Grim Dawn Version 1.3.0.7

NOTE: A minor hotfix was released to address an issue with one of Noktukari’s bounties for the Ancient Grove. This update did not come with a version change.


Table of Contents
Major New Features
Shattered Realm
Crucible
Tech
Game
Itemization

Class & Skills

V1.3.0.7

[Major New Features]

  • Continued tuning of Fangs of Asterkarn monsters and bosses, particularly on Normal/Elite. See Game changes for details.
  • The Fangs of Asterkarn final boss is now tuned independently in Ascendant Mode, and has had its major mechanics significantly nerfed on Normal/Elite/Ultimate. Its Ascendant version reflects the original game tuning and drops additional materials as a reward. If this sort of ascendant uber boss design proves popular, we will consider a similar approach to older boss encounters (ex. Theodin and Korvaak) in the future.

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[Shattered Realm]

  • All Fangs of Asterkarn Nemesis bosses have received the standard Shattered Realm Nemesis tuning passive, bringing their overall damage, Offensive Ability, and Defensive Ability down to match older Nemesis encounters.
  • Black Lodge special level has been disabled. Some mind-bending experiences are just not conducive to chasing timers.
  • All Nemesis MIs can now drop in the Shattered Realm, with newer MIs being more rare.

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[Crucible]

  • Extra spawns can now be unlocked by clearing Wave 200, even if you skipped earlier milestones.
  • All Nemesis MIs can now drop in the Crucible, with newer MIs being more rare.

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[Tech]

  • Fixed additional issues with Shaders, ex. Target Outline shader.
  • Fix for previously earned GOG achievements not showing up if a connection to GOG servers was unavailable or GOG Galaxy was not running.
  • Fixed several reported crashes.
  • Fixed Pet and Retaliation bonuses not scaling with Potion Potency modifiers.

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[Game]

  • The Dread now always drops a Soul Echo on Normal, a Soul Fragment on Elite, and 2 Soul Fragments on Ultimate.
  • Reduced cost of item Alteration.
  • Reduced the frequency of Ixall’s Sundering Eyes at mid-range.
  • Reduced the damage of Nyarlathon’s Mark of Doom pools and Sundering Channel.
  • Reduced the duration of Raddoth’s Avalanche.
  • Reduced the damage of Shriek’s Frost Orb and the pulse rate and duration of her Nullification Totems.
  • Reduced the damage of the Underking’s Sludge Ball.
  • Reduced the damage of Chieftain Gruldir’s Leaps and his loyal companions.
  • Reduced the damage of the Wight Hag trio’s bolt cone and nova attacks.
  • Reduced the damage of the Frost Clan Elder’s Comet.
  • Reduced the damage and frequency of the Asterkarn Giant’s Rock Throw ability. Affects all variants of Giant.
  • Reduced the damage of Roc Triple Spit attacks.
  • Reduced the damage and frequency of the Wight Frostbreaker’s Leap ability.
  • Halthin at Kurnhold has adjusted his prices to match other vendors before he goes out of business.
  • Fixed outdated loot tables for Korvaak and the Fangs of Asterkarn final boss that resulted in excessive low quality drops that were removed in an old update, but never got applied to these bosses. Loot quality from these bosses should on average be higher, but also drop less items.
  • Fixed Avinnia’s missing Avinnia’s Mantle drop.
  • Fixed Aspect of Beronath not increasing Ascendant Spoils spawn rate in Roguelike dungeons, this modifier was mistakenly assigned to Frozen Aster.
  • Fixed missing localization for the Remnant of the Dread quest following its reset in v1.3.0.6. This blocked the ability to enable/disable the Dread in non-English.
  • Added additional safeguards to prevent players getting stuck on any part of the Ritual of Cleansing quests due to mismatched Multiplayer quest progress.

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[Itemization]

  • Amplicorum and Sanginis potion modifiers now also affect pet damage.
  • Alterom description has been updated to clarify that the base effects benefit allies, not the entire potion (non-English localization update coming in a future patch).
  • Barrelsmith’s Destroyers Set: fixed an issue with cooldown refresh for Canister Bomb and Grenado activating off of all attacks instead of just the granted abilities.
  • Bloodbound Defender: fixed the Mortar Trap damage/conversion modifiers not applying.
  • Bloodmane’s Mark: fixed the Blade Spirit damage/conversion modifier not applying to their aura.
  • Discordant Gem: replaced modifiers for Inquisitor Seal with modifiers for Word of Renewal.

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[Class & Skills]
Berserker

  • Werewolf: Feral Claws will now be cast when a cooldown ability bound to LMB is unavailable. Similarly, Feral Claws will activate when interacting with various breakables.
  • Wereraven: Ice Talons will now be cast when a cooldown ability bound to LMB is unavailable. Similarly, Ice Talons will activate when interacting with various breakables.
  • Forcewave now deals damage with the main-hand in wereforms. What’s a wereshield anyway?

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56 Likes

Now live on Steam, headed to GOG and Xbox.

10 Likes

This would be SO awesome!

17 Likes

90% nerf to buff ratios, proof Z favours nerfing more, top builds in shambles :scorv:

^ this

8 Likes

Sounds rly interesting to do the ascendant uber boss design on more of them, and makes sense seeing this, as i was a bit surprised that the last boss just 1 shots you on normal non vet with any fart lol

2 Likes

Meaning, potion modifiers do not benefit allies?

Rip Menhirus pet shenanigans (that probably never worked in the first place)

1 Like

Nooo. I liked this level in the shattered realm though. It was really funny :frowning:

2 Likes

Any updates on the class-action lawsuit against Halthin?

6 Likes

Settled out of court after Halthin offered to donate the stolen revenue to the Frozen Aster Nature Fund.

24 Likes

Uber Logh please! Having renewed fights against these old friends would be so freaking cool, can’t wait to see what shenanigans they get to.

6 Likes

Vinn´s crystals are far more difficult to destroy in SR (probably elswhere as well) than crystals of the other nems.

Kawhranak or whatever the name of the jumping big bird is would also deserve a nerf to its jump attack.

This is such a huge QoL that having it for human form skills would also be great… Cadence, Savagery and so on…

4 Likes

Gimme juiced Theodin and Korvaak in Ascendant, please. Add Loghorrean, let it summon Heralds form Fangs.

11 Likes

Make Logh summon Prod on Ascendant :smiling_imp:

5 Likes

With the bugged basic attack too.

3 Likes

With old Veteran scaling :smiley:

2 Likes

How much longer until the players that liked the harder difficulty get to experience Grim Dawn: Designer’s Cut - Zantai’s Ultimate Nightmare Funhouse Mode? :scorv:

16 Likes

Make it so :pray:

3 Likes

Kawhranak is the name of those jumping birds… Just remembered.

This line was listed under the Shattered Realm heading. Is it meant to say SR or does this only apply to Crucible?

1 Like
  • Forcewave now deals damage with the main-hand in wereforms. What’s a wereshield anyway?

What does this exactly mean? I was working towards a Fenris / Ruuguu’s shield forcewave build and wondering how this is going to be affected. Thank you!

2 Likes