Grim Dawn Version 1.1.4.0

An independent slider for Monster UI would be great, because the player UI is very informative, and it would be good if you could retain that part, but decrease the monster part.

EDIT: just to reiterate that the new font design is problematic also, because it makes it harder to read the monster info. With the old one, a glance was enough, but niw I have to spend almost 2 seconds or more to discern what it actually says.

And again on particle effects anyway to get one for say spell particle effects that we can turn way down? As a previous poster said its hard to see with everything going on. I personally would love to be able to turn them way down.

There’s a setting in Video section of the options: Particles. Set it to low.

yup, its too fancy to be readable

now for it to happen to helms and the currently outmoded amulets

What about to allow Irob bits to be trasfered between characters . For example i have build which one i cant reset anymore cause he doesnt have iron bits at all and i must farm items to sell with that unplayble char. Would be easier if i can trasfer Iron bits to this char with Shared Stash . In DIablo is possible to share golds between characters . Why here is not ?

You have to buy iron bars in FG

you have the guy next to the stash in Conclave of the Three. He allows exchange of iron bits to iron bars and vice versa at no additional cost. You can place these bars in shared stash.

Thanks both of you , havent notice

Not to rain on anyone’s parade, but honestly some of the new skill fx look a bit worse than the old ones. E.g. Trozan Sky Shard. While it’s perhaps more accurate now, according to the name, I kinda liked the old one better.

But a bigger problem is that the new animation for the Blizzard celestial power is now indistinguishable from the new TSS animation. So you can’t tell when it activates if you bound it to TSS.

I think it’s somewhat unfortunate that the updated fx reduce the variation in visuals, rather than increasing it.

I’d like to parrot the sentiment on the new monster health bars on top of the UI. They’re way too big and a slider to make them smaller would be very appreciated. I don’t want to scale down the entire UI (which is the solution proposed by others in the thread) just to decrease the health bars.

Otherwise, I like the new artstyle for the health bars. The old health bars made the game feel like a relic of the last decade. :stuck_out_tongue:

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What impress me in the new patch changes is the immediate new builds posted. And that’s are Warlock and Sorc, classes than have been neglected for long time. So that’s added more diversity with changes!

PS, I agree with UI with health bars is too big.

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Saludos, cada dĂ­a estoy mas contento de haber empezado a jugar Grim Dawn, muchas gracias por vuestro trabajo y dedicaciĂłn.
Enhorabuena a todo el equipo que día a día hacéis que este magnifico juego sea mejor.
Un abrazo para todos/as y que tengĂĄis felices dĂ­as.

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Man, I really appreciate your enthusiasm, but google translate works ok, if you know what I mean. )

Nothing wrong with posting in his own language. Others can use google translate as well you know to get the English version.

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FrÄn och med nu skall jag enbart skriva pÄ mitt modersmÄl hÀr :slight_smile:

Jag tycker att den nya uppdatering har varit bra hittills. Dock stör jag mig sÄ innibomben pÄ det nya monster typsnittet. Den uppdaterade grafiken har levererat okej hittills, Àr inte jÀtteimponerad över exempelvis Port Valbury.

Kramar frÄn lilla mig

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You can, might make your guides a bit difficult to follow though. :wink:

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Ja men dÄ lÀr man ju sig bÄde om spelet och ett nytt fantastiskt sprÄk ^^

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That’s not possible, I’m afraid.

Guess you didn’t get buried enough on Reddit, huh?

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