never cease from Crate.
Sincerely,
Thank you,
Malpheas