Grim Dawn Version v1.0.0.9

At least we got to have fun with our sweet, sweet abuse-of-mechanics builds. I got Cooldown Reduction reduced on almost every item and 1 skill, so… ¯_(ツ)_/¯

I still feel kinda bad about that. RIP Banshee

yah my initial point was rushed and more emotional and I agree it needed nerfing… just not to the point of being useless (two item dependency vs needing sets).

I updated my replies to note that all this does is increase item reliance on this particular build and reduces variety of ways to build cold spellbreakers. I thought this was something the Dev’s would be more open to as a concept; however its probably easier to kill some items than fix mechanics without the prospect of abuse.

I completely agree that freezes shouldn’t trivialize a boss, or any other CC mechanic. However, I think the idea of CC not applying to bosses is perhaps a bit antiquated and also a flaw in that it ultimately exacerbates the limitation of build diversity able to hit Ultimate level difficulty content. After all you’ve invested into a skill that is rendered mostly ineffective against a particular set of content, which happens to be ‘gatekeeper’ kind of content.

I understand that only affects a certain small percentage of players but I still think it’s of some value to look into creating CC that works but at a reduced impact against bosses. Freeze adding some slow to a boss, Stuns causing some slight fumble, etc. etc. Otherwise it seems that a decent amount of effort is going into skills and items that are being generated that are really not that interesting if they just end up consistently placing the player at a disadvantage when fighting bosses.

This is a bit of stretch but some of the reason why a smaller percentage of players get into the higher difficulty levels of the game could, in part, be because of skills that they want to use that just aren’t that effective later on. I know I tend to lose interest pretty rapidly with the existing meta when cool build ideas I have aren’t very effective because of some of these types of mechanics and I end up with similar iterations of the same skill sets all the time.

OFF is ridiculously OP against trash: unmatched RR shred, huge AOE, and complete incapacitation. Having it take effect against bosses even at a reduced level would require significantly lowering its overall effectiveness, or else it would trivialize other skills in comparison.

I use OFF on my warlock because it still works on 95%+ of the enemies in Gladiator. OFF is a “win more” game mechanic: it’s brutally effective at neutering trash so that you can focus on the real threats, which is the whole point of “crowd” control instead of “boss” control.

Look at how stupidly powerful Searing Light, Circle of Slaughter, and Mark of the Apostate are as an example of what happens when bosses can be debuffed using CC.

And they been getting nerfed every patch… maybe we should just remove them from the game or make them pointless because they trivialize content like freeze :slight_smile: OFF is easy to fix don’t give it a massive AoE range, boom not as OP anymore. The trash thats scary is already high resistant to freeze (hulks anyone) the weaker trash dies from Nightchill aura for spellbreakers ffs >_< so I don’t know why people even use trash mobs as an argument for anything. You can literally walk by enemies and they die, no clicks required… maybe we should nerf VoS and Nightchiil as well

Unfortunately it is a bit of a stretch and any impact in that regard would be negligible. Small percentages of players reaching the end or “endgame” is fairly consistent across the gaming spectrum from what I’ve seen. Even with the most popular games showing low percentages relative to their player base in most cases.

Seems people in general just simply have too low of an attention/interest span.

Sent from my SCH-I605 using Tapatalk

Christ, people are crying about this?

You guys were deleting end-game bosses from existence before they could even land a hit on you, see something wrong there?

It’s pretty similar to thermite mines nerf, so no point in crying about it.

Also people who think not being able to freeze enemies suddenly breaks those builds then you don’t know hot to play the game imo. Also in case someone doubts it then i do support this nerf.

I will take your side on the OFF part. Why does it have -fire res?

Warpfire + night’s embrace nerf means OFF’s debuff is useless. I think you guys might want to rework that skill
Maybe turn it into Ice Nova (spammable Cold spell, cause lord knows this game needs more cold skills)

5.9 mb update? Hotfix?

It’s to fix the various Asian (Korean, Chinese, Japanese etc) language problems 1.0.0.9 introduced.

It broke one specific build that I was able to gear for… you know because all the top posters here have all the end game items for all builds except us newer people. With a few legs or a set "insert typical cookie cutter SS build yawn yah probably work just fine :slight_smile:

Initially it was a frustrated post as I’ve now had three characters in a row (all my 85’s) “broken” by patches and I don’t have all the fancy gear all you peeps have. As a trying to be would be build dabbler I’m sorry I offended you because I’m not leet enough. I’ll just spend couple thousand hours accumulating gear and experimenting with mechanics so I can not offend you… so sorry.

I eventually posted more about if your going to nerf or remove aspects of a certain type of item/ability in the game at least change it to be somewhat useful or remove it from the game. I fully agree permafreeze is wrong, but never being able to freeze is the same knee jerk reaction all ARPG’s seem to do and its getting old. Why even have the cold element since it can never be balanced? At least in GD cold damage can compare to other sources so cold builds will still exist and be able to compete.

Is the patch live on GOG?

Another one missing the point even after I pointed exactly what the point is?

Don’t give me all those “there are other belts” crap, because I’ve been using Valbury belts with rare affixes. They’re better in almost every way (all capped resistances and still shred everything). I don’t use Thorn Girdle past Lv70, so stop thinking that I’m complaining because it breaks my builds.

Here it is again:
The point is that there are a crapton of legendary belts for Bleed damage already. Changing Thorn Girdle to Bleed drops the number of Acid/Poison legendary belts to a whopping ZERO.
While it doesn’t really matter when you argue about max-level characters, it does when you’re in mid-game levels. It also does matter in a game that emphasizes making your own builds, especially when you’re a beginner (and think legendaries are bomb) then search for legendary belts for your poison commando or whatever.

Not to mention the Wildblood belt gives pretty much the same things that the Thorn Girdle change is trying to achieve (niche builds involving vines).


As for freeze changes, I don’t really mind even though I’m one of those people who permafroze Rashalga do death.

I built a full invulnerability Spellbreaker with cooldown reductions and resets (anyone else with this build?) and just discovered that permafreeze by accident.

The freeze nerf did hit that character, but my invulnerability mechanics still work so it’s fine. :stuck_out_tongue:

Why turn OFF into Ring of Frost? OFF as-is works perfectly fine even in Gladiator as pure crowd control.

Because crowd control = designed against trash. It’s not “boss control”.

To be fair crowds were already controlled by freeze without night’s embrace but yes it was a bit too powerful and trivialized bosses and nemeses.

Question for GOG users. Has there been an update to patch 0.9 for any users?

Galaxy still isn’t updating.

Nope ATM. :mad:

First off, i didn’t mean to assume anything about using that belt in any of your builds or not, neither to offend you the slightest bit but sorry anyway.

And i totally get your point, i just have no problem of not having a legendary poison belt (as of now; i bet we get some in the exp) in GD.
(At least it tries to (pretty artificially though) break the noob trap of "have to put items with %damage to my main type in every slot (forgoing survivability):undecided:). /s

Imho gameplay wise the change is unimportant, but regarding flavor it’s all the better this way cuz those Vines are indeed Thorny, could very possibly grow in the Misty Glade and definitely deal bleed damage ;).

edit:
I realized i went a bit hollow here so on a serious note:

The number of “poison/acid legendary belts” was’t dropped but stayed at zero since some lowish %damage didn’t make old Thorn Girdle a poison/acid belt at all (imo).

It had only 2 viable reasons to use it (at least temporarily) and none of them was exclusive to poison builds:

  1. Max. poison resist and reduced poison (and bleed) duration.

  2. Retaliation

Now it has a 3rd one with those skill bonuses.

As for poison/acid belts, lets hope for some in the expansion i guess.

peace

Everyone who’s QQing about OFF has clearly never used Blade Trap before. That skill has the exact same problem, just replace fire resist shred with DA shred, life steal instead of freeze, and require 28 skill points instead of 16. That being said, builds do exist that specialize in single-target damage but have little AoE; Blade Trap and OFF are really meant for those cases (although why anyone would go Blade Trap when you can get Blade Spirits instead is beyond me).

And someone was complaining about how all boss CC items are being nerfed, Mark of the Apostate actually got a BUFF. I don’t see how that medal isn’t BiS for all poison/acid builds now.

Also, this is clearly the “I’ve leveled a WPS DW Blademaster to 85 and I’ve seen the error of my 1.0.0.8 nerfing ways, let me make amends” patch. Not that I’m complaining =)

Hardly saves pierce BM. In fact Cold BM with same devotions and mindset as cold SB is currently superior to Pierce BM…no points in dual blades just cold. Kinda sad.

Thanks for all the updates and your support Crate. An amazing game, my most favorite game of all times. Still playing it, after over 550 hours.
I cant wait for the expansion, oh god!!!

GOG patch should be up today.

Edit: it’s live now.