Grim Dawn Version 1.1.9.2

i dont think Upheaval is the only “problem” here. The atk arc and maximum target mod with this set is ridiculous OP. Look at the video you had, even without the Upheaval animation proc, monsters died way too fast with just normal Savagery spam (basically 3-4x faster than normal- and for that, 3-4x more times life leech, so you cant die). Most of others AA builds, they needed to rely on WPS or other auto-sources of damage (like multiples BS or Guardians to not interupt AA) for more AoE. But now you dont need to. If this is the way of buffing lightning melee only, which only “lightning AA” can get multiple targets with mods (like Stormheart/ Crystallium/ Ultos), then i’m against it. And give Upheaval any internal CD will just make other builds (that not Ultos) using this skill even worse, cuz maybe Upheaval is the way (sometimes the only way) of getting more AOE for them.

You only need 0.2 sec internal cd to prevent multiple procs. It wont affect the builds that use Upheaval “normally” in any way.

The Savagery arc is a very big buff but without Upheaval in doesn’t make the build OP, no. Full Ultos set blocks the WPS amulet for Archon. But in general i’m also against the addition of the arc to AA on specific gear. It restricts the way you should play with certain skill if you want a strong build.

They both contribute for the op-part of the build. If you delete the arc and multiple targets and keep the Upheaval, then your build wont be OP either. Without the arc mod to Sava, even a build combine with weapon specially support for lightning Sava like Stormreaver AND a dedicated set that buff a lot to Upheaval like Veilkeeper, we just have a “good” build, not OP. Did i miss some other builds that trigger multiple Upheaval to the point that it can clear Cru for less than 4 mins or kill things fast in SR 90? I only saw passthrough VoS build thay abuse it, and even then they are good, not that kind of OP. Even then the biggest part is passthrough- not Upheaval. Cuz passthrough Primal Strike build can be the same, or even better. Why other AA builds can only get some %dam, small flat, a few skill bonus, and on the other hand lightning AA (and the “new” Cadence, which i tried pierce/cold/physic/aether/chaos versions- they are all very good with new patch) can get more and more multiple targets??

The OP-ness on the build comes from very high chance of (multiple) Upheaval procs on a single hit. If you try the same full Ultos with the arc and regular WPS it won’t be as fast. Take it from someone who tested this platform way too many times.

I’m not sure it’s a good place to discuss the details of some build.

VERY NICE> Thank you guys!

No way to add an option to natively customize font?

Wohooo awesome :slight_smile:

There’s something wrong with this set (but not the mythical one).
Not only this bonus is not in-game but also GrimTools parsed it in a weird way: Judicator’s Signets

The mythical version is fine both in-game and in Grim Tools.

From my counting the patch brings 675 buffs and 139 nerfs, about 83% of changes are buffs.
There are more nerfs than buffs in the patch only if less than 21% of buffs are meaningful.

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What’s so good about Archons? Oathkeeper offers almost nothing for 2-handed builds.

Thank you for the hard work as always, nice to see the game still getting updates :slight_smile:

Wish you guys a nice Halloween, take care!

WPS, movement skill, rr%. The only other choice here is Warder but it doesn’t have second rr source which is vital for lightning melee and it has the worst mov skill with knockdown.

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Lots of changes, lots of great ones, but I gotta say some of them look kinda random. Like buffing Pyran, Mageslayer, LD and CHILLWHISPER (lol) but nerfing Darkblaze and Venomblade? I know some of these items like Chillwhisper were changed to make up for something else but still…

Also, I gotta second Banana here, Upheaval on Evoker of Elgoloth was the most broken thing during the playtest, and it was well known. And now sneaking in an untested Ultos change that basically boils down to the same exploit?

Anyway, sorry to bitch, great patch, keep up the good work.

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I have a Steam Input API request.

I tried out this interesting config
steam://controllerconfig/219990/1563694265
for the steam controller where you can move the character with the stick like on the gamepad, but touching the touchpad lets you use the cursor instead as well as activates the gyro. This was done through a full mouse and keyboard bind.

With the Steam Deck coming out thought it’d be cool to be able to have both options of being able to switch back and forth between using gamepad or touching the touchpad and using it with gyro for cursor controls.

However, currently InGameControls for gyro are Move, MJ: Move, Camera. And for pad and gyro there is currently no option for Cursor. Cursor is only available for MenuControls.

So would be wonderful if cursor could also be an InGameControls option as opposed to only for MenuControls. Thank you

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Nice, thank you for your hard work

I feel bad that I couldn’t have tested anything and contributed to the discussion, so I just want to say thank you for such a huge and involved playtest.

Dare I say that Crate could adopt a more “professional” approach to updates where bugfix updates are released separately from feature updates and that feature updates have feature freezes somewhere near the middle of their development cycles. Applying this to patch 1.1.9.2, we could have had:

  • Bugfixes for e.g. the Ugdenbloom drop rate bug delivered mid-summer instead of mid-fall.
  • Last minute significant balance changes (which I regard as “features”) deferred until the next feature release, as opposed to being released barely- or untested.

But unfortunately the way I believe Crate operates is that they don’t use multiple branches or a version control system of some kind, so whatever changes they make are merged into their “master” branch immediately and they can only release the current state of their master branch.

It’s probably too late to introduce more “modern” development methods for Grim Dawn but let’s hope Crate uses saner update practices for FF and their other future games.

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I see some graphical updates too… The Primal Spirit finally doesn’t just flops dead when the spell expires, but disappears in a vortex. Nice!

Thank you very much!

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i dont want to bring it up over and over, but man, the logic is very simple. You CANNOT trigger multiple WPS if your AA hit only 1 target, its that easy. For whatever reason if Righteous Fervor/ Beronath/ Belgo strike can atk multiple enemies with 1 single hit, then i can proc multiple WD/ execution/ belgo shear/ smite as well. And is that WPS’s fault? NO. So why Upheaval is wrong and needed an internal CD because some items make Savagery hit multiple enemies?? If dev can make it only for passthrough/arc AA get that CD for WPS only, then i’m good. But still, making AA hit multiples enemies is a very bad way to buff them imo

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