Still got a partial 1/3 Riftstone in my stash Everything else seems to have combined fine. The UI has cleaned up nicely, though kinda bummed the combine button didnāt hang around for just a sec longer so I donāt have to add all the newly completed partials to the same stack manually First world problems!
Otherwise, absolutely love all the stuffs thatās happening. Been refreshing the forums impatiently for two days now waiting for this to drop
Best guess at the moment is that it will somehow tie into whatever new content we have coming in 1.1.7.0. Iām assuming you saw the screens of Z dropping hints of the Twin Falls bridge. Personally I believe there is some connection here.
So there are a lot of Primal Strike changes here that I"m not quite sure how to parse. The transmsuter had its total damage penalty nearly doubled, in exchange for a bonus to weapon damage, which suggests that weapon choice has a large impact on overall damageā¦except that the actual skills (and gear modifiers for it) got a damage boost too, so Iām not sure what the net change is or whether Primal Strikeās overall power has been adjusted up or down. Can someone clarify?
Some headscratching changes, some understandable changes, some interesting changes. I would just like to note 2 of changes that need to be reverted:
Seal of corruption should still have at least aether RR. Single RR aether build that is not arcanist is already struggle with RR and reaper. Also if there is no RR, this seal is practically useless.
Bane of Winter King should not have CDR. Itās crazy. This 2H sword is already super good. You need to omit it otherwise soulrend will be looks even worse than before.
Iām loving the totems. This is a real gamechanger for HC classless. Especially if youāre doing self found. Also helps with XP gain and keeps the environments exciting.
Gosh, I hope itās the last time when Z changing the rules. I would prefer patches that add new items rather then respec existing ones. All this Nerf Wars are becoming more and more tiresome.
Warborn Gavelās War Cry mod is still doing nil, even dual-wielded. Can we take an example from Mark of the Farseer and change it to something like 450 trauma over 3 seconds?
Any chance for bigger more readable fonts in lore note UI window? . On bigger screens (hello Xbox) notes will be very hard to read. Great patch @Zantai but why so few nerfs? You are getting old just like me with this ātoo small to read fontā stuff take care! GP.
Were there any changes to monter values, in particular in Crucible?
Iām being killed by things and hits i was never killed by before and so far no luck figuring out why.
Crate, can you PLEASE learn how to write patch notes properly? Iāll give just one random example:
Thunderous Strike: increased % Total damage penalty to -33% and reduced % Weapon damage penalty to -60%
This is how you SHOULD write them:
Thunderous Strike: increased % Total damage penalty from -18% to -33% and reduced % Weapon damage penalty from -85% to -60%
Because of how you write the patch notes, we have no idea how much things have changed, which doesnāt really tell us anything. Itās annoying as fuuudgeā¦