Thanks, managed to find some blades in the inventory of one of my characters, so guess I’ll never know, unless I have to hunt more blades again!
Bad Update big nerf Summoners, pls make Summoners Great Again
Welcome to the forum.
Summoners are pretty great; several new builds have been made since the patch came out. This is just one of them.
Edit: medea beat me to it xD
Thanks for the link, though I still doubt that petovods will be as strong as before)
I want to start a new game but I’m too lazy to go through it 3 times, is there a save (maybe a section on the forum) where everything is collected in 1-2 playthroughs and I can play right away on maximum difficulty? (I want to play with a friend but go through the game 3 times, no time)
If you have the Forgotten Gods expansion and have a character who can access that in Ultimate difficulty then you can buy Merit Tokens to allow other characters to skip the lower difficulties and start on Ultimate. It’s quite a bit harder mind you because you still have the resistance penalties you get on Ultimate, but you do get the skill/attribute points you would have gotten from quests on the lower difficulties.
Alternatively, just use a blank L100 character to make it how you wish.
A black character? I like pink characters maybe green or one with rgbs.
The kind of data you expect will completely miss a number of features that makes people chose a certain build. It wont provide any info about the ease and fluidity of gameplay. For many players when they chose a build, the determining factor is not whether the build can do Crucible whatever in 6 minutes or 6 minutes 37 seconds. It will be mundane stuff like how many active skill buttons do i have to use, how careful do i have to be at positioning my character etc. So its perfectly possible to make changes that are not nefs as such, but still ruin a certain playstyle. Players wont be able to give you exact numbers on these aspects, they will just stop using the builds that are affected.
I don’t have ANY of the new content, but this patch effects me in retrospect.
-10% nerf to lightning totem attacks.
Why? That’s a bread and butter DPS node for tanking. If you’re like me, and going for straight up tank with attack speed, i NEED them totem attacks :(.
I’m running a Conjuror tank in vanila, and other then lightning totem, and wendigo totem, my only means of dps is the occultist chaos lightning bolt. Im offended by this patch
Derpity derp
Too efficient for automated proccing, especially at range. At least that’s my guess.
Quirks of being an unkillable player-scaling pet with multi-target, DoT and the incapability of missing its attacks.
Something that is not true for mortar traps who got same nerf…
Maybe you missed the burn damage bonus they recieved the Big one?
No I did not, but the reduced attack speed still hurts. They can miss targets, unlike storm totem.
- Dagallon’s Faceguard: moved % Conversion modifiers for Fire Strike to modifiers for Flame Touched
I don’t entirely understand this change, does this mean that with Flame Touched toggled all chaos damage will be converted to fire/lightning or only the bonus damage provided by Flame Touched?
It’s a global conversion when Flame Touched is on.
same as with all other conversion you can get on say blood of dreeg, pneumatic burst, menhir bulwark etc
Say: Is it me, or did the nights become darker?