Previously he was able to take down SR 95, but now he’s being humiliated at Shard 38. For some reason, pets are struggling to generate much threat, and the mobs focus the character and smash him down.
i’m wondering if the Treasure Trove drops are working correct?
i’ve opened like 15,1718, and everyone spat out 2 materia
Is it just, really good RNG i’ve had? or is the chance for 2 just default high, or actually 100%?
I was excited to see that Blessed Whetstone and Bloody Whetstone now come with a spammable attack and I wanted to build a pierce dw ranged inquisitor, since we miss a specific pierce attack replacer,especially in early game.
Unfortunately they do not count as attack replacers like Troll Rage or Beronath’s Fury and do not proc WPS.
Is this intended ?
Second hotfix for v1.2.1.3 is now live on Steam and headed to GOG and Xbox posthaste.
V1.2.1.5 Hotfix 2
Due to a bug fix related to casting with two-handed weapons, any skills granted by two-handed weapons (either directly or through an attached Component) were cleared from the quickbar and Celestial Powers have been unassigned from them. This is a one-time necessary reset.
[Crucible]
Fixed an issue where the next difficulty would not unlock when using the Wave 150 Checkpoint.
[Modding]
Fixed an issue when the new OneShot_Skill not working for modders.
[Tech]
Fixed an issue where some skills were unable to proc Celestial Powers for clients in multiplayer.
Fixed an issue where Japanese font would be missing symbols on the Xbox. This required updating the font to a new style.
Fixed an issue where projectile ring skills would not have at least one projectile fly directly forward from the player. This also addresses cases of missing projectiles.
Fixed an issue where terrain-following projectiles would follow the terrain outside of playable areas.
Fixed an issue where terrain-following projectiles could shoot off in a random direction if they spawned too close to the target.
Fixed an issue where attempting to put an illusion on an invalid weapon in the off-hand could crash the game.
Fixed an issue where in certain scenarios the DPS calculation on item tooltips would not match damage calculations in the character sheet.
Fixed an issue where incomplete set bonuses could cause pets to be unsummoned (ex. +2 to Shaman Skills) when set pieces were swapped.
[Game]
Increased kill count necessary to spawn the Beast faction Nemesis.
Fixed an issue with the new clock position and UI scaling causing it to become covered up by pet frames.
Fixed an issue where flat dot damage bonuses from Components and Augments on weapons were not added to weapons that had the same damage on them (ex. adding Bleed damage to a weapon with Bleed damage).
[Itemization]
Ugdenbog Arcaneweaver and Ugdenbog Boltthrower now drop exclusively from Barrowholm cultists. Drop rates increased accordingly. The altar at the end of the Barrowholm cellar now drops an assortment of wendigo-themed Monster Infrequents.
[Class & Skills]
Blade Spirit had the volume of its ambient audio has been reduced by 60%.
Quick Jacks now has a fixed -1.2 Radius penalty and its % Damage Modified penalty scales with rank instead.
Wind Devil has had its cast sound updated, and the volume of its ambient audio has been reduced by 75%.
Increased distance on Scorpion Sting celestial power’s projectiles to 4.5.
btw, is this related to DEE type or Winter King’s Might/Tremor type discussions (or a completely 3rd?)
*asking both out of curiosity but also mostly because at the time DEE wasn’t considered a bug, and iirc WKM/Obsidian Tremor was raised at some point specifically/earlier