Hi,
For the record I love the game and the devs.
Regarding the new patch, it’s downright amazing. However there are still a few things that are bugging me:
Enemy health value over the healthbar, IMO, shouldn’t have its maximum HP displayed. I mean, you can just show us the current value, and based on the healthbar, we can have a rough approximation of the maximum value. Coupled with the big enemy name UI problems a lot of users have mentioned in this topic, the maximum value really takes a lot of space on the screen.
Deffered rendering decreases my FPS. Does anyone else have this problem??? It reduces my FPS by about 10%.
That’s about it. I really hope the devs would have a hotfix early for this patch to make the game more awesome ^^
Those nice new lighting effects on spells (Panneti, etc.): Could you please, please also enable them with PARTICLES lower than “very high”?
Some of us prefer using “low” particles, because… Well for me: I just can´t see s**t anymore if particles are higher - especially in Crucible.
Meteor, Abonination, Ring of Steel, Blade spirits - all those to me are just huge disturbing flashlights on “Particles very high”.
I wanna have the nice new lighting FX on “low particles”, please! :bigeyedpuppy:
Nice job Crate on the quaility of life much needed. Thou no nerf to Kymon on Ultimate? That is just poor game design and actually embarrassing for your company. It is one of the worst designed bosses in my 25 year gaming history.
The new main monster health bar at the top scales too much with the rest of the UI (which I need to scale up for visibility). It is also much harder to interpret at a glance. Please give us an option to toggle to the pre-1.14 monster healthbar style.
Only just started a new character with this patch but I’m already loving the difficulty increase on veteran, I actually had to port back to the crossing to buy healing potions and avoid the poison on the ground or I would have died before even level 10. Rather drastic change compared to my previous character (and first) who didn’t even flinch from damage until the Warden
Yeah I never really noticed how obtrusive it could be until I heard it mentioned here… since I mainly play with my ui scaled down. But I definitely can see where people are coming from if you are playing right of center on the ui slider
If you are used to play with small UI scale then it doesn’t look that bad, so I can totally understand praetorians not mentioning that to Z. I got the UI slider in the middle (a little to the right even) and I’m just used to that scale for HP/Energy/debuffs. I don’t have an eagle’s eyes so I kinda don’t want to scale down the UI overall, but just the new intrusive HP bar/name at the top of the screen. So yea, it would be really apprechiated if create either scaled that down a little in general or gave us a seperate slider for it.
I like the new style, but the problem is that they are too damn big. And the bar should be at the top margin of the screen, with the monster name below. This way it will be less intrusive.
You can scale it with the UI size, although in my case when the targeting UI is enough size, all the rest is to small. It would be nice to have a separate togle.